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Arced Sword is a weapon in Dark Souls 2.


Arced Sword.png

Arced Sword+10

Stats
icon-wp_physicalAttack.png 360 (*252) icon-wp_counterStrength.png 110
icon-magicbonus.png 0 (*252) icon-wp_poiseDamage.png 45
icon-firebonus.png 0(*252) icon-wp_stability.png 40
icon-lightningbonus.png 0(*252) icon-durabilitiy.png 70
icon-darkbonus.png 0(*252) icon_weight.png 14
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
26
C
16
A (*B)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Curved Greatsword
Attack Type Slash
Enchantable Yes
Special No
*When infused: 252 physical dmg/252 elemental dmg and B scaling with chosen element. Dex scaling changes to B.

 

A curved greatsword forged from the soul of the Flexile Sentry. There is something unsettling, and at the same time beautiful, about its long curved blade.

Long ago, the dungeons overflowed with the accused, and the King commanded a contorted sentry to deliver those who had no cells to a faraway land, and to make certain they were never heard from again.

Scholar of the First Sin changed to:

A curved greatsword forged from the soul of the Flexile Sentry. There is something unsettling, and at the same time beautiful, about its long curved blade.

The sentry crammed inmates of the overflowing Bastille onto a rickety ship, and cast them out to the open sea.

The majority of them drowned or starved but a few hardy survivors made land to the south, and imparted their knowledge of sorcery to the people there.

Acquired From



Hints and Tips:

  • This weapon has the same moves as the curved greatsword Murakumo.
  • Needs Petrified Dragon Bone to Upgrade.
  • Since patch 1.08, Arched Sword +5 does slightly more damage than Murakumo +10 when str/dex are 40/40.
  • At 40/40, the Arced Sword gives 498 total AR. While at 40/40 the Murakumo gives 483 total AR.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Dual Wielding & Arced Sword Power Stance Tutorial
How to get to Olaphis of Straid
Required in Build:
((Link to build))


Arced Sword Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 144 - - - - 110
45
C B - - - - - - 60.0 10.0 40.0 40.0 30.0 40
Regular +5 360 - - - - 110
45
C A - - - - - - 60.0 10.0 40.0 40.0 30.0 40
Magic 100 100 - - - 110
45
D C C - - - - - 57.9 26.6 37.9 37.9 27.9 40
Magic +5 252 252 - - - 110
45
D B B - - - - - 57.9 26.6 37.9 37.9 27.9 40
Fire 100 - 100 - - 110
45
D C - C - - - - 57.9 7.9 56.6 37.9 27.9 40
Fire +5 252 - 252 - - 110
45
D B - B - - - - 57.7 7.9 56.6 37.9 27.9 40
Lightning 100 -   100 - 110
45
D C - - C - - - 57.9 7.9 37.9 56.6 27.9 40
Lightning +5 252 - - 252 - 110
45
D B - - B - - - 57.9 7.9 37.9 56.6 27.9 40
Dark 100 - - - 100 110
45
D C - - - C - - 57.9 7.9 37.9 37.9 46.6 40
Dark +5 252 - - - 252 110
45
D B - - - B - - 57.9 7.9 37.9 37.9 46.6 40
Poison 100 - - - - 110
45
D C - - - - 140 - 57.9 7.9 37.9 37.9 27.9 40
Poison +5 252 - - - - 110
45
D B - - - - 140 - 57.9 7.9 37.9 37.9 27.9 40
Bleed 100 - - - - 110
45
D C - - - - - 140 57.9 7.9 37.9 37.9 27.9 40
Bleed +5 252 - - - - 110
45
D B - - - - - 140 57.9 7.9 37.9 37.9 27.9 40
Raw 165 - - - - 110
45
E E - - - - - - 60.0 10.0 40.0 40.0 30.0 40
Raw +5 414 - - - - 110
45
E E - - - - - - 60.0 10.0 40.0 40.0 30.0 40
Enchanted 144 - - - - 110
45
E E D - - - - - 60.0 10.0 40.0 40.0 30.0 40
Enchanted+5 360 - - - - 110
45
E D C - - - - - 60.0 10.0 40.0 40.0 30.0 40
Mundane 72 - - - - 110
45
E D - - - - - - 60.0 10.0 40.0 40.0 30.0 40
Mundane +5 180 - - - - 110
45
D C - - - - - - 60.0 10.0 40.0 40.0 30.0 40

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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