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Bat Staff is a weapon in Dark Souls 2.


Bat Staff.png

Bat Staff+10

Stats
icon-wp_physicalAttack.png 0 icon-wp_counterStrength.png 100
icon-magicbonus.png 205(*235)(*189) icon-wp_poiseDamage.png 10
icon-firebonus.png 0 icon-wp_stability.png 15
icon-lightningbonus.png 0 icon-durabilitiy.png 30
icon-darkbonus.png 205(*189)(*235) icon_weight.png 2.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
- - 25 -
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
B - - A
Weapon Type Stave
Attack Type Spell/Strike
Enchantable No
Special No
*When infused: 189 magic dmg/235 elemental dmg




Staff used by hollowed Drangleic sorcerers, A catalyst for sorceries and hexes.

The bat affixed to its tip is a simple charm. It has no bearing on the staff´s powers, but the germs on the cadaver poison foes upon contact in strike attacks. 



Acquired From





Hints and Tips:

  • Staff bashing inflicts poison, also affected by Sanctum Soldier Gauntlets and Crest of the Rat, although it isn't shown in the weapon stat due to the reason below.
  • Oddly, staff bashing from Hollow Mage himself does not deal any poison buildup, contrary to the acquired staff.
  • Before Calibration Patch 1.06, it had poison damage and bonus which affected Dark Fog, making it poison almost instantly. This is no longer the case.
  • Now, the staff no longer deals any poison damage while casting, but it still inflicts poison while bashing.
  • It acts as a hex dedicated version of Lizard Staff if infused with Dark, but with a much slower casting speed.
  • In short, this staff is inferior to Sunset Staff and Black Witch's Staff, but the weight is same as Sunset Staff, slightly lighter than Black Witch's Staff.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))

 

Required in Build:
((Link to build))






Bat Staff Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%) Cast
Speed
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_CastSpeed.png
Bat Staff   102 0 0 102 100
10
    C -   B 107 - 25 30 20 20 20 125
Bat Staff +10 - 205 - - 205 ^ - - B - - A 160 - 25 30 20 20 20 125
Magic - 117 - - 94 ^ - - C - - B 98 - 24.3 35 19.3 19.3 19.3 125
Magic +10 - 235 - - 189 ^ - - B - - A 148 - 24.3 35 19.3 19.3 19.3 125
Dark - 94 - - 117 ^ - - C - - B 98 - 24.3 29.3 19.3 19.3 25 125
Dark +10 - 189 - - 235 ^ - - B - - A 148 - 24.3 29.3 19.3 19.3 25 125

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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