- Previous: Shrine of Winter
- Next: Shrine of Amana
- Boss: Twin Dragonriders
- Boss: Looking Glass Knight
- Recommended Levels: ?? to ??
- Bonfires: Example, Example
- Clearing this area opens ??
- Must unlock ?? for multiplayer
Drangleic Castle Map
- Chancellor Wellager (merchant)
- Darkdiver Grandahl (Pilgrims of the Dark Covenant)
- Nashandra (Human Form)
- Benhart of Jugo
- Sellsword Luet (NPC Summon)
- Sublime Bone Dust
- Frozen Flower (SotFS only)
- Titanite Slab (rare drop from stone knights)
- Great Combustion
- Fire Storm
- Fire Seed
- Soul Vessel
- Strong Magic Shield
- Faraam Set (Helm, Armor, Gauntlets and Boots)
- Hunter's Blackbow
- Estus Flask Shard
- Old Radiant Lifegem x3
- Monastery Charm x1
- Soul of a Hero x1
- Corrosive Urn x3
- Elizabeth Mushroom x1
- Caitha's Chime
- Royal Swordsmen
- Stone soldier
- Syan Knights
- (Temporary Name) Castle Knights
- Crystal Lizard
- Mastodon Warriors
- Mini Boss: Pursuer x2 (NG+)
- Boss: Twin Dragonriders
- Boss: Looking Glass Knight
- Example lore note
- Example lore note
- Example lore note
Drangleic Castle Walkthrough
The Castle is reached after defeating and acquiring the souls the 4 Bosses: The Old Iron King in Iron Keep, The Rotten in Black Gulch, The Lost Sinner in Sinner's Rise, and Duke's Dear Freja in Brightstone Cove Tseldora. Alternatively, the door can be opened by acquiring a 1,000,000 soul memory [2 million in NG+, 3 in NG++, etc.] Then you must go to the Ruined Fork Road Bonfire in the Shaded Woods. Once you go up the stairs you will see three door ways. Go to the left and defeat the Falconers and poisonous undead outside the door way. Then follow the path down a slope until you are confronted by another opponent. Defeat him, then head left and you will enter the Winter Shrine. If you have all four souls the Black Gate will open you can proceed to the Castle.
Before entering the area you will see a Crystal Lizard just before the staircase.
When you enter the area the Emerald Herald from Majula will be there to greet you at the bottom of a large staircase leading to the castle. There will be two mastodon statues standing at the top on either side; the statues will attack when you approach them, however they move slowly. If you run down the stairs you can use a ranged weapon to fire at them. Once you make it to the castle, you must kill the Royal Swordsmen or one of the hollows next to the statues with the bowls. Hollows will keep spawning from the left. The statues will absorb the white soul energy that your character would normally absorb. This may prove difficult at first, so it is important to kill your enemies close to the statues. You may have to guide your enemies' soul energy toward the statues by dashing toward the bowls of the statues. Before you go into the entrance of the castle, go around to the right side of the building to find a chest containing a Fire Seed and Great Combustion.
Once inside talk to the invisible NPC, Wellager, on the staircase. After exhausting his dialogue options and learning about the King and Queen, he will become a merchant.
After speaking with Wellager head down the left stairwell (facing the entrance) and you will fight Knights wearing Syan's Armor and carry great shields and various weapons. Once you enter the hallway on your left a statue will come to life, kill it and open the door to pick up 1x Sublime Bone Dust. Keep following the path and kill any statues that come alive. Open the door at the end, head down the ladder and kill the enemy that will follow you (this statue only becomes alive after you use the ladder). Directly in front of you will be two sets of pale blue doors. Open both and there is the King's Gate bonfire.
From the bonfire there will be two paths, one right one left. Since you need a Key item to go left, you should go right instead. You will enter a room with several stone enemies, some in pairs in front of a Golem door that you have to fill with a soul in order to open, just like how you entered the castle. At the back of the room are two more Golems that will light torches if you fill them with souls. When you enter the room the stone enemies will come to life, so move cautiously otherwise you'll wake them all up at once. Stick to one side of the room to keep the other side from coming to life, and avoid going too far into the room unless you can handle them easily. Once a door is opened, the enemy statue that supplied the soul to open the door will NOT respawn. The other enemy seems to respawn indefinitely (not limited to 12, not confirmed). NOTE: for easier farming of Titanite Slabs, kill the shield enemy near the door first as the spear only enemy is easier to defeat.
