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Equipment >> Shields

Buckler is a small shield in Dark Souls 2.

Buckler

Buckler.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
7
13
-
-
Durability:
50
Attack Type:
Strike /Parry
Weight:
1.5
Auxiliary:
-
Counter
100
Enchantable?
Yes/No
Special Attack:
No


  • "A traditional small metal shield."

  • "Small Shields are very light and easy to use, but have low stability when attacked."

  • "The center of a buckler is convex, designed to brush attacks aside, making parrying easier."


Acquired From



Hints and Tips

  • This shield along with the Target Shield and Manikin Shield has the best parry frame of any shield in the game.
  • Strong early game for parrying, but fairly weak for blocking high damage attacks.
  • Parrying barehanded has the same animation, but is much harder.


Youtube relevant videos:
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Required in Build:
((Link to build))



Bluckler Upgrade Information


Attack Values Bonus
Parameter Bonus
Auxiliary Effects & Damage Reduction%
Damage Reduction (%)
Other
Name
icon-wp_physicalAttack.png
icon-firebonus.png
icon-magicbonus.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png
icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular
60
-
-
-
-
100
10
D
-
-
-
-
-
-
50.0
-
40.0
-
40.0
-
40.0
75.0
30.0
65.0
50.0
50.0
30
Regular +10
120
-
-
-
-
^
C
-
-
-
-
-
-
62.5
-
55.0
-
55.0
-
55.0
81.2
47.5
73.7
51.2
51.2
38
Magic
37
-
46
-
-
^
D
-
C
-
-
-
-
47.7
-
47.7
-
37.7
-
37.7
72.7
48.3
62.7
47.7
47.7
30
Magic +10
78
-
92
-
-
^
D
-
B
-
-
-
-
60.7
-
53.2
-
53.2
-
53.2
79.5
61.2
72.0
60.7
60.7
38
Fire
37
46
-
-
-
^
D
-
-
C
-
-
-
47.7
-
47.7
-
37.7
-
37.7
72.7
27.7
83.3
47.7
47.7
30
Fire +10
75
92
-
-
-
^
D
-
-
B
-
-
-
60.7
-
53.2
-
53.2
-
53.2
79.5
45.7
87.5
60.7
60.7
38
Lightning
37
-
-
46
-
^
D
-
-
-
C
-
-
47.7
-
47.7
-
37.7
-
37.7
72.7
27.7
62.7
68.3
47.7
30
Lightning +10
75
-
-
92
-
^
D
-
-
-
B
-
-
60.7
-
53.2
-
53.2
-
53.2
79.5
45.7
72.0
76.2
60.7
38
Dark
37
-
-
-
46
^
D
-
-
-
-
C
-
47.7
-
47.7
-
37.7
-
37.7
72.7
27.7
62.7
47.7
68.3
30
Dark +10
75
-
-
-
92
^
D
-
-
-
-
B
-
60.7
-
53.2
-
53.2
-
53.2
79.5
45.7
72.0
60.7
76.2
38
Poison
37
-
-
-
-
^
D
-
-
-
-
-
9
68.3
-
47.7
-
37.7
-
37.7
72.7
27.7
62.7
47.7
47.7
30
Poison +10
75
-
-
-
-
^
D
-
-
-
-
-
18
76.2
-
53.2
-
53.2
-
53.2
79.5
45.7
72.0
60.7
60.7
38
Bleed
37
-
-
-
-
^
D
-
-
-
-
-
-
47.7
9
58.3
-
37.7
-
37.7
72.7
27.7
62.7
47.7
47.7
30
Bleed +10
75
-
-
-
-
^
D
-
-
-
-
-
-
60.7
18
68.7
-
53.2
-
53.2
79.5
45.7
72.0
60.7
60.7
38


Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



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