- Previous: Shrine of Winter
- Next: Shrine of Amana
- Boss: Twin Dragonriders
- Boss: Looking Glass Knight
- Recommended Levels: ?? to ??
- Bonfires: Example, Example
- Clearing this area opens ??
- Must unlock ?? for multiplayer
Drangleic Castle Map
- Chancellor Wellager (merchant)
- Darkdiver Grandahl (Pilgrims of the Dark Covenant)
- Nashandra (Human Form)
- Benhart of Jugo
- Stone Soldier Spear
- Titanite Slab (rare drop from stone knights)
- Great Combustion
- Soul Greatsword
- Fire Storm
- Fire Seed
- Soul Vessel
- Estus Flask Shard
- Old Radiant Lifegem x3
- Monastery Charm x1
- Soul of a Hero x1
- Corrosive Urn x3
- Elizabeth Mushroom x1
- Stone Twinblade
- Strong Magic Shield
- Faraam Set (Helm, Armor, Gauntlets and Boots)
- Hunter's Blackbow
- Spell Quartz Ring +2
- Caitha's Chime
- Royal Swordsmen
- Stone soldier
- Syan Knights
- (Temporary Name) Castle Knights
- Crystal Lizard
- Mastodon Warriors
- Mini Boss: Pursuer x2 (NG+)
- Boss: Twin Dragonriders
- Boss: Looking Glass Knight
- Example lore note
- Example lore note
- Example lore note
Drangleic Castle WalkthroughBosses: The Old Iron King in Iron Keep, The Rotten in Black Gulch, The Lost Sinner in Sinner's Rise, and Duke's Dear Freja in Brightstone Cove Tseldora. Alternatively, the door can be opened by acquiring a 1,000,000 soul memory [2 million in NG+, 3 in NG++, etc.] Then you must go to the Ruined Fork Road Bonfire in the Shaded Woods. Once you go up the stairs you will see three door ways. Go to the left and defeat the 4 poisonous undead outside the door way. Then follow the path down a slope until you are confronted by another opponent. Defeat him, then head left and you will enter the Winter Shrine. If you have all four souls the Black Gate will open you can proceed to the Castle (the Winter Shrine opens with one great soul, the Lost Sinner, although the Emerald Herald warns you not to enter the castle until your soul is less frail).
Crystal Lizard just before the staircase.
When you enter the area the Emerald Herald from Majula will be there to greet you at the bottom of a large staircase leading to the castle. There will be two mastodon statues standing at the top on either side; the statues will attack when you approach them, however they move slowly. If you run down the stairs you can use a ranged weapon to fire at them. Once you make it to the castle, you must kill the Royal Swordsmen or one of the hollows next to the statues with the bowls. Hollows will keep spawning from the left. The statues will absorb the white soul energy that your character would normally absorb. This may prove difficult at first, so it is important to kill your enemies close to the statues. You may have to guide your enemies' soul energy toward the statues by dashing toward the bowls of the statues. Before you go into the entrance of the castle, go around to the right side of the building to find a chest containing a Fire Seed and Great Combustion.
NPC, Wellager, on the staircase. After exhausting his dialogue options and learning about the King and Queen, he will become a merchant.
After speaking with Wellager head down the left stairwell (facing the entrance) and you will fight Knights wearing Syan's Armor and carry great shields and various weapons. Once you enter the hallway on your left will be three enemies; two Royal Knights and one Syan Knight. Avoid them, because the door they are guarding is a dead end so head to the right. You will face a door with two Royal Knights hiding behind it, so be ready to guard or roll once the door opens. After dispatching them head down the ladder and directly in front of you will be two sets of pale blue doors. Open both and there is the King's Gate bonfire.
Once you kill a foe near one of the Golem doors it will open, but don't get excited. Behind each door except the first one on the right as you enter, is a Ruin Sentinel guarding an item or chest:
- Left side: first room has a ruin sentinel guarding nothing; second room has sentinel guarding a Pharros' Lockstone, third room has a ruin sentinel guarding a hole leading to a small cave underground, there is a bonfire there and a set of armor
- Right side: first room has nothing but the path forward, second room has sentinel guarding a chest which contains a Mastodon Greatsword, and the third room has a sentinel guarding a chest containing the Royal Soldier's Ring +1.
