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Craftman's Hammer is a weapon in Dark Souls 2.


Craftman's Hammer.png

Craftman's Hammer+5

Stats
icon-wp_physicalAttack.png 250 (*175) icon-wp_counterStrength.png 130
icon-magicbonus.png 0 (*175) icon-wp_poiseDamage.png 30
icon-firebonus.png 0(*175) icon-wp_stability.png 20
icon-lightningbonus.png 0(*175) icon-durabilitiy.png 80
icon-darkbonus.png 0(*175) icon_weight.png 3.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
20
B
10
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Hammer
Attack Type Strike
Enchantable Yes
Special No
*When infused: 175 physical dmg/175 elemental dmg and B scaling with chosen element.


An old smithing hammer.
 
Looks like a typical hammer, but is in fact incredibly sturdy. Some say it was the hammer used long ago by a famed blacksmith of yore. 

Acquired From


Hints and Tips:

  • Upgraded with Twinkling Titanite
  • Cannot be infused with Bleed.
  • 1-Handed regular attacks are like those of Axes
  • Trivia: The design suggests a relation to the original Dark Souls smith: Andre of Astora.
  • High base damage, high Counter damage, and high durability for the weapon class, but requires Twinkling Titanite.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Dual Wield Tutorial

Required in Build:
((Link to build))

 

 

 

 

Craftman's Hammer Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 166 - - - - 130
30
B - - - - - - - 45 10 30 30 40
Regular +5 250 - - - - ^ B - - - - - - - 45 10 30 30 40
Magic 116 116 - - - ^ B - C - - - - - 42.9 26.6 27.9 27.9 37.9
Magic +5 175 175 - - - ^ B - B - - - - - 42.9 26.6 27.9 27.9 37.9
Fire 116 - 116 - - ^ B - - C - - - - 42.9 7.9 46.6 27.9 37.9
Fire +5 175 - 175 - - ^ B - - B - - - - 42.9 7.9 46.6 27.9 37.9
Lightning 116 - - 116 - ^ B - - - C - - - 42.9 7.9 27.9 46.6 37.9
Lightning +5 175 - - 175 - ^ B - - - B - - - 42.9 7.9 27.9 46.6 37.9
Dark 116 - - - 116 ^ B - - - - C - - 42.9 7.9 27.9 27.9 56.6
Dark +5 175 - - - 175 ^ B - - -   B - - 42.9 7.9 27.9 27.9 56.6
Poison 116 - - - - ^ B - - - - - 112 - 42.9 7.9 27.9 27.9 37.9
Poison +5 175 - - - - ^ B - - - - - 140 - 42.9 7.9 27.9 27.9 37.9
Bleed (N/A) - - - - - - - - - - - - - - - - - - -
Raw 190 - - - - ^ E - - -     - - 45 10 30 30 40
Raw +5 287 - - - - ^ E - - - - - - - 45 10 30 30 40
Enchanted 166 - - - - ^ D - D - - - - - 45 10 30 30 40
Enchanted +5 250 - - - - ^ D - D - - - - - 45 10 30 30 40
Mundane 83 - - - - ^ C - - - - - - - 45 10 30 30 40
Mundane+5 125 - - - - ^ C - - - - - - - 45 10 30 30 40

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




    • 01 Oct 2017 09:18  

      <----- n00b with my 1st post. I just want to make sure that the str scaling stays at a B when you infuse this hammer with magic/fire/etc. This seems like a very rare thing if it is the case. Also... yes I am trying to "git gud" :Þ

      • Anonymous

        29 Sep 2017 07:54  

        Something drew me to this hammer during my first play through and it's been with me ever since, fully upgraded. It is an awesome weapon and tends to stunlock enemies.

        • Anonymous

          01 Aug 2017 23:30  

          The chest you find the Craftman's Hammer in also holds 1 Twinkling Titanite, so you can immediately get McDuff to upgrade the weapon to +1. Get it early (beat Pursuer to reach the Bastille and McDuff) for cheap kills until Drangleic Castle. Light, high durability, fast attacks and pretty much mauls anything wearing armour. This baby is the Drake Sword of Dark Souls 2. Once near Drangleic Castle, consider switching to your fully upgraded endgame weapon of choice.

          • Anonymous

            15 Jul 2017 03:06  

            This weapon is actually highly effective against the Ruin sentinels boss, because the boss are vulnerable to blunt attacks. So weapons with blunt attacks do quick killing against this boss

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