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Bastard Sword is a weapon in Dark Souls 2.


Bastard Sword.png

Bastard Sword+10

Stats
icon-wp_physicalAttack.png 280(*196) icon-wp_counterStrength.png 120
icon-magicbonus.png 0 (*196) icon-wp_poiseDamage.png 35
icon-firebonus.png 0(*196) icon-wp_stability.png 40
icon-lightningbonus.png 0(*196) icon-durabilitiy.png 60
icon-darkbonus.png 0(*196) icon_weight.png 6.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
20
C
11
C (*D)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Greatsword
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 196physical dmg/196 elemental dmg and B scaling with chosen element. Dex scaling changes to D.



A standard greatsword. Heavy greatswords are designed to be wielded two-handed.

Normally swung in large arcs and effective against multiple foes, be wary that such attacks leave the wielder wide open.

Acquired From

1. Treasure in Forest of Fallen Giants. Note that you must kill area boss first. Directions:

  • Go down the ladder from the second Bonfire in the Forest of Fallen Giants.
  • Facing the ladder, turn to your left; kill the bridge and feinted hollow soldiers.
  • Continue past where the feinted hollow was sitting; turn left and through a short hallway.
  • On the other side of the hallway, turn right and go through a locked door (using the soldier key you get from killing the boss in this area).
  • Go down the stairs and then straight down a long hallway with torch sconces (Hollow Soldiers and Turtle Knights).
  • At the end of the hall, follow it left through another door. Watch yourself here for Turtles and Hollows
  • Go straight across the short bridge and open up the door straight ahead (to another Turtle Knight).
  • Go through the doorway on your left, careful of the Hollow Infantry x2 ambush.
  • Continue left around a large pile of wooden boxes and on a body is the Bastard Sword.
  • In SOTFS, the Bastard Sword will be on top of the same building where you would normally find it, although there is 3 Ironclad Soldier around it. In the same area, a red phantom will spawn, Armorer Dennis. He his not an easy phantom to kill. He will not spawn if you do not try to get the bonfire or the wooden chest with the Leather Set inside it.


2. Dropped from bastard sword wielding hollows in the Forest of Fallen Giants.
3. Sold by Steady Hand McDuff for 3000 souls (only one).


Hints and Tips:

  • Upgraded with regular Titanite to +10
  • At Fire +10 with 40 STR/DEX, and 30 INT/FTH the Bastard Sword does 196 + 56 Physical and 196 + 44 Fire Damage (AR 492).


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))

Required in Build:
((Link to build))


Bastard Sword Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 140 - - - - 120/35 C C - - - - - - 60 10 40 40 20
Regular +10 280 - - - - ^ C C - - - - - - 60 10 40 40 20
Magic 98 98 - - - ^ D D C - - - - - 57.9 26.6 37.9 37.9 17.9
Magic +10 196 196 - - - ^ C D B - - - - - 57.9 26.6 37.9 37.9 17.9
Fire 98 - 98 - - ^ D D - C - - - - 57.9 7.9 56.6 37.9 17.9
Fire +10 196 - 196 - - ^ C D - B - - - - 57.9 7.9 56.6 37.9 17.9
Lightning 98 - - 98 - ^ D D - - C - - - 57.9 7.9 37.9 56.6 17.9
Lightning +10 196 - - 196 - ^ C D - - B - - - 57.9 7.9 37.9 56.6 17.9
Dark 98 - - - 98 ^ D D - - - C - - 57.9 7.9 37.9 37.9 36.6
Dark +10 196 - - - 196 ^ C D - - - B - - 57.9 7.9 37.9 37.9 36.6
Poison 98 - - - - ^ D D - - - - 112 - 57.9 7.9 37.9 37.9 17.9
Poison +10 196 - - - - ^ C D - - - - 140 - 57.9 7.9 37.9 37.9 17.9
Bleed 98 - - - - ^ D D - - - - - 112 57.9 7.9 37.9 37.9 17.9
Bleed +10 196 - - - - ^ C D - - - - - 140 57.9 7.9 37.9 37.9 17.9
Raw 161 - - - - ^ E E - - - - - - 60 10 40 40 20
Raw +10 322 - - - - ^ E E - - - - - - 60 10 40 40 20
Enchanted 140 - - - - ^ E E D - - - - - 60 10 40 40 20
Enchanted+10 280 - - - - ^ E E C - - - - - 60 10 40 40 20
Mundane 70 - - - - ^ D E - - - - - - 60 10 40 40 20
Mundane +10 140 - - - - ^ D E - - - - - - 60 10 40 40 20

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




    • Anonymous

      02 Feb 2017 14:04  

      this really probably is the best greatsword, it's quick unlike bigger sword like Claymore and doesn't take much stamina per swing either, you can mash up most enemies just by swinging it around 2handed R1. Don't hesitate to pump titanite into Bastard Sword from the begining of the game.

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