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Black Flamestone Dagger is a weapon in Dark Souls 2.

 


Black Flamestone Dagger.png

Black Flamestone Dagger+10

Stats
icon-wp_physicalAttack.png 140 (*98) icon-wp_counterStrength.png 130
icon-magicbonus.png 0 (*98) icon-wp_poiseDamage.png 10
icon-firebonus.png 0(*80) icon-wp_stability.png 15
icon-lightningbonus.png 0(*98) icon-durabilitiy.png 50
icon-darkbonus.png 0(*98) icon_weight.png 4.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
10
C
12
A (*D)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Daggers
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 98 physical dmg/98 elemental dmg and B scaling with chosen element. Dex scaling changes to D.

 A dagger affixed with a black crystal.
Found deep inside the Gutter, in the Black Gulch.
Heavier than a standard dagger, but with a fine crystal that gives it a smoother slice.

Some of the more determined souls exiled to the Gutter sought to scale the walls of the forsaken place and walk the earth once again, but failed, and wasted away mired in misery and resentment."

Acquired From


Hints and Tips:

  • The 1H moveset is the same moveset as swords like the Heide Knight Sword, but the 2H moveset has the same moveset as other daggers (Similar to the Royal Dirk).
  • At normal +10 and with 40/40 str/dex it has an Attack Rating of 238 (140+98), the highest of any dagger.
  • Benefits greatly from resins and elemental infusions due to its immense length and speed.
  • This is the longest dagger in the game and also the heaviest.
  • You can equip the Stone Ring to compensate for its low poise break, giving you good reach plus staggering
  • It consumes a large amount of stamina when compared to any other dagger.



Youtube relevant videos:

Required in Build:
((Link to build))
 

Black Flamestone Dagger Upgrade

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 70 0 0 0 0 130 D D - - - - - - 45 10 30 30 20
Regular +10 140 0 0 0 0 - C D - - - - - - 45 10 30 30 20
Magic 49 49 - -   ^ D D C - - - - - 42.9 26.6 27.9 27.9 17.9
Magic +10 98 98 - -   ^ C D B - - - - - 42.9 26.6 27.9 27.9 17.9
Fire 49 - 49 -   ^ D D - C - - - - 42.9 7.9 46.6 27.9 17.9
Fire +10 98 - 98 -   ^ C D - B   - - - 42.9 7.9 46.6 27.9 17.9
Lightning 49 - - 49   ^ D D - - C - - - 42.9 7.9 27.9 46.6 17.9
Lightning +10 98 - - 98   ^ C D - - B - - - 42.9 7.9 27.9 46.6 17.9
Dark 49 - - - 49 ^ D D - - - C - - 42.9 7.9 27.9 27.9 36.6
Dark +10 98 - - - 98 ^ C D - - - B - - 42.9 7.9 27.9 27.9 36.6
Poison 49 - - - - ^ D D - - - - 112 - 42.9 7.9 27.9 27.9 17.9
Poison +10 93 - - - - ^ C D - - - - 137 - 42.9 7.9 27.9 27.9 17.9
Bleed 49 - - - - ^ D D - - - - - 112 42.9 7.9 27.9 27.9 17.9
Bleed +10 93 - - - - ^ C D - - - - - 137 42.9 7.9 27.9 27.9 17.9
Raw 80 - - - - ^ E E - - - - - - 45 10 30 30 20
Raw +10 167 - - - - ^ E E - - - - - - 45 10 30 30 20
Enchanted 70 - - - - ^ E E D - - - - - 45 10 30 30 20
Enchanted +10 140 - - - - ^ E E C - - - - - 45 10 30 30 20
Mundane 35 - - - - ^ D E - - - - - - 45 10 30 30 20
Mundane +10 70 - - - - ^ D E - - - - - - 45 10 30 30 20

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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