Cleric%27s%20Sacred%20Chime

Cleric's Sacred Chime+10

Stats
icon wp physicalAttack 0 icon wp counterStrength 100
icon magicbonus 0 icon wp poiseDamage 5
icon firebonus 0 icon wp stability 5
icon lightningbonus 180(*215)(*143) icon durabilitiy 30
icon darkbonus 160(*127)(*191) icon weight 0.5
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
- - 10
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
- - B B
Weapon Type Chime
Attack Type Spell/Strike
Enchantable No
Special No

Cleric's Sacred Chime is a Sacred Chime and one of the available Weapons in Dark Souls 2. Cleric's Sacred Chime is a basic sacred chime often given to clerics at the start of their journey. It serves as a catalyst for both Miracles and Hexes

 

Most clerics receive this as their first sacred chime. A catalyst for miracles and hexes.

To use miracles, equip a sacred chime and attune a miracle at a bonfire.

The strength of most miracles is affected by the caster's faith. 

How to get Cleric's Sacred Chime in Dark Souls 2

  • Majula. Along the cliffs leading to the tutorial zone there's a gap in the rocks to jump down.
  • Sold by Licia of Lindeldt for souls.
  • This is the Cleric starting Chime.

 

DS2 Cleric's Sacred Hints and Tips

  • A starter chime that is fast but rather weak. Most clerics will want to swap to the Priest's Chime once they are able to obtain it.
  • 355 lightning bns with 50 faith.


Youtube relevant videos:
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Required in Build:
((Link to build)

 

DS2 Cleric's Sacred Chime Upgrades Table

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%) Cast
Speed
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
icon wp CastSpeed
Cleric's Sacred Chime - - - 90 90 100
5
- - - - B C - - 25 20 20 30 20 140
Cleric's Sacred Chime +10 - - - 180 160 ^         B B - - 25 20 20 30 20 140
Lightning - - - 107 71 ^ - - - - B C - - 24.1 19.1 19.1 36.6 19.1 140
Lightning +10 - - - 215 127 ^ - - - - B B - - 24.1 19.1 19.1 36.6 19.1 140
Dark - - - 71 107 ^ - - - - B C - - 24.1 19.1 19.1 29.1 26.6 140
Dark +10 - - - 143 191 ^ - - - - B B - - 24.1 19.1 19.1 29.1 26.6 140

 

Dark Souls II Cleric's Sacred Chime Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon strength icon strengthscale green
Strength
icon wp physicalAttack
Physical
icon wp physicaldef
Physical
icon wp bleed
Bleeding
icon durabilitiy
Durability
icon dexterity icon dexscale green
Dexterity
icon wp magdmg
Magic
icon wp magicdef
Magic
icon wp poisondef
Poison
icon weight
Weight
icon intelligence
Intelligence
icon wp firedmg
Fire
icon wp firedef
Fire
icon wp petrifydef
Petrify
 
icon faith
Faith
icon wp lightningdmg
Lightning
icon wp lightningdef
Lightning
icon wp cursedef
Curse
 
icon magicbonus green
Magic Bonus
icon wp counterStrength
Counter Strength
icon wp stability
Stability
   
icon firebonus green
Fire Bonus
icon wp poiseDamage
Poise Damage
     
icon lgtngbonus green
Lighting Bonus
icon wp CastSpeed
Cast Speed
     
icon darkbonus green
Dark Bonus
icon wp range
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

Chimes
Archdrake Chime  ♦  Caitha's Chime  ♦  Chime of Screams  ♦  Chime of Want  ♦  Disc Chime  ♦  Dragon Chime  ♦  Idol's Chime  ♦  Priest's Chime  ♦  Protective Chime  ♦  Witchtree Bellvine



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