Crown of the Sunken King DLC

crown of the sunken king dlc dark souls 2 wiki guide 300px min
Name Dark Souls II: Crown of the Sunken King DLC
Release Date July 22, 2014
Genre Adventure, RPG
Platform/s PlayStation 3
Xbox 360
Windows
PlayStation 4
Xbox
Mode/s Single-Player. Co-op
Price $9.99
Developer FromSoftware, Inc
Publisher BANDAI NAMCO Entertainment
FromSoftware, Inc

Crown of the Sunken King is a DLC for Dark Souls 2 (DKS2), released on July 22nd 2014. The DLC was later bundled as part of the Scholar of the First Sin Edition of the game. This DLC is the first pack of the Lost Crowns trilogy. The trilogy contains the following Downloadable Content released in the following order: Crown of the Sunken KingCrown of the Old Iron King, Crown of the Ivory King. These DLC releases added new content to the Dark Souls 2 experience, including some new Enemies, Bosses, Locations and Weapons. Minor modifications have also been made to some details and descriptions during the Scholar of the First Sin Remaster. All episodes were sold for either $9.99 a piece, or added as part of the Dark Souls II Season Pass for $24.99. Official Trailer Video

 

 

"The Crown of the Sunken King sends players on a quest to reclaim the Crown that King Vendrick once owned. With a entirely new areas to explore within the Dark Souls 2 universe, players will find pyramids, underground caverns, and unknown foes. It is said that the Ancient Crown is buried deep below the surface, but surely it cannot sit unguarded. Explore in search of a crown that holds the strength of lords from times long past.

 

All Lost Crowns Trilogy DLC

This DLC was released s a trilogy that was released one after the other with about a month apart. Players were able to purchase these DLC packs individually or as a bundle. Those who purchased the Season Pass had access to all three DLC packs as they were released. Purchasing the remastered release, Scholar of the First Sin also gave players access to all three DLC packs.

 

Crown of the Sunken King Features and Content

 

 Accessing the Crown of the Sunken King DLC

After buying the DLC an item is added to the inventory: the Dragon Talon. The player must go to the primal bonfire chamber in the Black Gulch and examine an obelisk to be teleported to a chamber with a locked door that opens with the Dragon Talon. Players that don't have the DLC can be summoned into it by placing their signs in this chamber. The signs will show up inside the DLC.

In Scholar of the First Sin, the Dragon Talon is no longer placed into your inventory. You now need to go to Black Gulch and kill the giants before the final bonfire and the boss fight with The Rotten to receive the Forgotten Key, which opens doors in Black Gulch and the Gutter, as well as a door in the pit in Majula. Inside the door in the pit will be a room with three chests and a corpse; the Dragon Talon can be looted off the corpse.

 

Crown of the Sunken King DLC System Requirements

 

Minimum Specs

Recommended Specs

OS: Windows Vista SP2, Windows 7 SP1, Windows 8 Windows 7 SP1, Windows 8
Processor: AMD® Phenom II™ X2 555 3.2Ghz or Intel® Pentium Core ™ 2 Duo E8500 3.17Ghz  Intel® CoreTM i3 2100 3.10GHz or AMD® A8 3870K 3.0GHz
Memory: 2 GB RAM 2 GB RAM
Graphics: NVIDIA® GeForce® 9600GT, ATI Radeon™ HD 5870 NVIDIA® GeForce® GTX 750 or ATI
DirectX: Version 9.0 Version 9.0
Storage 12 GB available space 15 GB available space
Sound Card: DirectX 9 sound device DirectX 9compatible sound card
Additional Notes Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended

 

Crown of the Sunken King Content

 




Tired of anon posting? Register!
    • Anonymous

      I would recommend not posting anything negative about dlc in this comment section.

      People would not be able to stand different views and show their 2010 internet side here.

      • Anonymous

        STR builds will cry until their eyeballs fall off when they see a single basic enemy that doesnt stagger instead of learning how to parry

        • Anonymous

          This DLC is trash. How in the TF are these skeleton MFers tanking a UGS hit? GTFO. I take a counter hit no matter what. Can't stand hit. This is always when I end up dropping the game. I should just beat it without any of the DLC because the DLCs suck.

