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Azal's Staff is a weapon in Dark Souls 2.


Azal_Staff.png

Azal's Staff+10

Stats
icon-wp_physicalAttack.png 0 icon-wp_counterStrength.png 100
icon-magicbonus.png 160 icon-wp_poiseDamage.png 15
icon-firebonus.png 0 icon-wp_stability.png 15
icon-lightningbonus.png 0 icon-durabilitiy.png 4
icon-darkbonus.png 160 icon_weight.png 4.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
- - 35 18
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
S - - S
Weapon Type Stave
Attack Type Spell/Strike
Enchantable Yes
Special No



Staff of Azal, sage of Forossa.

Rather roughly crafted, but imbued with the magic of Azal. Greatly intensifies spells, but also drastically reduces spell usage.

This staff, unfit for the inexperienced, is evidence of sage Azal's prowess. 


Acquired From



Hints and Tips:

  • Upgraded with Twinkling Titanite to +5. CAN NOT be infused
  • S scaling for both Sorcery and Hexes, it outclasses Sunset Staff and Staff of Wisdom when wielder has 65 Int + Faith
  • Extremely slow casting speed. highly recommended to equip Clear Bluestone Ring +2
  • Extremely fragile, only 4 durability, highly recommended to equip Bracing Knuckle Ring +2.
  • Alternately, use Repair Spell or Repair Powder regularly.
  • Increases the damage for spells / hexes cast by it by 20% but also reduces maximum spell uses to 1/4.
  • Despite the slow casting speed, it has slightly better tracking once cast, the delay can often catch people offguard.
  • Dark Orb, Dark Hail and Affinity cast from this staff can be quite devastating if the delay tracking is executed well.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos))

Location Video

Required in Build:
((Link to build))



Azal's Staff Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular - 133 - - 133 100
15
- - S - - S - - 25 30 20 20 20
Regular +5 - 160 - - 160 ^ - - S - - S - - 25 30 20 20 20

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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