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Crescent Sickle is a weapon in Dark Souls 2.


Crescent Sickle.png

Crescent Sickle+10

Stats
icon-wp_physicalAttack.png 180(*129)(*140) icon-wp_counterStrength.png 110
icon-magicbonus.png 120(*201)(*93) icon-wp_poiseDamage.png 15
icon-firebonus.png 0(*93) icon-wp_stability.png 20
icon-lightningbonus.png 0(*93) icon-durabilitiy.png 50
icon-darkbonus.png 0(*93) icon_weight.png 8.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
12
E
19
C(*D)
12
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
C(*B) *B *B *B
Weapon Type Reaper
Attack Type Slash
Enchantable Yes
Special No
*When infused: 140 physical dmg/93 elemental dmg and B scaling with chosen element. Dex scaling changes to D.


A sickle with a crescent-shaped blade.

This sickle, enchanted by magic, is not intended as a weapon,
but rather a ceremonial instrument. 



Acquired from:




Hints and Tips:

  • At 50 int a +10 Magic Crescent Sickle has 184+122 magic damge.
  • Very similar moveset to other reapers, slightly more forward movement.
  • Weapon may be enchanted with magic buffs, but not with Resins.*


Youtube relevant videos:
((Links only please, no embeds, no PvP videos))
Dual Wielding & Move Set Tutorial












Crescent Sickle Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 90 60 - - - 110/15 E C C - - - - - 40 30 20 20 45 20
Regular +10 180 120   - - 110/15 E C C - - - - - 40 30 20 20 45 20
Magic 64 100 - - - 110/15 E D C - - - - - 38.3 43.3 18.3 18.3 18.3 20
Magic +10 129 201 - - - 110/15 E D B - - - - - 38.3 43.3 18.3 18.3 18.3 20
Fire 70 46 50 - - 110/15 E D C C - - - - 37 27 43.3 17 42 20
Fire +10 140 93 100 - - 110/15 E D B B - - - - 37 27 43.3 17 42 20
Lightning 70 46 - 50 - 110/15 E D C - C - - - 37 27 17 43.3 42 20
Lightning +10 140 93 - 100 - 110/15 E D B - B -   - 37 27 17 43.3 42 20
Dark 70 46 - - 50 110/15 E D C - - C - - 37 27 17 17 68.3 20
Dark +10 140 93 - - 100 110/15 E D B - - B - - 37 27 17 17 68.3 20
Poison 81 54 - - - 110/15 E D C - - - 96 - 37 27 17 17 42 20
Poison +10 162 108 - - - 110/15 E D B - - - 120 - 37 27 17 17 42 20
Bleed 81 54 - - - 110/15 E D C - - - - 96 37 27 17 17 42 20
Bleed+10 162 108 - - - 110/15 E D B - - - - 120 37 27 17 17 42 20
Raw 103 69 - - - 110/15 E E D - - - - - 40 30 20 20 45 20
Raw +10 207 138 - - - 110/15 E E D - - - - - 40 30 20 20 45 20
Enchanted 90 60 - - - 110/15 E E D - - - - - 40 30 20 20 45 20
Enchanted+10 180 120 - - - 110/15 E E C - - - - - 40 30 20 20 45 20
Mundane 45 30 - - - 110/15 E E E - - - - - 40 30 20 20 45 20
Mundane +10 90 60 - - - 110/15 E E D - - - - - 40 30 20 20 45 20


Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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