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Equipment >> Shields

Bound Wooden Shield is a Standard Shield in Dark Souls 2.

Bound Wooden Shield

Bound Wooden Shield.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
11
-
-
-
Durability:
60
Attack Type:
Strike /Parry
Weight:
3.0
Auxiliary:
-
Counter
110
Enchantable?
Yes/No
Special Attack:
No


  • "A shield with an unusual design. Found in the Undead Purgatory. The chains and spikes wrapped around the shield cause bleeding, but weaken the shield's effectiveness."

  • "Accessories that are added to a weapon for the sole purpose of tormenting foes can often detract from the weapon's natural effectiveness."

Acquired From:

  • Pre-order bonus or Black Armor Edition. Can also be bought from Chancellor Wellager in Castle Drangleic.

Hints and Tips:

  • Since bashing with this shield can cause bleeding, Bleed Stone works well on this shield on raising both Bleeding build up and resistance, despite not completely resistant

Upgrade with: Regular Titanite

Youtube relevant videos:
Black Armor Edition items showcase

Required in Build:
((Link to build))

In-game appearance:
external image Z9Vds6g.png


Attack ValuesBonus

Parameter Bonus
Auxiliary Effects& Damage Reduction%

Damage Reduction (%)
Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png
icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular
90
-
-
-
-
D
-
-
-
-
-
0
35
40
75
45
45
90
20
30
65
40
40
Regular +10
180
-
-
-
-
C
-
-
-
-
-
0
51.2
60
81.2
58.7
58.7
92.5
40
47.5
73.7
55
48
Magic
74
31
-
-
-
D
-
C
-
-
-
0
33.5
33
73.5
43.5
43.5
88.5
31.6
28.5
63.5
38.5
40
Magic +10
148
63
-
-
-
D
-
C
-
-
-
0
50.1
49
80.1
57.6
57.6
91.4
48.7
46.4
72.6
53.9
48
Fire
74
-
31
-
-
D
-
-
C
-
-
0
33.5
33
73.5
43.5
43.5
88.5
18.5
41.6
63.5
38.5
40
Fire +10
148
-
63
-
-
D
-
-
C
-
-
0
50.1
49
80.1
57.6
57.6
91.4
38.9
56.2
72.6
53.9
48
Lightning
74
-
-
31
-
D
-
-
-
C
-
0
33.5
33
73.5
43.5
43.5
88.5
18.5
28.5
76.6
38.5
40
Lightning +10
148
-
-
63
-
D
-
-
-
C
-
0
50.1
49
80.1
57.6
57.6
91.4
38.9
46.4
82.5
53.9
48
Dark
74
-
-
-
31
D
-
-
-
-
C
0
33.5
33
73.5
43.5
43.5
88.5
18.5
28.5
63.5
51.6
40
Dark +10
148
-
-
-
63
D
-
-
-
-
C
0
50.1
49
80.1
57.6
57.6
91.4
38.9
46.4
82.5
53.9
48
Poison
89
-
-
-
-
D
-
-
-
-
-
7
46.6
39
73.5
43.5
43.5
88.5
18.5
28.5
63.5
38.5
40
Poison +10
178
-
-
-
-
D
-
-
-
-
-
15
60
59
80.1
57.6
57.6
91.4
38.9
46.4
72.6
53.9
48
Bleed
70
-
-
-
-
D
-
-
-
-
-
0
33.5
64
86.6
43.5
43.5
88.5
18.5
28.5
63.5
38.5
40
Bleed +10
140
-
-
-
-
D
-
-
-
-
-
0
50.1
97
90
57.6
57.6
91.4
38.9
46.4
72.6
53.9
48

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



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