Channeler's Trident is a weapon in Dark Souls 2.
A trident wielded by an old sorcerer.
The tip is sharpened so smoothly that it suggests a degree of madness.
Use two-handed strong attack to perform a power-channeling dance, the madness of which boosts the morale of nearby allies.
Effect: attack boost (Two-handed strong attack)
Acquired From
- Acquired from trading a Petrified Something, Small Smooth & Silky Stone or Smooth & Silky Stone with Dyna and Tilo in the Thing's Betwixt
Hints and Tips:
Upgrades:
- Follows normal upgrade path (Shards -> Large Shards -> Chunks -> Slab) unlike many other unique weapon types.
Two-Handed Strong Attack's buff:
- Provides a 25% boost to melee attack power for 15 seconds to self and nearby allies
- Spell damage is boosted at a lower potency
- Uses 11 durability
- Only triggers near the end of the dance. If the dance is cancelled by an action, durability is consumed but no buff is provided.
One-Handed Strong Attack:
- The trident's tip rapidly spins, repeatedly applying three hits. This triple attack is fully affected by weapon buffs such as Bleed and Poison and can critically hit with the Engraved Gauntlets.
- When dual-wielded with another spear, the strong attack appears to utilize the tridents unique spinning R2. However, this is merely a visual and hits only a single time like any other dual wielded spear
PvP
- The two-handed buff will affect friendly mobs in the Grave of Saints and in the Doors of Pharros if you are in the Rat King Covenant.
- Infusing this weapon with poison and using the one-handed R2 stacks poison extremely effectively- especially so when combined with the Rat Covenant Ring, it is considered to be the best thrusting weapon for inflicting poison.
- Pairing this weapon with the Stone Ring is highly recommended, as it will eat through an opponent's stamina very quickly if they are blocking with a shield.
- Pairing this weapon with the Bracing Knuckle Ring is recommended because it has very low durability, and using the one-handed R2 attack will deplete durability quickly.
- Using the buff dance is very risky and only gives a small, temporary damage increase while decreasing the weapon's durability. Only use the dance if you are in a place where it will not get interrupted, and in a place where allies will receive benefit.
- This weapon might be more effective if used as a poker in the left hand; using the one-handed R2 with its long range has little risk of counter-attack- give it a try!
- The twirling attack is incredibly prone to being parried as each hit can trigger a parry and its attacks in general are very easily evaded and punished with a back stab.
Youtube relevant videos:
((Links only please, no embeds, no PvP videos))
Dual Wield Tutorial
Channeler's Trident Upgrades
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
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Name |
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|
|
|
|
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Regular | 130 | - | - | - | - | 130 20 |
E | B | - | - | - | - | - | - | 40 | 10 | 30 | 30 | 30 |
Regular +10 | 240 | - | - | - | - | ^ | E | A | - | - | - | - | - | - | 40 | 10 | 30 | 30 | 30 |
Magic | 84 | 84 | - | - | - | ^ | E | C | C | - | - | - | - | - | 37.9 | 26.6 | 27.9 | 27.9 | 27.9 |
Magic +10 | 168 | 168 | - | - | - | ^ | E | C | B | - | - | - | - | - | 37.9 | 26.6 | 27.9 | 27.9 | 27.9 |
Fire | 84 | - | 84 | - | - | ^ | E | C | - | C | - | - | - | - | 37.9 | 7.9 | 46.6 | 27.9 | 27.9 |
Fire +10 | 168 | - | 168 | - | - | ^ | E | C | - | B | - | - | - | - | 37.9 | 7.9 | 46.6 | 27.9 | 27.9 |
Lightning | 84 | - | - | 84 | - | ^ | E | C | - | - | C | - | - | - | 37.9 | 7.9 | 27.9 | 46.6 | 27.9 |
Lightning +10 | 168 | - | - | 168 | - | ^ | E | C | - | - | B | - | - | - | 37.9 | 7.9 | 27.9 | 46.6 | 27.9 |
Dark | 84 | - | - | - | 84 | ^ | E | C | - | - | - | C | - | - | 37.9 | 7.9 | 27.9 | 27.9 | 46.6 |
Dark +10 | 168 | - | - | - | 168 | ^ | E | C | - | - | - | B | - | - | 37.9 | 7.9 | 27.9 | 27.9 | 46.6 |
Poison | 84 | - | - | - | - | ^ | E | C | - | - | - | - | 112 | - | 37.9 | 7.9 | 27.9 | 27.9 | 27.9 |
Poison +10 | 168 | - | - | - | - | ^ | E | C | - | - | - | - | 140 | - | 37.9 | 7.9 | 27.9 | 27.9 | 27.9 |
Bleed | 84 | - | - | - | - | ^ | E | C | - | - | - | - | - | 112 | 37.9 | 7.9 | 27.9 | 27.9 | 27.9 |
Bleed +10 | 168 | - | - | - | - | ^ | E | C | - | - | - | - | - | 140 | 37.9 | 7.9 | 27.9 | 27.9 | 27.9 |
Raw | 138 | - | - | - | - | ^ | E | E | - | - | - | - | - | - | 40 | 10 | 30 | 30 | 30 |
Raw +10 | 276 | - | - | - | - | ^ | E | E | - | - | - | - | - | - | 40 | 10 | 30 | 30 | 30 |
Enchanted | 120 | - | - | - | - | ^ | E | E | D | - | - | - | - | - | 40 | 10 | 30 | 30 | 30 |
Enchanted +10 | 240 | - | - | - | - | ^ | E | D | C | - | - | - | - | - | 40 | 10 | 30 | 30 | 30 |
Mundane | 60 | - | - | - | - | ^ | E | D | - | - | - | - | - | - | 40 | 10 | 30 | 30 | 30 |
Mundane+10 | 120 | - | - | - | - | ^ | E | D | - | - | - | - | - | - | 40 | 10 | 30 | 30 | 30 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
---|---|---|---|---|
Strength |
Physical |
Physical |
Bleeding |
Durability |
Dexterity |
Magic |
Magic |
Poison |
Weight |
Intelligence |
Fire |
Fire |
Petrify |
|
Faith |
Lightning |
Lightning |
Curse |
|
Magic Bonus |
Counter Strength |
Stability |
||
|
Poise Damage |
|||
Lighting Bonus |
Cast Speed |
|||
Dark Bonus |
Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
Power stance 2 of these with the leo, flyn and blade ring is extraordinarily good.
Repair spell and a staff in each hand or buy 99 repair powders.
I've got 10 of these will set 2 up as poison and see how good that is.
- Anonymous
- Anonymous
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- Anonymous
Ah yes, the weapon responsible for most of my deaths during invasions. Gotta love that whacky lingering hitbox!
- Anonymous
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- Anonymous
Played DaS2 for over 200 hours and never saw this item before. Created a character yesterday and chose petrified something and the birds gave me this. Haven't used another weapon since (except when it breaks). Absolutely love the one handed moveset.
- Anonymous
Can you actually get this from SSS or only from Petrified Something
- Anonymous
Will wearing spell lengthening items such as the lingering dragoncrest ring and the northwarder set extend the duration of the buff?
Fair warning, this doesn't scale with INT :)
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