These sentinels will respawn, making this room fairly dangerous if you open all of the Golem doors to get the items. The door that continues your path is the first one on the right when you enter the chamber, the last one on the left has an area in the middle that crumbles away under you when you pass over it. If you do decide to drop down there, you will immediately find the entire Faraam Armour set. If you take the left tunnel from here you will see a familiar face; Darkdiver Grandahl... or not, but if this is the third time see him you will be able to enter his Covenant 'the Pilgrims of the Dark'. Make your way to the other tunnel to the Under Castle Drangleic bonfire.
NOTE: The Stone solider with a spear can drop Titanite Slabs
A good way of dealing with the Ruin Sentinels is to take them back to where the bonfire is, and keep them in that corridor. They won't attack you, but they will keep their shield up. It's slow to kill them, but it's much safer. You just have to stand in front of them while they try to walk back to the big open area. You can pull them towards that corridor so they start walking back, then moving towards them to make them attack. All of these attacks are guardable with a 100% phys resist shield, and easily evaded by rolling. After they've attacked, you've got time to get one or two attacks or spells in while they don't have their shields up. As soon as their attack animation is complete, they'll raise their shield and ease out of the corridor, allowing you to rinse and repeat until they're finished. It is also possible to pull them far enough into the corridor with their attacks that they will simply stand in place, continuously walk into a wall/corner, or circle the player without attacking, often with their back to the player. This lasts until the player attacks the sentinel, though it is easily repeatable; their attacks are easy to avoid in the close confines simply by staying near them, making defeating them. Hint: Try using poison arrows. 5-6 hits on a Sentinel are required to trigger the poison effect. You can use Poison Mist and Toxic Mist through walls to poison the Ruin Sentinels. BUG: PC version on NG, if killed all ruin sentinels 12 times, that player will not see ruin sentinels, neither in his world nor in other players' worlds. NG+ they spawn ONE time only so farming their armor on NG is best.
Infinite Soul and Slab Farming Opportunity: Since it would be impossible to progress if Stone Soldiers stopped respawning after 12 deaths without the player opening the correct door, these Stone Soldiers respawn infinitely (at least on NG). You can use one Stone Soldier per pair to open the doors and farm the Ruin Sentinels until they stopped respawning (yes, this is a bit of a chore). Once the Ruin Sentinels are gone and only 6 Stone Soldiers are left which will respawn infinitely, this room becomes an infinite soul farming opportunity on par with the Leydia Pyromancer (wraith enemy) strategy in the Undead Crypt. It takes from 10 to 12 seconds for a Leydia Pyromancer to reappear and be killed in a single stroke for 1,118 souls each (w/ Tseldora set and Covetous Silver Serpent Ring +1). In the Stone Soldier Room, with a 40 STR/40 DEX character using a +0 Demon's Greathammer (tested 2 dual-wielded +10 Caestus and 2 dual-wielded +10 Murakumo - +0 Demon's Greathammer is slightly faster and kills reliably in one R2 power stroke), a complete run through the 6 Stone Soldiers bonfire-to-bonfire takes from 35 to 40 seconds and nets 3,132 souls. Compare that to a generous estimate of 3,354 souls per 30 seconds in Undead Crypt, and Stone Soldier Room yields slightly less souls/hour but many Titanite Slabs, zero risk if you can kill the Stone Soldiers before they stand up completely, and a more fun farming experience that has you running around instead of staying put and constantly waiting for the Leydia Pyromancer to reappear. As a mage, the farming experience in each area is different.