Once you kill a foe near one of the Golem doors it will open, but don't get excited. Behind each door except the first one on the right as you enter, is a Ruin Sentinel guarding an item or chest:
- Left side: first room has a ruin sentinel guarding nothing; second room has sentinel guarding a Pharros' Lockstone, third room has a ruin sentinel guarding a hole leading to a small cave underground, there is a bonfire there and a set of armor
- Right side: first room has nothing but the path forward, second room has sentinel guarding a chest which contains a Mastodon Greatsword, and the third room has a sentinel guarding a chest containing the Royal Soldier's Ring +1.
These sentinels will respawn, making this room fairly dangerous if you open all of the Golem doors to get the items. The door that continues your path is the first one on the right when you enter the chamber, the last one on the left has an area in the middle that crumbles away under you when you pass over it. If you do decide to drop down there, you will immediately find the entire Faraam Armour set on a body and a Darkdweller guarding it. If you take the left tunnel from here you will see a familiar face; Darkdiver Grandahl... or not, but if this is the third time see him you will be able to enter his Covenant 'the Pilgrims of the Dark'. Make your way to the other tunnel to the Under Castle Drangleic bonfire.
NOTE: Stone soldiers with spears will rarely drop Titanite Slabs.
A good way of dealing with the Ruin Sentinels is to take them back to where the bonfire is, and keep them in that corridor. They won't attack you, but they will keep their shield up. It's slow to kill them, but it's much safer. You just have to stand in front of them while they try to walk back to the big open area. You can pull them towards that corridor so they start walking back, then moving towards them to make them attack. All of these attacks are guardable with a 100% phys resist shield, and easily evaded by rolling. After they've attacked, you've got time to get one or two attacks or spells in while they don't have their shields up. As soon as their attack animation is complete, they'll raise their shield and ease out of the corridor, allowing you to rinse and repeat until they're finished. Try using poison arrows. 5-6 hits on a Sentinel are required to trigger the poison effect. You can also use Poison Mist and Toxic Mist through walls to poison the Ruin Sentinels)
(on NG+ they spawn ONE time only so farming their armor on NG is best)
Infinite Soul and Slab Farming Opportunity:
Since it would be impossible to progress if Stone Soldiers stopped respawning after 12 deaths without the player opening the correct door, these Stone Soldiers respawn infinitely (at least on NG).
Once you pass through the first Golem door you will find a chest with 15x Dark Arrows, and after going up the stairs you can grab the 3x Old Radiant Lifegem, 1x Monastery Charm, and 1x Soul of a Hero from the skeleton beneath the stairwell (has Great Magic Barrier in NG+ instead). Another body in the room has the Frozen Flower (Scholar of the First Sin only). You eventually come to a room with corrosive acid covering the floors and contraptions shaped like dragons spitting even more acid at you. It does not affect HP but will destroy your armour quite quickly. Be sure to remove all your gear if you want to play around in the acid. In the acid you will find a chest containing 3x Corrosive Urn and a dead body holding 1x Elizabeth Mushroom. There is a crossbow guard above the entrance. Ascend to the next area and you will come across a door to a room filled with masks. A chest in this room holds 1x Large Soul of a Brave Warrior and 1x Twinkling Titanite. The masks spit poison arrows at you so quickly open the next door and use a recovery item or roll if you need to. The next room has three Syan Knights that you'll need to deal with and a large painting. It is cursed and if you get too close it will fill the curse meter VERY quickly. Exiting this area will lead you outside to some more stairs where there are a number of Royal Soldiers ahead of you shooting crossbows. Take them out and you will be invaded by NPC Dark Spirit Nameless Usurper who will appear just outside of the room with the Queens painting, so turn around and head back down the stairs. Once she's dead you'll find a ladder going down to the left of where the Royal Soldiers were, take it down and if you didn't kill them already there are two more Royal Soldiers waiting for you here guarding a corpse with a Soul of a Brave Warrior. Another ladder will take you down to a chest containing Hunter's Blackbow and some Iron Arrows and one more Royal Soldier. After opening the chest, climb back up to ledge and examine the wall; press X for the PS3 or A for the XBOX to reveal an illusory wall that opens to the Forgotten Chamber bonfire. This is a good time to rest because you have a mini-boss fight coming up with two Dragon Riders. After resting, climb back up the ladder and continue along the path you enter a room with the Queen seated at the far end. Talk to her, exit through the side, and get ready for a boss battle before you enter the mist for:
Boss: Twin Dragonriders
After this fight move in to the next area you will arrive at the Central Drangleic Castle bonfire. Rest here first and then you can talk to Benhart of Jugo. If you exhaust his dialogue he will disappear and go to the Cardinal Tower. From here, head in to the room with a giant round hole in the floor. There are 3 paths to take, two of which are unavailable. One is the iron door "The King's Passage" and the second is an elevator that has yet to drop down that will cover the big hole in the floor. So take the only route you can. Up a lengthy ladder to room with another Golem that needs to be activated by souls again. (The statues in this room don't turn alive in SotFS. You must lure one of the two headless hollows from the next room to the golem. Kill one and their souls will activate him.) You need to open the door to the next room, that contains 2 metal chests (one has the Old Knight Hammer and the other one Caitha's Chime and Sorcery Soul Greatsword), when you enter the room 2 enemies will show up, lure them to the room with the Golem and kill them there to make the Golem activate the elevator. The room with the chests has a summon sign for Sellsword Luet. In the room after the chests is a big staircase, and a executioner's charriot mini-boss. This mini-boss drops the Gower's Ring of Protection.
