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Composite Bow is a weapon in Dark Souls 2.


Composite Bow.png

Composite Bow+10

Stats
icon-wp_physicalAttack.png 165 (*115) icon-wp_counterStrength.png 100
icon-magicbonus.png 0 (*115) icon-wp_poiseDamage.png 5
icon-firebonus.png 0(*115) icon-wp_stability.png 10
icon-lightningbonus.png 0(*115) icon-durabilitiy.png 60
icon-darkbonus.png 0(*115) icon_weight.png 2.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
14
C (*D)
18
C( *D)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Bow
Attack Type Projectile/Strike
Enchantable Yes
Special No
*When infused: 115 physical dmg/115 elemental dmg and B scaling with chosen element. Str scaling changes to D. Dex scaling changes to D.


A bow crafted from various materials.

Inflicts more damage than ordinary bows, but has a shorter range, making it unfit for sniping. 





Acquired From






Hints and Tips:

  • At Normal +10 with STR/DEX 40/40, the Composite Bow has an Attack Rating of 270 (165+105).



Youtube relevant videos:
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Required in Build:
((Link to build))













Composite Bow Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 82 - - - - 100
5
C C - - - - - - - - - - -
Regular +6 131 - - - - ^ C C - - - - - - - - - - -
Regular +10 165 - - - - ^ C C - - - - - - - - - - -
Magic 57 57 - - - ^ D D C - - - - - - 16.6 - - -
Magic +6 92 92 - - - ^ C D B - - - - - - 16.6 - - -
Magic +10 115 115 - - - ^ C D B - - - - - - 16.6 - - -
Fire 57 - 57 - - ^ D D - C - - - - - - 16.6 - -
Fire +6 92 - 92 - - ^ C D - B - - - - - - 16.6 - -
Fire +10 115 - 115 - - ^ C D - B - - - - - - 16.6 - -
Lightning 57 - - 57 - ^ D D - - C - - - - - - 16.6 -
Lightning +6 92 - - 92 - ^ C D - - B - - - - - - 16.6 -
Lightning +10 115 - - 115 - ^ C D - - B - - - - - - 16.6 -
Dark 57 - - - 57 ^ D D - - - C - - - - - - 16.6
Dark +6 92 - - - 92 ^ C D - - - B - - - - - - 16.6
Dark +10 115 - - - 115 ^ C D - - - B - - - - - - 16.6
Raw 94 - - - - ^ E E - - - - - - - - - - -
Raw +6 151 - - - - ^ E E - - - - - - - - - - -
Raw +10 189 - - - - ^ E E - - - - - - - - - - -
Enchanted 82 - - - - ^ E E D - - - - - - - - - -
Enchanted +6 131 - - - - ^ E E D - - - - - - - - - -
Enchanted +10 165 - - - - ^ E E C - - - - - - - - - -
Mundane 41 - - - - ^ D E - - - - - - - - - - -
Mundane +6 65 - - - - ^ D E - - - - - - - - - - -
Mundane +10 82 - - - - ^ D E - - - - - - - - - - -

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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