Help
Help

Chaos Rapier is a weapon in Dark Souls 2.


Chaos Rapier.png

Chaos Rapier+5

Stats
icon-wp_physicalAttack.png 110(*63)(*93) icon-wp_counterStrength.png 140
icon-magicbonus.png 0 (*32) icon-wp_poiseDamage.png 10
icon-firebonus.png 110(*121)(*93) icon-wp_stability.png 20
icon-lightningbonus.png 0(*32) icon-durabilitiy.png 45
icon-darkbonus.png 0(*32) icon_weight.png 0.5
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
7 14
A (*C)
13 13
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B B *B *B
Weapon Type Piercing Sword
Attack Type Thrust
Enchantable Yes
Special Parry
*When infused: 93 physical dmg/93 elemental dmg and B scaling with chosen element. Dex scaling changes to C.

 

Rapier of darkness and chaos.

Navlaan claims to have sealed himself away to prevent tragedy, but could a sorcery truly possess a will of its own? Truth can be elusive, and the tales surrounding him are questionable. Only, it is clear a strange power possess this sword.
 
Scholar of the First Sin changed to:

Rapier of darkness and chaos.

Once, a brilliant young sorcerer cast away his earthly desires, devoting himself entirely to the Dark that bewitched him.

Nebulous, inky and serene, the Dark hold an allure matched only by the fear it strikes in men's hearts. Could it be nature, holding a mirror to mankind? 

Acquired From


Hints and Tips:

  • Upgraded with Twinkling Titanite to +5
  • 1-handed strong attack is replaced with a parry animation, useful for power-stancing rapiers.
  • This weapon can be dropped from the singular Mutant Hound in the Cage making it an easy way to farm for this weapon from the Ritual Site bonfire.
  • This was intended to be a weapon for Felkin the Outcast in concept art, instead of Navlaan.
  • It is probably best to not infuse this weapon, and leave it untouched. When infusing it with fire, the weapon sees a minimal boost in the base fire damage, with a drastic decrease in physical damage. When infused with bleed, the weapon oddly acquires an S rating in fire scaling, however the actual scaling is practically the same, and all base damages were already decreased, leaving you with something that's not better than it was before.
  • With 25 Dex 40 Faith and 40 Int Fire Chaos Rapier has AR 366 (99+27 Physical and 121+119 Fire) noninfused with same stats it has AR of 368(110+40 Physical and 110+108 Fire).


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Chaos Rapier move set & power stance tutorial
Required in Build:
((Link to build))


Chaos Rapier Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 46 - 60 - - 140
10
- B - B - - - - 45 10 45 30 20
Regular +5 110 - 110 - - ^ - A - B - - - - 45 10 45 30 20
Magic 62 17 50 - - ^ - C C B - - - - 43.7 20.0 43.7 28.7 18.7
Magic +5 93 32 93 - - ^ - C C B - - - - 43.7 20.0 43.7 28.7 18.7
Fire 65 - 66 - - ^ - C - B - - - - 44.5 9.5 48.3 29.5 19.5
Fire+5 99 - 121 - - ^ - C - B - - - - 44.5 9.5 48.3 29.5 19.5
Lightning 62 - 50 17 - ^ - C - B C - - - 43.7 8.7 43.7 40.0 18.7
Lightning +5 93 - 93 32 - ^ - C - B C - - - 43.7 8.7 43.7 40.0 18.7
Dark 62 - 50 - 17 ^ - C - B - C - - 43.7 8.7 43.7 28.7 30.0
Dark+5 93 - 93 - 32 ^ - C - B - C - - 43.7 8.7 43.7 28.7 30.0
Poison 65 - 54 - - ^ - C - A - - 96 - 42.9 7.9 42.9 27.9 17.9
Poison +5 99 - 99 - - ^ - C - S - - 120 - 42.9 7.9 42.9 27.9 17.9
Bleed 65 - 54 - - ^ - C - A - - - 96 42.9 7.9 42.9 27.9 17.9
Bleed+5 63 - 99 - - ^ - C - S - - - 120 42.9 7.9 42.9 27.9 17.9
Raw 83 - 69 - - ^ - E - C - - - - 45 10 45 30 20
Raw +5 126 - 126 - - ^ - E - C - - - - 45 10 45 30 20
Enchanted 73 - 60 - - ^ - E D D - - - - 45 10 45 30 20
Enchanted+5 110 - 11- - - ^ - D C C - - - - 45 10 45 30 20
Mundane 36 - 30 - - ^ - D - D - - - - 45 10 45 30 20
Mundane+5 55 - 55 - - ^ - D - C - - - - 45 10 45 30 20

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




Load more

Chat