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Channeler's Trident is a weapon in Dark Souls 2.


Channeler's Trident.png

Channeler's Trident+10

Stats
icon-wp_physicalAttack.png 240 (*168) icon-wp_counterStrength.png 130
icon-magicbonus.png 0 (*168) icon-wp_poiseDamage.png 20
icon-firebonus.png 0(*168) icon-wp_stability.png 25
icon-lightningbonus.png 0(*168) icon-durabilitiy.png 40
icon-darkbonus.png 0(*168) icon_weight.png 0.5
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
11
E
15
A (*C)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Spear
Attack Type Strike
Enchantable Yes
Special Yes
*When infused: 80 physical dmg/80 elemental dmg and B scaling with chosen element. Dex scaling changes to C.


A trident wielded by an old sorcerer.

The tip is sharpened so smoothly that it suggests a degree of madness.


Use two-handed strong attack to perform a power-channeling dance, the madness of which boosts the morale of nearby allies.

Effect: attack boost (Two-handed strong attack) 



Acquired From




Hints and Tips:

Upgrades:

  • Follows normal upgrade path (Shards -> Large Shards -> Chunks -> Slab) unlike many other unique weapon types.


Two-Handed Strong Attack's buff:

  • Seems to do a 25% damage boost
  • Does not affect miracles
  • Affects all nearby allies
  • Uses 11 durability
  • The boost lasts about 15 seconds
  • Shows up as a faint orange sparkle/glow on affected players
  • Only triggers near the end of the dance
  • You can cancel the dance in the early frames with a roll, but no boost will occur even though you lose durability.


One-Handed Strong Attack:

  • The tip of the trident spins while hitting an opponent, hitting them three times (effectively hitting them or inflicting buildup for three times the damage)
  • Works well with Poison, since strong attack is drilling the trident, equal to hitting the target for three times, at Poison +9, it's 137 x3 = 411 poison build up per thrust, making it an excellent for inflicting poison, same goes with Pickaxe
  • When dual-wielded with another spear, the strong attack appears to utilize the tridents unique spinning R2. However, this is merely a visual and hits only a single time like any other dual wielded spear

PvP

  • The two-handed buff will affect friendly mobs in the Grave of Saints and in the Doors of Pharros if you are in the Rat King Covenant.
  • Infusing this weapon with poison and using the one-handed R2 stacks poison extremely effectively- especially so when combined with the Rat Covenant Ring, it is considered to be the best thrusting weapon for inflicting poison.
  • Pairing this weapon with the Stone Ring is highly recommended, as it will eat through an opponent's stamina very quickly if they are blocking with a shield.
  • Pairing this weapon with the Bracing Knuckle Ring is recommended because it has very low durability, and using the one-handed R2 attack will deplete durability quickly.
  • Using the buff dance is very risky and only gives a small, temporary damage increase while decreasing the weapon's durability. Only use the dance if you are in a place where it will not get interrupted, and in a place where allies will receive benefit.
  • This weapon might be more effective if used as a poker in the left hand; using the one-handed R2 with its long range has little risk of counter-attack- give it a try!
  • it is best to Dual Wield two Channeler's Tridents infused with Poison paired with Crest of the Rat, this will deliberately cause a serious poison buildup to your foes, resulting in inflicting poison INSTANTLY.
  • The twirling attack is incredibly prone to being parried as each hit can trigger a parry and its attacks in general are very easily evaded and punished with a back stab.


Youtube relevant videos:
((Links only please, no embeds, no PvP videos))
Dual Wield Tutorial


Channeler's Trident Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 130 - - - - 130
20
E B - - - - - - 40 10 30 30 30
Regular +10 240 - - - - ^ E A - - - - - - 40 10 30 30 30
Magic 84 84 - - - ^ E C C - - - - - 37.9 26.6 27.9 27.9 27.9
Magic +10 168 168 - - - ^ E C B - - - - - 37.9 26.6 27.9 27.9 27.9
Fire 84 - 84 - - ^ E C - C - - - - 37.9 7.9 46.6 27.9 27.9
Fire +10 168 - 168 - - ^ E C - B - - - - 37.9 7.9 46.6 27.9 27.9
Lightning 84 - - 84 - ^ E C - - C - - - 37.9 7.9 27.9 46.6 27.9
Lightning +10 168 - - 168 - ^ E C - - B - - - 37.9 7.9 27.9 46.6 27.9
Dark 84 - - - 84 ^ E C - - - C - - 37.9 7.9 27.9 27.9 46.6
Dark +10 168 - - - 168 ^ E C - - - B - - 37.9 7.9 27.9 27.9 46.6
Poison 84 - - - - ^ E C - - - - 112 - 37.9 7.9 27.9 27.9 27.9
Poison +10 168 - - - - ^ E C - - - - 140 - 37.9 7.9 27.9 27.9 27.9
Bleed 84 - - - - ^ E C - - - - - 112 37.9 7.9 27.9 27.9 27.9
Bleed +10 168 - - - - ^ E C - - - - - 140 37.9 7.9 27.9 27.9 27.9
Raw 138 - - - - ^ E E - - - - - - 40 10 30 30 30
Raw +10 276 - - - - ^ E E - - - - - - 40 10 30 30 30
Enchanted 120 - - - - ^ E E D - - - - - 40 10 30 30 30
Enchanted +10 240 - - - - ^ E D C - - - - - 40 10 30 30 30
Mundane 60 - - - - ^ E D - - - - - - 40 10 30 30 30
Mundane+10 120 - - - - ^ E D - - - - - - 40 10 30 30 30

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




    • Anonymous

      Can the buff last longer?29 Aug 2016 10:59  

      Will wearing spell lengthening items such as the lingering dragoncrest ring and the northwarder set extend the duration of the buff?

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