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Equipment >> Shields

Charred Loyce Shield is a standard shield in Dark Souls 2.

Charred Loyce Shield

Charred_Loyce_Shield.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
12
16
-
-
Durability:
40
Attack Type:
Strike /Parry
Weight:
5.0
Auxiliary:
-
Counter
100
Enchantable?
Yes/No
Special Attack:
No


  • "Charred shield of the Knights of Loyce, burned black by the flame.”

  • "These Knights of Loyce lacked all sense of self, and were driven only by the urge to expunge any who might disturb the flame, even former compatriots."

Acquired From


Hints and Tips

*The shield provides a health regeneration effect, equivalent to the Ring of Restoration, and can be stacked with the ring and Crown of the Ivory King to provide additional regeneration.
*The shield's physical damage protection is lower than that of the Charred Loyce Greatsword, meaning when combined, it would be more effective to use the sword with both hands, and keep the shield for its healing effect.

Youtube relevant videos:
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Required in Build:
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Charred Loyce Shield Upgrade Information


Attack Values Bonus
Parameter Bonus
Auxiliary Effects & Damage Reduction%
Damage Reduction (%)
Other
Name
icon-wp_physicalAttack.png
icon-firebonus.png
icon-magicbonus.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png
icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular
46
40
54
-
-
100
15
-
C
D
D
-
-
-
55.0
-
55.0
-
40.0
-
40.0
55.0
45.0
80.0
50.0
50.0
50
Regular +5
-
-
-
-
-
^
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Magic
-
-
-
-
-
^
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Magic +5
-
-
-
-
-
^
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Fire
-
-
-
-
-
^
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Fire +5
-
-
-
-
-
^
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Lightning
-
-
-
-
-
^
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Lightning +5
-
-
-
-
-
^
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Dark
-
-
-
-
-
^
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Dark +5
-
-
-
-
-
^
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Poison
-
-
-
-
-
^
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Poison +5
-
-
-
-
-
^
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Bleed
-
-
-
-
-
^
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Bleed +5
-
-
-
-
-
^
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



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