Dark Souls 2 Patch Notes 1.06

The following is a list of bug fixes, changes and refinements to gameplay included in the Version update

  • Fixed abnormal amounts of damage being caused by certain weapons
  • An upper limit has been set to the number of Souls a player can earn when fighting off invading players
  • Fixed the phenomenon where the player is not able to talk to Licia of Lindeldt
  • Fixed the progression-stopping phenomenon at Heide’s Tower when the host falls off right before the Dragonrider Boss Fight
  • Fixed the phenomenon in Majula where the door does not open even after moved by Licia of Lindeldt
  • Fixed the progression-stopping phenomenon when the player talks to Laddersmith Gilligan in Earthen Peak
  • Fixed the phenomenon when the poison pond does not disappear when the windmill is burned down and immobilized
  • Fixed the phenomenon when that the poison pond returns after the windmill is burned down and immobilized, and the player is 
    summoned into another world as a Blue Savior then returned to their own world
  • Fixed the loading screen issue when you lose a deathmatch in the Undead Purgatory
  • Fixed the issue where saved data cannot be reloaded if the game is shut down right after the player is caught by the Darksucker, in an oil puddle in Black Gulch
  • Fixed the phenomenon where items do not disappear from inventory if they are thrown away while they are also being used
  • Fixed the ability to use parry while back-stepping
  • Fixed the ability to use parry while invincible
  • Fixed the phenomenon where the player floats in the air if attacked while hanging onto a rope
  • Fixed the phenomenon in Brightstone Cove Tseldora when the Duke's Dear Freja stops moving after defeating a summoned player in a NG+ playthru
  • Fixed the phenomenon where the Tseldora Den Key cannot be acquired after the confrontational event between Mild-mannered Pate and
  • Creighton the Wanderer in Brightstone Cove Tseldora
  • Fixed the phenomenon where sound effects volume does not comply with the optional settings during the fight with the Looking Glass Knight
  • Fixed the jumping shortcut at the Shrine of Winter
  • Fixed the phenomenon where a summoning signature can be written near a bonfire in Belfry Sol Approach
  • Fixed the phenomenon where the floor trap in the Iron Keep is displayed differently on host and client worlds during multi-play
  • Fixed the phenomenon where the resume point is different from where the game was forced-quit after the player died
  • Fixed the issue where the selected message for deletion is not deleted, but a different message is deleted
  • Fixed the Halberd weapons sound effects that sometimes do not play when the weapon is swung
  • Adjusted the sound made when the Silver Eagle Kite Shield is hit
  • Fixed the issue where the player holding thrusting swords in both hands can cause continuous damage until the opponent’s stamina runs out
  • Fixed the phenomenon where the player dual-wields whips and only the Right-hand weapon hits the enemy
  • Adjustments were made so players can get out of the continuous attacks from Syan's Halberd
  • Adjustments were made so players can get out of the continuous attacks from a player who is dual-wielding with a Straight Sword and with the Red Rust Sword in their left hand
  • Defender Greatsword can be enchanted
  • Fixed the phenomenon where a heavy attack while holding Pate's Spear with both hands produces only one hit
  • Adjusted the Strong Attack of the Spider’s Silk when Dual-Wielding
  • Lucerne Strong Attack will penetrate shields
  • Corrected the description of the attack type for the King's Ultra Greatsword
  • Corrected the description of the attack type for Manikin Claws
  • Corrected the description of the attack type for Drakekeeper's Warpick
  • Fixed the Symbol Markings of “Galib, God of Disease” and “Caitha, Goddess of Tears” on the Name-Engraved Ring
  • Fixed the issue where the Information text sometimes does not display properly
  • Correction to the amount of damage inflicted against other players and enemies 
  • Shortened the amount of time stunned when taking damage from multiple attacks



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