Cleric's Sacred Chime is a Sacred Chime and one of the available Weapons in Dark Souls 2. Cleric's Sacred Chime is a basic sacred chime often given to clerics at the start of their journey. It serves as a catalyst for both Miracles and Hexes.
Most clerics receive this as their first sacred chime. A catalyst for miracles and hexes.
To use miracles, equip a sacred chime and attune a miracle at a bonfire.
The strength of most miracles is affected by the caster's faith.
How to get Cleric's Sacred Chime in Dark Souls 2
- Majula. Along the cliffs leading to the tutorial zone there's a gap in the rocks to jump down.
- Sold by Licia of Lindeldt for souls.
- This is the Cleric starting Chime.
DS2 Cleric's Sacred Hints and Tips
- A starter chime that is fast but rather weak. Most clerics will want to swap to the Priest's Chime once they are able to obtain it.
- 355 lightning bns with 50 faith.
Youtube relevant videos:
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Required in Build:
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DS2 Cleric's Sacred Chime Upgrades Table
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | Cast Speed |
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Cleric's Sacred Chime | - | - | - | 90 | 90 | 100 5 |
- | - | - | - | B | C | - | - | 25 | 20 | 20 | 30 | 20 | 140 |
Cleric's Sacred Chime +10 | - | - | - | 180 | 160 | ^ | B | B | - | - | 25 | 20 | 20 | 30 | 20 | 140 | ||||
Lightning | - | - | - | 107 | 71 | ^ | - | - | - | - | B | C | - | - | 24.1 | 19.1 | 19.1 | 36.6 | 19.1 | 140 |
Lightning +10 | - | - | - | 215 | 127 | ^ | - | - | - | - | B | B | - | - | 24.1 | 19.1 | 19.1 | 36.6 | 19.1 | 140 |
Dark | - | - | - | 71 | 107 | ^ | - | - | - | - | B | C | - | - | 24.1 | 19.1 | 19.1 | 29.1 | 26.6 | 140 |
Dark +10 | - | - | - | 143 | 191 | ^ | - | - | - | - | B | B | - | - | 24.1 | 19.1 | 19.1 | 29.1 | 26.6 | 140 |
Dark Souls II Cleric's Sacred Chime Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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Strength |
Physical |
Physical |
Bleeding |
Durability |
Dexterity |
Magic |
Magic |
Poison |
Weight |
Intelligence |
Fire |
Fire |
Petrify |
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Faith |
Lightning |
Lightning |
Curse |
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Magic Bonus |
Counter Strength |
Stability |
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Poise Damage |
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Lighting Bonus |
Cast Speed |
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Dark Bonus |
Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
If you're using purely support miracles and not anything damage-dealing, then you'll never need another chime, thanks to this thing's casting speed.
- Anonymous
Decent for folks who will never bring their faith above 10 and spam spices to compensate, trash for anybody else.
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+10
-1