Help
Help

Butcher's Knife is a weapon in Dark Souls 2.


Butchers_Knife.png

Butcher's Knife+5

Stats
icon-wp_physicalAttack.png 280 (*196) icon-wp_counterStrength.png 100
icon-magicbonus.png 0 (*196) icon-wp_poiseDamage.png 40
icon-firebonus.png 0(*196) icon-wp_stability.png 40
icon-lightningbonus.png 0(*196) icon-durabilitiy.png 40
icon-darkbonus.png 0(*196) icon_weight.png 16.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
25
A (*B)
8
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Axe
Attack Type Slash
Enchantable Yes
Special No
*When infused: 196 physical dmg/196 elemental dmg and B scaling with chosen element. Str scaling changes to B.


An oddly large butcher's knife.

Not your standard weapon, but certainly deadly enough to be
utilized as one. Absorbs the HP of foes.

Who in their right mind would create such a thing? Perhaps it is best not to dwell on how it was likely
used in the past.

Effects: HP absorb 

Acquired From


Hints and Tips:

  • Reinforced with Petrified Dragon Bone to +5.
  • Has regular axe R1s but unique R2s both one handed and two handed. Curiously, when powerstanced it applies a powerstanced greatsword moveset rather than an axe or greataxe moveset.
  • Has a unique one handed strong attack that looks similar to a lesser version of the plunging attack which can be used to generate impressive hit combos vs fleeing opponents.
  • The Butcher's Knife restores HP every time a successful attack is performed (No HP is restored if the attack is blocked).
  • The shape of the Butcher's Knife may suggest that the axe type range rule doesn't apply to it, but it does in fact (axes do maximum damage at a certain range and less at any other range). But due to the fact that the weapon is quite long for a "light" axe, it's quite hard to hit outside the optimum range (only by hitting with the tip of the Butcher's Knife).
  • Although the elemental scaling of the Butcher's Knife after infusion may seem quite high, it is in fact very poor. A lightning imbued Butcher's Knife At 50 FTH only gains 43 bonus damage.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Dual Wielding Butcher's Knife and Moveset Tutorial
Required in Build: Rotten PVP




Butcher's Knife Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 112 - - - - 100
40
A   - - - - - - 55 10 30 30 30
Regular +5 280 - - - - ^ A - - - - - - - 55 10 30 30 30
Magic 78 78 - - - ^ B - C - - - - - 52.9 26.6 27.9 27.9 27.9
Magic +5 196 196 - - - ^ B - B - - - - - 52.9 26.6 27.9 27.9 27.9
Fire 78 - 78 - - ^ B - - C - - - - 52.9 7.9 46.6 27.9 46.6
Fire +5 196 - 196 - - ^ B - - B - - - - 52.9 7.9 46.6 27.9 27.9
Lightning 78 - - 78 - ^ B - - - C - - - 52.9 7.9 27.9 46.6 27.9
Lightning +5 196 - - 196 - ^ B - - - B - - - 52.9 7.9 27.9 46.6 27.9
Dark 78 - - - 78 ^ B - - - - C - - 52.9 7.9 27.9 27.9 46.6
Dark +5 196 - - - 196 ^ B - - - - B - - 52.9 7.9 27.9 27.9 46.6
Poison 78 - - - - ^ B - - - - - 112 - 52.9 7.9 27.9 27.9 27.9
Poison +5 196 - - - - ^ B - - - - - 140 - 52.9 7.9 27.9 27.9 27.9
Bleed 78 - - - - ^ B - - - - - - 112 52.9 7.9 27.9 27.9 27.9
Bleed +5 196 - - - - ^ B - - - - - - 140 52.9 7.9 27.9 27.9 27.9
Raw 128 - - - - ^ D - - - - - - - 55 10 30 30 30
Raw +5 322 - - - - ^ D - - - - - - - 55 10 30 30 30
Enchanted 112 - - - - ^ D - D - - - - - 55 10 30 30 30
Enchanted +5 280 - - - - ^ D - C - - - - - 55 10 30 30 30
Mundane 56 - - - - ^ C - - -     - - 55 10 30 30 30
Mundane+5 140 - - - - ^ C - - -     - - 55 10 30 30 30

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




Load more

Chat