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Equipment >> Shields

Cleric's Parma is a Small Shield in Dark Souls 2.


Cleric's Parma

Cleric's Parma.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
7
7
-
-
Durability:
50
Attack Type:
Strike /Parry
Weight:
1.5
Auxiliary:
-
Counter
100
Enchantable?
Magic Shield
Special Attack:
Spell Parry


  • "A parma used by clerics on pilgrimage.

  • Enchanted with a somewhat fragile blessing that allows spells to be deflected by parrying.

  • Unfortunately, the shield provides very little physical defense, and is more of a lucky charm than a proper shield."


Acquired From

  • Dark Priestess on top of the tower in Dragon Shrine
  • In Scholar of The First Sin, it is found in a chest in Cathedral of Blue, next to Blue Sentinel Targray.
  • Dropped from Astrologists in the Iron Passage

Hints and Tips:

  • Capable of spell parrying


Youtube relevant videos:
((Please link or make the embed small))

Required in Build:
((Link to build))


Cleric's Parma Upgrades


Attack ValuesBonus

Parameter Bonus
Auxiliary Effects& Damage Reduction%

Damage Reduction (%)
Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png
icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular
47
-
-
-
-
-
E
-
-
-
-
0
30
0
30
30
30
50
70
75
75
65
20
Regular +10
95
-
-
-
-
-
E
-
-
-
-
0
47.5
0
47.5
47.5
47.5
62.5
77.5
81.2
81.2
73.7
28
Magic
29
36
-
-
-
-
E
C
-
-
-
0
27.7
0
27.7
27.7
27.7
47.7
88.3
72.7
72.7
62.7
20
Magic +10
59
73
-
-
-
-
E
B
-
-
-
0
45.7
0
45.7
45.7
45.7
60.7
91.2
79.5
79.5
72.0
28
Fire
29
-
36
-
-
-
E
-
C
-
-
0
27.7
0
27.7
27.7
27.7
47.7
67.7
93.3
72.7
62.7
20
Fire +10
59
-
73
-
-
-
E
-
B
-
-
0
45.7
0
45.7
45.7
45.7
60.7
75.7
95.0
79.5
72.0
28
Lightning
29
-
-
36
-
-
E
-
-
C
-
0
27.7
0
27.7
27.7
27.7
47.7
67.7
72.7
93.3
62.7
20
Lightning +10
59
-
-
73
-
-
E
-
-
B
-
0
45.7
0
45.7
45.7
45.7
60.7
75.7
79.5
95.0
72.0
28
Dark
29
-
-
-
36
-
E
-
-
-
C
0
27.7
0
27.7
27.7
27.7
47.7
67.7
72.7
72.7
83.3
20
Dark +10
59
-
-
-
73
-
E
-
-
-
B
0
45.7
0
45.7
45.7
45.7
60.7
75.7
79.5
79.5
87.5
28
Poison
29
-
-
-
-
-
E
-
-
-
-
7
48.3
0
27.7
27.7
27.7
47.7
67.7
72.7
72.7
62.7
20
Poison +10
59
-
-
-
-
-
E
-
-
-
-
14
61.2
0
45.7
45.7
45.7
60.7
75.7
79.5
79.5
72.0
28
Bleed
29
-
-
-
-
-
E
-
-
-
-
0
27.7
7
48.3
27.7
27.7
47.7
67.7
72.7
72.7
62.7
20
Bleed +10
59
-
-
-
-
-
E
-
-
-
-
0
45.7
14
61.2
45.7
45.7
60.7
75.7
79.5
79.5
72.0
28


Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



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