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Crescent Axe is a weapon in Dark Souls 2.


Crescent Axe.png

Crescent Axe+10

Stats
icon-wp_physicalAttack.png 210 (*201)(*189) icon-wp_counterStrength.png 110
icon-magicbonus.png 80(*115)(*72) icon-wp_poiseDamage.png 30
icon-firebonus.png 0(*48) icon-wp_stability.png 30
icon-lightningbonus.png 0(*48) icon-durabilitiy.png 60
icon-darkbonus.png 0(*48) icon_weight.png 12.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
25
B (*C)
14
C(*D)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Greataxe
Attack Type Slash
Enchantable Yes
Special No
*When infused: 189 physical dmg/72 elemental dmg and B scaling with chosen element. Str scaling changes to C. Dex scaling changes to D.


A bronze greataxe with a crescent shaped blade.

Its long handle gives the weapon great reach. One senses that this axe was once imbued with a sacred power, but only traces of it remain.

Perhaps those who blessed this axe are no longer with us. 

Acquired From


Hints and Tips:

  • Upgraded with Twinkling Titanite to +5.
  • Although classified as a greataxe, the Crescent Axe has the moveset of a regular axe class weapon; this makes its swings very swift for a weapon of its length. In addition, the Crescent Axe's 2H running attack is the halberd's spinning attack, and it's second 2H attack seems to be unique
  • The Crescent Axe works like a scythe class weapon. if an enemy is struck by the handle, they will only receive 50% damage.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Where to find the Crescent Axe
Dual Wielding Crescent Axe & Power Stance
Required in Build:
((Link to build))
 



Crescent Axe Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 140 50 - - - 110
30
C C E - - - - - 55 20 30 30 30
Regular +5 210 80 - -   - B C E - - - - - 55 20 30 30 30
Magic 134 72 - - - ^ C D D - - - - - 54.1 26.6 29.1 29.1 29.1
Magic +5 201 115 - - - ^ C D D - - - - - 54.1 26.6 29.1 29.1 29.1
Fire 126 45 30 - - ^ C D D C - - - - 52.9 17.9 46.6 27.9 27.9
Fire +5 189 72 48 - - ^ C D D B - - - - 52.9 17.9 46.6 27.9 27.9
Lightning 126 45 - 30 - ^ C D D - C - - - 52.9 17.9 27.9 46.6 27.9
Lightning +5 189 72 - 48 - ^ C D D - B - - - 52.9 17.9 27.9 46.6 27.9
Dark 126 45 - - 30 ^ C D D - - C - - 52.9 17.9 27.9 27.9 46.6
Dark +5 189 72 - - 48 ^ C D D - - B - - 52.9 17.9 27.9 27.9 46.6
Poison 126 45 - - - ^ C D D - - - 96 - 52.9 17.9 27.9 27.9 27.9
Poison +5 189 72 - - - ^ C D D - - - 120 - 52.9 17.9 27.9 27.9 27.9
Bleed 126 45 - - - ^ C D D - - - - 96 52.9 17.9 27.9 27.9 27.9
Bleed +5 189 72 - - - ^ C D D - - - - 120 52.9 17.9 27.9 27.9 27.9
Raw 161 57 - - - ^ E E E - - - - - 55 20 30 30 30
Raw +5 241 92 - - - ^ E E E - - - - - 55 20 30 30 30
Enchanted 140 50 - - - ^ E E E - - - - - 55 20 30 30 30
Enchanted +5 210 80 - - - ^ E E E - - - - - 55 20 30 30 30
Mundane 70 25 - - - ^ D E E - - - - - 55 20 30 30 30
Mundane+5 105 40 - - - ^ D E E - - - - - 55 20 30 30 30

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




    • Anonymous

      10 Feb 2017 02:35  

      Does anyone know how good the B scale on lighting is with lightning+5? Im comparing it to the Mace lighting +10 and it seems to be a little stronger in base dmg and has a bigger reach...

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