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Bandit's Knife is a weapon in Dark Souls 2.

 


Bandit's Knife.png

Bandit's Knife+10

Stats
icon-wp_physicalAttack.png 130 (*117) icon-wp_counterStrength.png 130
icon-magicbonus.png 0 (*25) icon-wp_poiseDamage.png 10
icon-firebonus.png 0(*25) icon-wp_stability.png 15
icon-lightningbonus.png 0(*25) icon-durabilitiy.png 60
icon-darkbonus.png 0(*25) icon_weight.png 1.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
3
C(*C)
11
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*C *C *C *C
Weapon Type Dagger
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 117 physical dmg/25 elemental dmg and C scaling with chosen element.

A knife with a slightly broad single edge. Its tip is shaped to leave a wound that won't easily close. Designed for unsavory work, and beloved by those of unsavory ilk."

Acquired From

  • Treasure in Huntsman's Copse: Look for a corpse before the Bridge Approach bonfire. In the building where Rogues reside, drop down to the level where there's a huge hole in the ground.
  • Drops from Hollow Infantry enemies using the Bandit's Knife

 

 

 

Hints and Tips:

  • Upgraded with regular Titanite to +10.
  • Loses fairly little damage when infused with Bleed and still benefits 80% from AR increasing sources like Ring of Blades.
  • Has the highest critical damage of all daggers, surpassing Manikin Knife slightly.
  • Although the bleed build up is less than Full Moon Sickle and Channeler's Trident, these daggers are way easier to land the blow onto humanoid foes, and more durable than the trident.
  • Slightly inferior to Ashen Warrior Sword in case of bleed buildup, the the speed and stunlock will cover this trivial weakness.
  • Equipping Shadow Gauntlets will increase the bleed bonus by 50 if normal infused and 60 if Bleed infused.
  • Equipping Crest of Blood also increases bleed bonus.
  • Equipping Stone Ring can help you to stagger your foes easier.
  • You can even use Bleeding Serum to push the Bleed build up to full potential.
  • An effective strategy is to power stance two of these weapons, have the main hand be normal so you can use Bleeding Serum and have the offhand be infused with bleed. The r1 power stance attack comes out almost instantly after a rolling attack. However, note that bleed will be nearly worthless heavily armored opponents.
  • If you have no regard to Bleed buildup, infusing with Mundane will have the damage output reach the straight sword standard, while the Bleed buildup is decreased but still remains.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))

Required in Build:
((Link to build))






Bandit's Knife Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 65 - - - - 130
10
D - - - - - - 67 45 10 30 30 20
Regular +10 130 - - - - ^ C - - - - - - 100 45 10 30 30 20
Magic 58 12 - - - ^ D - C - - - - 60 42.9 26.6 27.9 27.9 17.9
Magic +10 117 25 - - - ^ D - C - - - - 90 42.9 26.6 27.9 27.9 17.9
Fire 58 - 12 - - ^ D - - C - - - 60 42.9 7.9 46.6 27.9 17.9
Fire +10 117 - 25 - - ^ D - - C - - - 90 42.9 7.9 46.6 27.9 17.9
Lightning 58 - - 12 - ^ D - - - C - - 60 42.9 7.9 27.9 46.6 17.9
Lightning +10 117 - - 25 - ^ D - - - C - - 90 42.9 7.9 27.9 46.6 17.9
Dark 58 - - - 12 ^ D - - - - C - 60 42.9 7.9 27.9 27.9 36.6
Dark +10 117 - - - 25 ^ D - - - - C - 90 42.9 7.9 27.9 27.9 36.6
Poison 58 - - - - ^ D - - - - - 96 60 42.9 7.9 27.9 27.9 17.9
Poison +10 117 - - - - ^ D - - - - - 120 90 42.9 7.9 27.9 27.9 17.9
Bleed 62 - - - - ^ D - - - - - - 96 42.9 7.9 27.9 27.9 17.9
Bleed +10 124 - - - - ^ D - - - - - - 143 42.9 7.9 27.9 27.9 17.9
Raw 74 - - - - ^ E - - - - - - 77 40 10 30 30 30
Raw +10 149 - - - - ^ E - - - - - - 115 40 10 30 30 30
Enchanted 65 - - - - ^ E - D - - - - 67 40 10 30 30 30
Enchanted +10 130 - - - - ^ E - C - - - - 100 40 10 30 30 30
Mundane 32 - - - - ^ E - - - - - - 33 40 10 30 30 30
Mundane +10 65 - - - - ^ E - - - - - - 50 40 10 30 30 30

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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