Help
Help

Bell Keeper Bow is a weapon in Dark Souls 2.


Bell Keeper Bow.png

Bell Keeper Bow+10

Stats
icon-wp_physicalAttack.png 130(*91) icon-wp_counterStrength.png 100
icon-magicbonus.png 0 (*91) icon-wp_poiseDamage.png 5
icon-firebonus.png 0(*91) icon-wp_stability.png 10
icon-lightningbonus.png 0(*91) icon-durabilitiy.png 70
icon-darkbonus.png 0(*91) icon_weight.png 0.5
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
4
D (*E)
11
B(*C)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Bow
Attack Type Projectile/Strike
Enchantable Yes
Special No
*When infused: 243 physical dmg/126 elemental dmg and B scaling with chosen element. Str scaling changes to E. Dex scaling changes to C.

 

Wooden bow used by bell keepers.

Very light, and requiring hardly any strength.
 
The bells symbolize forbidden love; the bell keepers, their faithful guardians, ever-ready to annihilate trespassers.

They will stand watch for ever and ever, these determined, if ill-fated, marionettes. 


Acquired From




Hints and Tips:

  • Slower arrow firing rate than other bows
  • At Normal +10 with 40 Strength and 40 Dexterity the weapon has an Attack Rating of 283 (130+153).


Youtube relevant videos:
((Please link or make the embed small))
Required in Build:
((Link to build))








Bell Keeper Bow Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 55 - - - - 100
5
C B - - - - - - - - - - -
Regular +10 130 - - - - ^ C A - - - - - - - - - - -
Magic 45 45 - - - ^ D C C - - - - - - 16.6 - - -
Magic +10 91 91 - - - ^ C C B - - - - - - 16.6 - - -
Fire 45 - 45 - - ^ D C - C - - - - - - 16.6 - -
Fire +10 91 - 91 - - ^ C C - B - - - - - - 16.6 - -
Lightning 45 - 45 - - ^ D C - - C - - - - - - 16.6 -
Lightning +10 91 - - 91 - ^ C C - - B - - - - - - 16.6 -
Dark 45 - - - 45 ^ D C - - - C - - - - - - 16.6
Dark +10 91 - - - 91 ^ C C - - - B - - - - - - 16.6
Poison (N/A) - - - - - - - - - - - - - - - - - - -
Bleed (N/A) - - - - - - - - - - - - - - - - - - -
Raw 74 - - - - ^ E E - - - - - - - - - - -
Raw +10 149 - - - - ^ E E - - - - - - - - - - -
Enchanted 65 - - - - ^ E D D - - - - - - - - - -
Enchanted +10 130 - - - - ^ E D C - - - - - - - - - -
Mundane 32 - - - - ^ E C - - - - - - - - - - -
Mundane +5 65 - - - - ^ E C - - - - - - - - - - -

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




Load more

Chat