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Equipment >> Shields


Cursed Bone Shield is a Small Shield in Dark Souls 2.


Cursed Bone Shield

Cursed Bone Shield.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
12
12
-
-
Durability:
70
Attack Type:
Strike /Spell Parry
Weight:
3.0
Auxiliary:
-
Counter

Enchantable?
Yes/No
Special Attack:
No


  • "Small shield used by Aldian warlocks. Reinforced by a covert ritual that granted the shield the power of flame. Can deflect spells by parrying.

  • The peculiar figure known as Lord Aldia kept Giants in his manor, and attempted to recreate a dragon, but after some time. was not heard from again."


Acquired From

  • Drops from Aldia Warlock found beyond the Hollow Door in Shrine of Amana. Above the Rise of the Dead bonfire, Near the Flame of Nito.
  • Drops from Merciless Roenna in Huntsman's Copse.
  • Scholar of The First Sin has moved the Aldia Warlock to Aldia's Keep. You can farm for this shield there. (Covenant of champions is recommended as this is usually very rare and you wont want the warlock to despawn)

Hints and Tips:


  • Can Deflect spells, the spell parry window is much larger than the normal parry window so is much easier to deflect spells with this shield than melee attacks. (spell parry is confirmed via spell parry animations.)
  • This shields defensive stats are all around very decent, but it does allow minor chip damage. As long as you're not turtling it is the perfect shield for light weight builds that need good defence and a good parry animation for pvp. The only con is that its hard to get due to rare drop of an npc bp. Have 6 character 2 of which are in NG+4 and 1/6 have it and he is in play 1

Youtube relevant videos:
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Required in Build:
((Link to build))



Attack ValuesBonus

Parameter Bonus
Auxiliary Effects& Damage Reduction%

Damage Reduction (%)
Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png
icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular
23
0
27
0
0
E
D
-
C
-
-
0
30
0
30
60
60
85
70
85
70
70
30
Regular +5
35
-
40
-
-
E
D
-
C
-
-
0
38.7
0
38.7
65
65
86.8
73.7
86.8
73.7
73.7
38
Magic
19
8
22
-
-
E
D
C
C
-
-
0
28.7
0
28.7
58.7
58.7
83.7
80
83.7
68.7
68.7
30
Magic +5
29
11
34
-
-
E
D
C
C
-
-
0
37.6
0
37.6
63.9
63.9
85.7
82.5
85.7
72.6
72.6
38
Fire
15
-
35
-
-
E
D
-
C
-
-
0
28.7
0
28.7
58.7
58.7
83.7
68.7
95
68.7
68.7
30
Fire +5
24
-
52
-
-
E
D
-
C
-
-
0
37.6
0
37.6
63.9
63.9
85.7
72.6
95.6
72.6
72.6
38
Lightning
19
-
22
8
-
E
D
-
C
C
-
0
28.7
0
28.7
58.7
58.7
83.7
68.7
83.7
80
68.7
30
Lightning +5
29
-
34
11
-
E
D
-
C
C
-
0
37.6
0
37.6
63.9
63.9
85.7
72.6
85.7
82.5
72.6
38
Dark
19
-
22
-
8
E
D
-
C
-
C
0
28.7
0
28.7
58.7
58.7
83.7
68.7
83.7
68.7
80
30
Dark +5
29
-
34
-
11
E
D
-
C
-
C
0
37.6
0
37.6
63.9
63.9
85.7
72.6
85.7
72.6
82.5
38
Poison
23
-
27
-
-
E
D
-
B
-
-
1
40
0
28.7
58.7
58.7
83.7
68.7
83.7
68.7
68.7
30
Poison +5
35
-
40
-
-
E
D
-
B
-
-
2
47.5
0
37.6
63.9
63.9
85.7
72.6
85.7
72.6
72.6
38
Bleed
23
-
27
-
-
E
D
-
B
-
-
0
28.7
1
40
58.7
58.7
83.7
68.7
83.7
68.7
68.7
30
Bleed +5
35
-
40
-
-
E
D
-
B
-
-
0
37.6
2
47.5
63.9
63.9
85.7
72.6
85.7
72.6
72.6
38

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



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