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Black Knight Greatsword is a weapon in Dark Souls 2.

 


Black_Knight_Greatsword.png

Black Knight Greatsword+5

Stats
icon-wp_physicalAttack.png 280 (*268)(*252) icon-wp_counterStrength.png 110
icon-magicbonus.png 0 (*48) icon-wp_poiseDamage.png 35
icon-firebonus.png 80(*115)(*72) icon-wp_stability.png 40
icon-lightningbonus.png 0(*48) icon-durabilitiy.png 70
icon-darkbonus.png 0(*48) icon_weight.png 12.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
20
C
20
E
8 12
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*C C(*C) *C *C
Weapon Type Greatsword
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 252 physical dmg/48 elemental dmg and C scaling with chosen element.

Greatsword wielded by knights who served a lord of light in a long-forgotten age.

Even after their flesh was charred by flame, they remained as strong as ever, and stood watch, challenging visitors to their land. 

Acquired From

 

Hints and Tips:

  • When you reach the ledge at the end of Belfry Sol where you can drop back down to the Belfry Sol bonfire there is a hidden wall to the right. There are 2 chests in the room. The sword is in the left chest.
  • As of Patch 1.03 this weapon can be buffed with spells.
  • One handed moveset is similiar to Claymore, While two handed moveset is same as Thorned Greatsword's two handed light attack, swinging speed is varied by light or strong attack.
  • Cannot use resins to buff weapon, however it is buffable with magic.
  • Considering the length and damage of this greatsword it's a viable option for STR/DEX fire caster builds, however it uses a sizable chunk of stamina for strong attacks. It can also knock down enemies with lunge attacks.
  • At Fire +5 with 40 STR/DEX, and 30 INT/FTH the Black Knight Greatsword does 268 + 81 Physical and 115 + 93 Fire Damage (AR 557).
  • The stats requirements in Scholar of the First Sin are different; you need 28 STR, 20 DEX, 8 INT (12 INT pre-SOTFS) and 12 FTH.
  • Used by Syan Soldiers wielding swords.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))


Required in Build:
((Link to build))

 

 

Black Knight Greatsword Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 186 - 50 - - 110
35
C E - C - - - - 60 10 40 40 20
Regular +5 280 - 80 - - ^ C E - C - - - - 60 10 40 40 20
Magic 167 30 45 - - ^ C E C C - - - - 57.9 26.6 37.9 37.9 17.9
Magic +5 252 48 72 - - ^ C E C C - - - - 57.9 26.6 37.9 37.9 17.9
Fire 178 - 72 - - ^ C E - C - - - - 59.1 9.1 46.6 39.1 19.1
Fire +5 268 - 115 - - ^ C E - C - - - - 59.1 9.1 46.6 39.1 19.1
Lightning 167 - 45 30 - ^ C E - C C - - - 57.9 7.9 37.9 56.6 17.9
Lightning +5 252 - 72 48 - ^ C E - C C - - - 57.9 7.9 37.9 56.6 17.9
Dark 167 - 45 - 30 ^ C E - C - C - - 57.9 7.9 37.9 37.9 36.6
Dark +5 252 - 72 - 48 ^ C E - C - C - - 57.9 7.9 37.9 37.9 36.6
Poison 167 - 45 - - ^ C E - C - - 96 - 57.9 7.9 37.9 37.9 17.9
Poison +5 252 - 72 - - ^ C E - B - - 120 - 57.9 7.9 37.9 37.9 17.9
Bleed 167 - 45 - - ^ C E - C - - - 96 57.9 7.9 37.9 37.9 17.9
Bleed +5 252 - 72 - - ^ C E - B - - - 120 57.9 7.9 37.9 37.9 17.9
Raw 213 - 57 - - ^ E E - D - - - - 60 10 40 40 20
Raw +5 322 - 92 - - ^ E E - D - - - - 60 10 40 40 20
Enchanted 186 - 50 - - ^ E E D E - - - - 60 10 40 40 20
Enchanted +5 280 - 80 - - ^ E E D E - - - - 60 10 40 40 20
Mundane 93 - 25 - - ^ D E - E - - - - 60 10 40 40 20
Mundane +5 140 - 40 - - ^ D E - E - - - - 60 10 40 40 20

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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