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Cleric's Sacred Chime is a weapon in Dark Souls 2.


Cleric's Sacred Chime.png

Cleric's Sacred Chime+10

Stats
icon-wp_physicalAttack.png 0 icon-wp_counterStrength.png 100
icon-magicbonus.png 0 icon-wp_poiseDamage.png 5
icon-firebonus.png 0 icon-wp_stability.png 5
icon-lightningbonus.png 180(*215)(*143) icon-durabilitiy.png 30
icon-darkbonus.png 160(*127)(*191) icon_weight.png 0.5
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
- - 10
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
- - B B
Weapon Type Chime
Attack Type Spell/Strike
Enchantable Yes
Special No


Most clerics receive this as their first sacred chime. A catalyst for miracles and hexes.

To use miracles, equip a sacred chime and attune a miracle at a bonfire.

The strength of most miracles is affected by the caster's faith.
 


Acquired From

  • Majula. Along the cliffs leading to the tutorial zone there's a gap in the rocks to jump down.
  • Sold by Licia of Lindeldt for souls.
  • This is the Cleric starting Chime.



Hints and Tips:

  • A starter chime that is fast but rather weak. Most clerics will want to swap to the Priest's Chime once they are able to obtain it.


Youtube relevant videos:
((Please link or make the embed small))
Required in Build:
((Link to build))


 

 

 

Cleric's Sacred Chime Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%) Cast
Speed
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_CastSpeed.png
Cleric's Sacred Chime - - - 90 90 100
5
- - - - B C - - 25 20 20 30 20 140
Cleric's Sacred Chime +10 - - - 180 160 ^         B B - - 25 20 20 30 20 140
Lightning - - - 107 71 ^ - - - - B C - - 24.1 19.1 19.1 36.6 19.1 140
Lightning +10 - - - 215 127 ^ - - - - B B - - 24.1 19.1 19.1 36.6 19.1 140
Dark - - - 71 107 ^ - - - - B C - - 24.1 19.1 19.1 29.1 26.6 140
Dark +10 - - - 143 191 ^ - - - - B B - - 24.1 19.1 19.1 29.1 26.6 140


Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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