In Dark Souls II, covenants represent distinct factions. To become a member of a covenant, players must pledge oaths to specific NPCs. Adhering to the guidelines outlined by the covenant leaders yields rewards, while violating them results in penalties. The player's online interactions are influenced by their covenant choice. Each covenant typically offers a unique multiplayer item exclusively available to its members. Even if not all covenants provide such items, they may offer spells or items impacting other players. Thus, the player's online experience is shaped by their chosen covenant. Generally, covenants emphasize either cooperation (summoning/being summoned) or competition (invading/being invaded). However, the player retains the freedom to decide their preferred gameplay style.

 

Dark Souls 2 Covenant Ranks 

Advancing through distinct 'ranks' is a feature within covenants, achieved by completing specific actions. While the usual method involves delivering a set number of items to the covenant NPC, exceptions to this rule exist. Climbing ranks within a covenant results in various rewards like unlocking specific vendors offering useful items, gaining access to special areas, and enjoying immunity from players within the same covenant in designated 'protected' areas (excluding the Brotherhood of Blood).
Certain high-level covenant rewards are exclusive to that particular faction. For those aiming to 'platinum' or complete all game achievements, dedicating time leveling covenants is necessary.

Best Covenant Rewards Dark Souls 2

Some of the best Weapons and Spells in the game are locked behind Covenants rewards, heres a list of notorious items you might not wanna miss:

Covenants in Dark Souls 2

For players interested in User Made Covenants, please go here. Or visit our dedicated covenant forum.

 

Covenant Mechanics in Dark Souls II are features of the 9 separate Covenants in the game. These are mechanics that come with when joining a certain Covenant in Dark Souls II. Check the information below to see more about Items, Ranks, Rings, and what happens if you decide to abandon a Covenant.

 

Mechanics Common to all Covenants in Dark Souls 2

Multiplayer Items in Dark Souls 2

There are nine covenants in the game, each with different goals and different means of achieving those goals, all through multiplayer interaction. While most of the covenants have at least one exclusive multiplayer item for use to this end, there are certain multiplayer items that can be used regardless of covenant:


Note: You cannot be invaded while sitting at a bonfire.

In this way, any player regardless of covenant can be summoned by another player or invade them, even if they are in no covenant at all. The sole exception to this is Company of Champions, which does not allow its members to use the White Sign Soapstone or Small White Sign Soapstone, and does not allow them to summon other players for assistance.

Ranks in Dark Souls 2

All of the covenants allow progression within the covenant in the form of ranks, starting at base (referred to as rank 0), and maxing at rank 3. How to increase your rank differs depending on what covenant you're in and some of them have multiple ways to do this. Obtaining a higher rank can be a lot harder for a certain covenant compared to other ones. For example: Obtaining rank 3 in the Blue Sentinels covenant requires you to defeat 500 people, whereas rank 3 in the Way of the Blue covenant only requires you to defeat 10 invaders.

Rings in Dark Souls 2

Each covenant has a special ring obtained solely through that covenant. Each ring has a special effect (listed below). Unless stated, you do not need to wear the ring to activate any covenant features.

  • Way of Blue: Increases maximum HP by 3%.
  • Heirs of the Sun: Increases miracle strength by 5%.
  • Brotherhood of Blood: Increases the bleed buildup caused by weapons with bleed damage.
  • Blue Sentinels: Allows wearer to be summoned to aid invaded Way of Blue members.
  • Bell Keepers: Allows wearer to invade players in a nearby Belfry.
  • Rat King: Allows covenant invasions, increases poison buildup from weapons with poison damage.
  • Dragon Remnants: Increases HP gained from drinking Estus by 50.
  • Company of Champions: Increases bare fist damage and allows power-stancing of fists.
  • Pilgrims of Dark: Increases hex damage by 20% (~ 7.5% since 1.06) , but lose 30 hp per cast.

 

Abandoning a Covenant in Dark Souls 2

You may abandon your current covenant at any time by seeking out Sweet Shalquoir, a cat NPC in a small building near the large hole in Majula. You may also abandon your covenant by attempting to join a new one. There are NO kinds of punishment for abandoning a covenant and you're able to rejoin whenever you want. Even if you kill the leader of a certain covenant, they will still offer you to join their covenant after reviving them.

Contrary to popular belief, you will NOT lose your current rank within a covenant after abandoning or upon rejoining it, so players are completely free to join whatever covenant they want to be in whenever they want.




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    • Anonymous

      i like it how in DS1 you have covenants for each of gwyn's main childs, one for the deity of death, one for the flame of chaos itself, etc, while in DS2, you can worship a rat and literally the color blue.

      • Anonymous

        The rewards may not be the greatest but the actual gameplay of the covenants is the best it's even been in DS2. Rat King is a ton of fun if you actually set up all the traps and bait players into them, Bell Keepers is very active and one of the best methods to get chunks, Company of Champions provides an extra challenge to SP along with a method to farm unlimited items from enemies without using an aesthetic, and Pilgrims of the Dark is a cool PVE covenant that ends with a very cool boss. The rest are basically the same as the other games but they're pretty good formulas that don't need any refinement. Sun Bros will probably always be the favorite for obvious reasons. Every playthrough I go human before every boss/common summon spot and look for a sun bro to bring along with me and always put my sign down myself.

        • Anonymous

          i just wait till ng++ for wrath of gods great chaos fireball ad bountiful or soothing sunlight or waterver one it is instead of wasting time invading or killing the spells are bought from channcellor wellager the ghost dude in dranleic castle

          • Anonymous

            IIRC, the penalty for abandoning covenants is that you lose your progress to the next rank. So like if you kill 9 invaders in Way of Blue, and need 1 more to rank up, but you abandon.. Then when you rejoun, you'll need to kill 10 more to get that rank.

            • Anonymous

              "how the player chooses to play the game is still their choice." Lol this totally superfluous remark sounds like the end result of some personal wiki editing drama that happened behind the scenes. It's like an ancient monument erected to commemorate a long forgotten war.

              • Anonymous

                I dont understand, there says that haves punishments for breaking the covenants, but in the covenants mechanics it says that doens't have punishments of breaking them.

                • The part about not being invaded while at a bonfire is incorrect. I was sitting at a bonfire at Aldia's Keep, and was invaded by a player. Not sure if this is because I have the SOTS version of the game or not.

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