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Equipment >> Shields
Bone Shield is a Standard Shield in Dark Souls 2.

Bone Shield

Bone Shield.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
8
8
-
-
Durability:
30
Attack Type:
Strike /Parry
Weight:
6.0
Auxiliary:
-
Counter
110
Enchantable?
Yes/No
Special Attack:
No


  • "Shield used by Aldian acolytes."

  • "Crafted from the skull of some creature that outlived its usefulness for experimentation."

  • "The peculiar figure known as Lord Aldia kept Giants in his manor, and attempted to recreate a dragon, but after some time, was not heard from again."


Acquired From



Hints and Tips:

  • Generally, this shield is inferior to Drakekeeper's Shield while both having the same weight.
  • Despite being inferior, the relatively low strength and dex makes it a good shield for low level builds or casters when two handed.
  • Not to confuse with Cursed Bone Shield, a small shield capable of spell parrying, this shield cannot parry spells.


Youtube relevant videos:
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Required in Build:
((Link to build))


Attack ValuesBonus

Parameter Bonus
Auxiliary Effects& Damage Reduction%

Damage Reduction (%)
Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png
icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Bone Shield
77
-
-
-
-
D
-
-
-
-
-
0
30
0
70
70
70
50
50
20
20
70
50
Bone Shield+10
155
-
-
-
-
C
-
-
-
-
-
0
47.5
0
77.5
77.5
77.5
62.5
62.5
40
40
77.5
58
Magic
75
32
-
-
-
D
-
C
-
-
-
0
28.7
0
68.7
68.7
68.7
48.7
60
18.7
18.7
68.7
50
Magic +10
151
65
-
-
-
D
-
B
-
-
-
0
46.5
0
76.5
76.5
76.5
61.5
70
39
39
76.5
58
Fire
75
-
32
-
-
D
-
-
C
-
-
0
28.7
0
68.7
68.7
68.7
48.7
48.7
30
18.7
68.7
50
Fire +10
151
-
65
-
-
D
-
-
C
-
-
0
46.5
0
76.5
76.5
76.5
61.5
61.5
47.5
39
76.5
58
Lightning
75
-
-
32
-
D
-
-
-
C
-
0
28.7
0
68.7
68.7
68.7
48.7
48.7
18.7
30
68.7
50
Lightning +10
151
-
-
65
-
D
-
-
-
B
-
0
46.5
0
76.5
76.5
76.5
61.5
61.5
39
47.5
76.5
58
Dark
75
-
-
-
32
D
-
-
-
-
C
0
28.7
0
68.7
68.7
68.7
48.7
48.7
18.7
18.7
68.7
50
Dark +10
151
-
-
-
65
D
-
-
-
-
B
0
46.5
0
76.5
76.5
76.5
61.5
61.5
39
39
76.5
58
Poison
75
-
-
-
-
D
-
-
-
-
-
6
40
0
68.7
68.7
68.7
48.7
48.7
18.7
18.7
68.7
50
Poison +10
151
-
-
-
-
D
-
-
-
-
-
13
55
0
76.5
76.5
76.5
61.5
61.5
39
39
76.5
58
Bleed
75
-
-
-
-
D
-
-
-
-
-
0
28.7
6
80
68.7
68.7
48.7
48.7
18.7
18.7
68.7
50
Bleed +10
151
-
-
-
-
D
-
-
-
-
-
0
46.5
13
85
76.5
76.5
61.5
61.5
39
39
76.5
58

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



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