Once you pass through the first Golem door you will find a chest, and after going up the stairs you can grab the 3x Old Radiant Lifegem, 1x Monastery Charm, and 1x Soul of a Hero from the skeleton beneath the stairwell (has Great Magic Barrier in NG+ instead). You eventually come to a room with corrosive acid covering the floors and contraptions shaped like dragons spitting even more acid at you. It does not affect HP but will destroy your armour quite quickly. Be sure to remove all your gear if you want to play around in the acid. In the acid you will find a chest containing 3x Corrosive Urn and a dead body holding 1x Elizabeth Mushroom. There is a crossbow guard above the entrance. Ascend to the next area and you will come across a door to a room filled with masks. A corpse in this room holds 1x Large Soul of a Brave Warrior and 1x Twinkling Titanite. The masks spit poison arrows at you so quickly open the next door and use a recovery item or roll if you need to. The next room has three Syan Knights that you'll need to deal with and a large painting. It is cursed and if you get too close it will fill the curse meter VERY quickly. Exiting this area will lead you outside to some more stairs where there are a number of Royal Soldiers ahead of you shooting crossbows. Take them out and you will be invaded by NPC Dark Spirit Nameless Usurper who will appear just outside of the room with the Queens painting, so turn around and head back down the stairs. Once she's dead you'll find a ladder going down to the left of where the Royal Soldiers were, take it down and if you didn't kill them already there are two more Royal Soldiers waiting for you here guarding a corpse with a Soul of a Brave Warrior. Another ladder will take you down to a chest containing Hunter's Blackbow and some Iron Arrows and one more Royal Soldier. After opening the chest, climb back up to ledge and examine the wall; press X for the PS3 or A for the XBOX to reveal an illusory wall that opens to the Forgotten Chamber bonfire. This is a good time to rest because you have a mini-boss fight coming up with two Dragon Riders. After resting, climb back up the ladder and continue along the path you enter a room with the Queen seated at the far end. Talk to her, exit through the side, and get ready for a boss battle before you enter the mist for:
Boss: Twin Dragonriders
After this fight move in to the next area you will arrive at the Central Drangleic Castle bonfire. Rest here first and then you can talk to Benhart of Jugo. If you exhaust his dialogue he will disappear and go to the Cardinal Tower. From here, head in to the room with a giant round hole in the floor. There are 3 paths to take, two of which are unavailable. One is the iron door "The King's Passage" and the second is an elevator that has yet to drop down that will cover the big hole in the floor. So take the only route you can. Up a lengthy ladder to room with another Golem that needs to be activated by souls again. Consider thinning out the number of enemies in the room by remaining on the ledge and using ranged combat before jumping in. Once you go through this door you will drop down, hug the right side of the room to discover an exit to the next area. Staying on the right side of the room will only cause stone soldiers on that side to become active. Kill one near the Golem to activate him like in the previous room. One way to fight the stone soldiers that reanimates is to quickly drop into the room and quickly open the door on the right hand side. This room contains 2 metal chest, one is Old Knight Hammer and the other one Caitha's Chime and Sorcery Soul Greatsword. But first make sure you kill the stone soldier from this exit is easier and they don't seem to leave the area they come to life in so you can lure them toward the door and fire bomb them from around the corner or use other ranged attacks. Tip: Try not to get stuck with 3 or more of them attacking you at once, they are quick at attacking and will wear down your stamina quickly. Tip: Stone soldiers can be activated with arrows and will activate in preset groups, not necessarily just by proximity. For instance, the trio soldiers on the right hand side of this room will activate together and can be easily taken out from the door with a bow without ever jumping into the room. The soldiers on the left hand side are harder to get from range but activate in twos instead of threes. After jumping into the room (and you've killed the three on the right) head along the wall. The first soldier carries a spear only while his activating buddy also has a shield. Go bananas on the spear only guy IMMEDIATELY which will make it a fast one on one fight. This can be repeated with their counterpart duo further along the wall. This also allows a manageable one on one situation to activate the golem easily.
Exit and go into the next area. In this room with the big staircase beware of 2 Alonne Captain trying to snipe you with great arrows on the balcony facing your exit. Another 2 more Alonne Captain on top of your door.
Tip: You will see a chest on each side of the upper level. If you are facing the exit the chest on the right is booby trapped chest contain Great Fire Arrow x10. The chest on the left contain a Pyromancy spell, Fire Storm.