At the top of the staircase, an Old Knight with a hammer will attack you and on each side of the top of the stairwell is an Old Knight with sword.
There is a chest on each side of the upper level. If you are facing the exit the chest on the right is a mimic chest containing Petrified Dragon Bone x1 and Washing Pole.(SotfS) The chest on the left contain a Pyromancy spell, Fire Storm.
Exit through the door in the end and you will see a blue door on the left and a path going down. The door on the left doesn't open, but there is a ladder in the wall. Climb it and kill a Gargoyle and an Alonne Archer.
Head through the small brown door at the bottom of the stairs instead. Two Desert Sorceresses wait here. There is Repair Power x5 and Flame Butterfly x10. And in the chest near the ballista is a Estus Flask Shard. Now pull the lever near the gate and it will open. Don't worry about the balista, they don't fire at you. Open the door and make your way down the stairs to the previous Central Drangleic Castle bonfire.
From here head to the room that had the locked door and giant hole in the floor. It will now have an elevator, the Golem that turned the floor key in the drop down room is what triggered it to come down. You can now take it up via pressure switch when you stand in the middle of it. If you happen to walk over it and miss you ride don't worry, just pull the lever right next to it and it will come back. Once at the top there will be a caged cell with an unlucky woman in it and an even more unlucky hollow by the name of "the Embedded" chained and bound to it upside down. His side-story can be found here: The Embedded. There are 3 chests in here one has Fire Seed x1 and Soul Vessel x1 another is Strong Magic Shield and the last one is the Key to King's Passage. ( NOTE: Black Phantom spawns here in NG+ or if you burnt Bonfire Ascetic in King's Passage bonfire, he respawns as he's not invader)
Take the elevator back down and use the Key to King's Passage to open the previously looked big doors. To the right will be a skull giving 3x Alluring Skull. This cathedral looking place has stone guardians lining the path. 4 of them will come to life as you get close to them. Their eyes will turn red before they fully animate which is a good chance to get some shots in, and you can take them out before they stand up for extra damage (the ones who stand up have heads). You can also shoot them in their heads with arrows from afar, allowing you to kill them without waking them. (Note: Does not work. I killed one with bow and all others will activate.) The ones that come to life are, counting from your side of the hallway, the second on the left, the third and 4th on the right, and the last one on the left. These guys will also drop the Llewellyn Set (No longer true in SotFS, "The armor set is given to you from Chancellor Wellager after killing Giant Lord."). The Golden knight at the end is another shielded defense type and can only be injured while he is going into or coming out of a offensive position. (Note: no golden knight in SotFS) Behind the first knight that came to life is Lifegem x1 and behind the 3rd knight to come to life is Soul of a Proud Knight x1 and Twinkling Titanite x1. Before you pass through the fog look to the left, there will be a summoning symbol of Benhart of Jugo, a little before on the right is a summon sign for Ashen Knight Boyd. If you want Benhart armor, make sure he survive this fight and other 2 more bosses. If the boss keep killing him first, you can equip Redeye Ring to draw the attention of the boss mostly on you. Let Benhart do most of the damage and you can just shield up.
Looking Glass Knight
Once the boss is finished you can move into the next area, but don't take the elevator down just yet, there is a chest to your left on from when you enter this area on the other side of the stones that contains Soul Bolt x1, Spell Quartz Ring +2 x1, Bonfire Ascetic x3. Now you can take the elevator down. The path here is very linear. You will enter the root covered passage and in the first opening to the right, hack the branches away and receive Green Blossom x1. From here it is a straight shot to the next area Shrine of Amana where you first bonfire awaits.