          • Anonymous

            I have a unique problem, on PC. The obelisk behind the primal bonfire just isn’t there. It hasn’t spawned in. I have the key and the talon, there’s just nowhere to go

            • Anonymous

              This whole dlc could be improved if the enemies actually staggered. It's ridiculous that 50 strength and a +10 drakekeepers greataxe charged heavy attack doesn't even stagger the basic enemies. This takes away the entire point of using slow heavy weapons. Looks like im going dex!

              • Anonymous

                Least favorite of the three DLCs, and I love the other two. No bad runbacks, but the bosses are all a pain and a little random in terms of whether you kill them. Plus the middle section with the ghost knights just feels unfair.

                • Anonymous

                  Is it just me, or does this DLC have a raging hard-on for poise-monster enemies? Like even the standard Sanctum Soldier mobs have enough poise to power through everything short of a 2-handed ultra-greatsword/great hammer with the stone ring, and the Sanctum Knights are seemingly impossible to stagger even with the stone ring, and the Drakeblood Knights are staggerable if they aren't attacking but they have utterly ridiculous super armor while they're attacking to the point that they can facetank 2-handed heavy attacks from the biggest and heaviest of Great Hammers and not even ****ing flinch, It's nothing gamebreaking or rage-inducing (most of the time anyway) but it's still very annoying and stupid, there's better way to make mobs harder than just making even the common trash mobs unstaggerable poise-monsters who'd make Havel jealous of their immunity to staggering.

                  • Anonymous

                    Aztec Dark Souls...

                    This dlc is awesome (mostly). There are some problems with it, but the art design goes a long way in making it fun anyway.

                    • Anonymous

                      Dark Souls 3 and Bloodborne are incredible games, masterpieces with amazing DLCs... but this one, man this is not good and it's not fun to play, difficulty isn't a problem when there is a purpose but this DLC is basically: lots of enemies attacking you at the same time, enemies spawning behind you in high/dangerous areas and some ridiculous immortal ghost enemies (you can disable the immortality but the idea is awful). The dragon was cool. This is the worst from software content I've ever played.

                      • Anonymous

                        This was easily the worst of the 3 dlc. I'm just not a fan of constantly being bombarded by status ailments and rng.i can sort of see the joy in puzzle solving but the other 2 are leagues better.

                        • Anonymous

                          re: previous comment - nope, the key to the door is 100% certainly dropped by the giants in black gulch. they key you're referring to allows you to by a door in forest of fallen giants

                          • Anonymous

                            I think the info about accesing is wrong. It says the giants in the Black Gulch have the key in SOTFS, but I'm pretty sure it is the one in Iron Keep, under the first bull/flamethrower you find.

                            • Anonymous

                              Fun DLC, really gave me that Dark Souls rush. Bonfire placement kinda sucked in my opinion but it did make it more of a challenge so I can't complain, the bosses were pretty easy though so that was a bit of a letdown, other than that it was a really cool DLC

                              • Anonymous

                                This is one of my favourite bits of content in all of the series. Shulva is intense, difficult and amazingly designed. My only issue is that I don't really like the bosses that much.

                                • Anonymous

                                  The design of this place (among other things) gives me anxiety. Especially the descent to the Dragon's Rest.

                                  • Anonymous

                                    God, this place is no joke. Missed that feeling from ds1. Tough enemies, traps and as much bonfires as necessary.

                                    • Anonymous

                                      New Enemies list is missing the Pagan Tree, which a lot of players might miss despite how helpful it can be.

                                      • Anonymous

                                        I must be the other person on earth that thinks these DLCs are borderline garbage. From the scarcity of bonfires leading to constant backtracking to the abundance of overpowered enemies, it's not fun.

                                        • Anonymous

                                          They picked the worst place to move it to in SotFS, but then again, it's Dark Souls, so it's not like they'll make it easy.

                                          • Anonymous

                                            What do you think is the optimal level for this DLC on NG? I am playing through it now, around soul level 120, soul memory 1,300,000. I really love the level design and the atmosphere but I struggle with bosses and it is difficult for me to find any summons/get summoned.

                                            • Anonymous

                                              My Crown of Sunken King on the SoFS edition for Xbox 360 is bugged and I can't access the DLC. When I examine the shrine after The Rotten battle I get thrown into a never ending loading screen. Has anyone else had this issue?

                                            Load more
                                            ⇈ ⇈