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Equipment >> Shields

Crimson Parma is a Small Shield in Dark Souls 2.

Crimson Parma

Crimson Parma.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
6
-
-
-
Durability:
40
Attack Type:
Strike /Parry
Weight:
1.0
Auxiliary:
-
Counter
100
Enchantable?
Magic Shield
Special Attack:
No


" A standard wooden parma.

The fancy name and nifty paint are surely a merchant's effort to make this very ordinary shield more attractive. "



Acquired From




Hints and Tips:

  • Handy for classes that don't start with shields, seeing as it's free and easily obtainable.





Youtube relevant videos:
(( Links only please, no embeds, no PvP videos))


Required in Build:
((Link to build))



Crimson Parma Upgrades


Attack ValuesBonus

Parameter Bonus
Auxiliary Effects& Damage Reduction%

Damage Reduction (%)
Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png
icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular
50
-
-
-
-
D
-
-
-
-
-
0
30
0
25
25
25
75
40
20
45
45
35
Regular +10
100
-
-
-
-
C
-
-
-
-
-
0
45.7
0
42
42
42
81.2
55
40
58.7
58.7
43
Magic
31
38
-
-
-
D
-
C
-
-
-
0
27.7
0
22.7
22.7
22.7
72.7
58.3
17.7
42.7
42.7
35
Magic +10
63
77
-
-
-
D
-
B
-
-
-
0
45.7
0
42
42
42
79.5
68.7
38.2
57
57
43
Fire
31
-
38
-
-
D
-
-
C
-
-
0
27.7
0
22.7
22.7
22.7
72.7
37.7
38.3
42.7
42.7
35
Fire +10
63
-
77
-
-
D
-
-
B
-
-
0
45.7
0
42
42
42
79.5
53.2
53.7
57
57
43
Lightning
31
-
-
38
-
D
-
-
-
C
-
0
27.7
0
22.7
22.7
22.7
72.7
37.7
17.7
63.3
42.7
35
Lightning +10
63
-
-
77
-
D
-
-
-
B
-
0
45.7
0
42
42
42
79.5
53.2
38.3
72.4
57
43
Dark
31
-
-
-
38
D
-
-
-
-
C
0
27.7
0
22.7
22.7
22.7
72.7
37.7
17.7
42.7
63.3
35
Dark +10
63
-
-
-
77
D
-
-
-
-
B
0
45.7
0
42
42
42
79.5
53.2
38.3
57
72.4
43
Poison
31
-
-
-
-
D
-
-
-
-
-
7
48.3
0
22.7
22.7
22.7
72.7
37.7
17.7
42.7
42.7
35
Poison +10
63
-
-
-
-
D
-
-
-
-
-
15
61.2
0
42
42
42
79.5
53.2
38.3
57
57
43
Bleed
31
-
-
-
-
D
-
-
-
-
-
0
22.7
7
48.3
22.7
22.7
72.7
37.7
17.7
42.7
42.7
35
Bleed +10
63
-
-
-
-
D
-
-
-
-
-
0
42
15
61.2
42
42
79.5
53.2
38.3
57
57
43

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



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