Fighting Tip: Equip a strong shield and go around the back of the staircase for cover and then run up the stairs to one side of the upper-level using pillars for cover from the opposing sides arrows. With your shield ready run up to the first Black knight and try to line up the knight in back so that he can't shoot through his partner while staying next to a pillar. Beware of a lighting sword attack once they put their bow away this attack can kill you if you don't dodge or block, you can tell it's coming from how the knight telegraphs the move and electricity begins to shoot out from the holster. If you have a spell, items or equipment that can augment your defense against lightning do it for good measure.Once one side is taken care of things are a little less hectic.
Now, for the knight on the ground by the exit.
Fighting Tip: These knights have incredible defense and can only be dispatched swiftly if you engage them one at a time, get close enough so one will come after you, then move on to the next, but if you have enough ranged spells or items to lob at them go for it.
Once the room is clear open the doors and be ready to fight a Mastadon knight with a large halberd, while being snipped at but this time by 3 Black knights instead of 4.You can either run past the Mastadon and open the wooden door down the stairs, NOT up. Or Just fight him.
Fighting Tip: Try dodging near the right hand wall or hitting him with ranged attacks from the previous room. If you chose to fight you can either try to take out the 3 Black knights or continue on.
See the big blue door?... Nope sorry, not for you ( if you want to try taking out the black knights you will have to take the ladder up to them if you do fight them) DO NOT drop down off the edge, the gate will be locked from the other side.
Head through the small brown door at the bottom of the stairs instead. There is Repair Power x5 and Flame Butterfly x10. And in the chest near the ballista is a Estus Flask Shard. Now pull the lever near the gate and it will open. Don't worry about the balista, they don't fire at you. Open the door and make your way down the stairs to the previous Central Drangleic Castle bonfire.
From here head to the room that had the locked door and giant hole in the floor. It will now have an elevator, the Golem that turned the floor key in the drop down room is what triggered it to come down. You can now take it up via pressure switch when you stand in the middle of it. If you happen to walk over it and miss you ride don't worry, just pull the lever right next to it and it will come back. Once at the top there will be a caged cell with an unlucky woman in it and an even more unlucky hollow by the name of "the Embedded" chained and bound to it upside down. His side-story can be found here: The Embedded. There are 3 chests in here one has Fire Seed x1 and Soul Vessel x1 another is Strong Magic Shield and the last one is the Key to King's Passage. (NOTE: Black Phantom spawns here in NG+ or if you burnt Bonfire Ascetic in King's Passage bonfire, he respawns as he's not invader)
Take the elevator back down and use the Key to King's Passage to open the previously looked big doors. To the right will be a skull giving 3x Alluring Skull. This cathedral looking place has stone guardians lining the path. 4 of them will come to life as you get close to them. Their eyes will turn red before they fully animate which is a good chance to get some shots in, and you can take them out before they stand up for extra damage (the ones who stand up have heads). You can also shoot them in their heads with arrows from afar, allowing you to kill them without waking them. The ones that come to life are, counting from your side of the hallway, the second on the left, the third and 4th on the right, and the last one on the left. These guys will also drop the Llewellyn Set (see video below). The Golden knight at the end is another shielded defense type and can only be injured while he is going into or coming out of a offensive position. Behind the first knight that came to life is Lifegem x1 and behind the 3rd knight to come to life is Soul of a Proud Knight x1 and Twinkling Titanite x1. Before you pass through the fog look to the left, there will be a summoning symbol of Benhart of Jugo. If you want his armor, make sure he survive this fight and other 2 more bosses. If the boss keep killing him first, you can equip Redeye Ring to draw the attention of the boss mostly on you. Let Benhart do most of the damage and you can just shield up. Use it and traverse the fog.
Boss: Looking Glass Knight
Once the boss is finished you can move into the next area, but don't take the elevator down just yet, there is a chest to your left on from when you enter this area on the other side of the stones that contains Soul Bolt x1, Spell Quartz Ring +2 x1, Bonfire Ascetic x3. Now you can take the elevator down. The path here is very linear. You will enter the root covered passage and in the first opening to the right, hack the branches away and receive Green Blossom x1. From here it is a straight shot to the next area Shrine of Amana where you first bonfire awaits.