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Broken Thief Sword is a weapon in Dark Souls 2.

 


Broken Thief Sword.png

Broken Thief Sword+10

Stats
icon-wp_physicalAttack.png 120 (*84) icon-wp_counterStrength.png 150
icon-magicbonus.png 0 (*84) icon-wp_poiseDamage.png 20
icon-firebonus.png 0(*84) icon-wp_stability.png 5
icon-lightningbonus.png 0(*84) icon-durabilitiy.png 30
icon-darkbonus.png 0(*84) icon_weight.png 1.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
9
C
5
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Dagger
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 80 physical dmg/80 elemental dmg and B scaling with chosen element.

A broken straight sword. Handled as a dagger due to its length.
This inexpensive sword is terribly worn, but nevertheless a favorite amongst thieves.


Acquired From



Hints and Tips:

  • Excellent weapon for delivering Poison or Bleed effects, as its low stamina consumption allows for many quick attacks. Power-stance it with another one, or with the broken straight sword (the latter has 33% less durability, weighs twice as much, attacks slower but drains less stamina).
  • Move set similar to the Dagger, with slashing strong attacks instead of thrusting.
  • This can be considered the dagger-equivalent of the Broken Straight Sword.
  • Despite its low stats, this can be a decent early game weapon for those who choose the Deprived path, given its ease of acquiring. "Nearly useless" trumps "empty-handed."


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))

Required in Build:
((Link to build))










Broken Thief Sword Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 60 - - - - 100
20
D - - - - - - - 45 10 30 30 20
Regular +10 120 - - - - ^ C - - - - - - - 45 10 30 30 20
Magic 42 42 - - - ^ D - C - - - - - 42.9 26.6 27.9 27.9 17.9
Magic +10 84 84 - - - ^ D - B - - - - - 42.9 26.6 27.9 27.9 17.9
Fire 42 - 42 - - ^ D - - C - - - - 42.9 7.9 46.6 27.9 17.9
Fire +10 84 - 84 - - ^ D - - B - - - - 42.9 7.9 46.6 27.9 17.9
Lightning 42 - - 42 - ^ D - - - C - - - 42.9 7.9 27.9 46.6 17.9
Lightning +10 84 - - 84 - ^ D - - - B - - - 42.9 7.9 27.9 46.6 17.9
Dark 42 - - - 42 ^ D - - - - C - - 42.9 7.9 27.9 27.9 36.6
Dark +10 84 - - - 84 ^ D - - - - B - - 42.9 7.9 27.9 27.9 36.6
Poison 42 - - - - ^ D - - - - - 112 - 42.9 7.9 27.9 27.9 17.9
Poison +10 84 - - - - ^ D - - - - - 140 - 42.9 7.9 27.9 27.9 17.9
Bleed 42 - - - - ^ D - - - - - - 112 42.9 7.9 27.9 27.9 17.9
Bleed +10 84 - - - - ^ D - - - - - - 140 42.9 7.9 27.9 27.9 17.9
Raw 69 - - - - ^ E - - - - - - - 45 10 30 30 20
Raw +10 138 - - - - ^ E - - - - - - - 45 10 30 30 20
Enchanted 60 - - - - ^ E - D - - - - - 45 10 30 30 20
Enchanted +10 120 - - - - ^ E - C - - - - - 45 10 30 30 20
Mundane 30 - - - - ^ E - - - - - - - 45 10 30 30 20
Mundane +10 60 - - - - ^ E - - - - - - - 45 10 30 30 20

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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