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Blue Dagger is a weapon in Dark Souls 2.

 

 


Blue Dagger.png

Blue Dagger+5

Stats
icon-wp_physicalAttack.png 115 (*63) icon-wp_counterStrength.png 120
icon-magicbonus.png 0 (*38) icon-wp_poiseDamage.png 10
icon-firebonus.png 0(*38) icon-wp_stability.png 15
icon-lightningbonus.png 0(*38) icon-durabilitiy.png 60
icon-darkbonus.png 0(*38) icon_weight.png 0.5
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
6
E
14
C (*D)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Dagger
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 63 physical dmg/38 elemental dmg and B scaling with chosen element. Dex scaling changes to D.

Dagger used by fume sorcerers when a battle draws too close for comfort.

An ordinary-looking dagger laced with magic.

Strengthens spells, but also increases vulnerability to them."

 

Acquired From

 

Hints and Tips:

  • Upgraded with Twinkling Titanite to +5.
  • Having the Blue Dagger equipped as your active weapon reduces your own elemental defenses by 200.
  • STR or DEX scaling does not seem to increase with upgrading. However, upgrading does improve the scaling of infusions.
  • Upgrading or infusing does not have any effect on the spell strengthening effect.
  • Spell strengthening effect is approximately 5% and works with all forms of magic.
  • The Blue Dagger's spell strengthening effect stacks with the Black Witch Domino Mask
  • The spell strengthening effect works with all catalysts including weapons that can cast spells such as the Blue Flame and the Mace of the Insolent
  • You do not need to meet the stat requirements to benefit from the spell strengthening effect.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos))

Required in Build:
((Link to build))












Blue Dagger Upgrades

  Attack Values Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 76 - - - - 120
10
E C - - - - - - 45 10 30 30 20
Regular +5 100 - - - - ^ E C - - - - - - 45 10 30 30 20
Magic 47 26 - - - ^ E D C - - - - - 42.7 28.3 27.7 27.7 17.7
Magic +5 63 38 - - - ^ E D B - - - - - 42.7 28.3 27.7 27.7 17.7
Fire 47 - 26 - - ^ E D - C - - - - 42.7 7.7 48.3 27.7 17
Fire +5 63 - 38 - - ^ E D - B - - - - 42.7 7.7 48.3 27.7 17
Lightning 47 - - 26 - ^ E D - - C - - - 42.7 7.7 27.7 48.3 17.7
Lightning +5 63 - - 38 - ^ E D - - B - - - 42.7 7.7 27.7 48.3 17.7
Dark 47 - - - 26 ^ E D - - - C - - 42.7 7.7 27.7 27.7 38.3
Dark +5 63 - - - 38 ^ E D - - - B - - 42.7 7.7 27.7 27.7 38.3
Poison 47 - - - - ^ E D - - - - 123 - 42.7 7.7 27.7 27.7 17.7
Poison +5 63 - - - - ^ E D - - - - 154 - 42.7 7.7 27.7 27.7 17.7
Bleed 47 - - - - ^ E D - - - - - 123 42.7 7.7 27.7 27.7 17.7
Bleed +5 63 - - - - ^ E D - - - - - 154 42.7 7.7 27.7 27.7 17.7
Raw 87 - - - - ^ E E - - - - - - 45 10 30 30 20
Raw +5 115 - - - - ^ E E - - - - - - 45 10 30 30 20
Enchanted 76 - - - - ^ E E D - - - - - 45 10 30 30 20
Enchanted +5 100 - - - - ^ E E C - - - - - 45 10 30 30 20
Mundane 11 - - - - ^ E E - - - - - - 45 10 30 30 20
Mundane +5 15 - - - - ^ E E - - - - - - 45 10 30 30 20

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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