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Curved Nil Greatsword is a weapon in Dark Souls 2.


Curved_Nil_Greatsword.png

Curved Nil Greatsword+5

Stats
icon-wp_physicalAttack.png 290 (*182) icon-wp_counterStrength.png 110
icon-magicbonus.png 0 (*233) icon-wp_poiseDamage.png 45
icon-firebonus.png 0(*233) icon-wp_stability.png 40
icon-lightningbonus.png 0(*233) icon-durabilitiy.png 50
icon-darkbonus.png 0(*233) icon_weight.png 17
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
28
S (*B)
26
B (*C)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*S *S *S *S
Weapon Type Curved Greatsword
Attack Type Slash
Enchantable Yes
Special No
*When infused: 182 physical dmg/233 elemental dmg and S scaling with chosen element.Str scaling changes to B. Dex scaling changes to C.



A great curved sword with an Ominous blade. One of the forbidden weapons sealed away by the Ivory King.

Formed by Rock, Tree, and the remnants of a most peculiar soul.
It is said the farther the wielder travels, the deadlier the blade becomes. 

Acquired From

  • DLC Crown of the Ivory King
  • Obtained from a chest guarded by three golems in the uppermost floor when continuing the area after the 3rd bonfire. (SPOILERS AHEAD: You need to kill Aava and proceed with the scene in the area after so the ice melts from Eleum Loyce)



Hints and Tips:

  • Upgraded with Twinkling Titanite to +5
  • Has a completely different swing set than other curved greatswords when 2-handed
  • 2-hand parry is replaced with a slower version of the running attack.
  • Has a unique strong attack when powerstanced with another curved greatsword, ultra-greatsword or greatsword.
  • Receives a damage bonus based on the wielder's NG cycle, signified with a glowing red aura which increases in radiance with subsequent NG cycles.
  • The maximum damage bonus is acquired at NG+9, while it receives no bonus on NG.
  • The damage bonus doesn't scale with bonfire ascetics.
  • It cannot be buffed by any resins or spells, but it can be infused by McDuff.
  • At NG + 10, with strength and dex 99, the AR is 290 + 370 (without Ring of Blades + 2).
  • The NG scaling can change (as a summon) depending on the host's NG cycle.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos))
Curved Nil Greatsword power stance & dual wielding
Location Video

Required in Build:
((Link to build))

Curved Nil Greatsword Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 207 - - - - 110
45
A C - - - - - - 60 10 40 40 30
Regular +5 290 - - - - ^ S B - - - - - - 60 10 40 40 30
Magic 130 159 - - - ^ B D S - - - - - 57.7 28.3 40 40 30
Magic +5 182 233 - - - ^ B C S - - - - - 57.7 28.3 37.7 37.7 27.7
Fire 130 - 159 - - ^ B D - S - - - - 57.7 7.7 58.3 37.7 27.7
Fire +5 182 - 233 - - ^ B C - S - - - - 57.7 7.7 58.3 37.7 27.7
Lightning 130 - - 159 - ^ B D - - S - - - 57.7 7.7 37.7 58.3 27.7
Lightning +5 182 - - 233 - ^ B C - - S - - - 57.7 7.7 37.7 58.3 27.7
Dark 130 - - - 159 ^ B D - - - S - - 57.7 7.7 37.7 58.3 48.3
Dark +5 182 - - - 233 ^ B C - - - S - - 57.7 7.7 37.7 37.7 48.3
Poison 130 - - - - ^ B D - - - - 123 - 57.7 7.7 37.7 37.7 27.7
Poison +5 182 - - - - ^ B C - - - - - - 57.7 7.7 37.7 37.7 27.7
Bleed 130 - - - - ^ B D - - - - - 123 57.7 7.7 37.7 37.7 27.7
Bleed +5 182 - - - - ^ B C - - - - - - 57.7 7.7 37.7 37.7 27.7
Raw 238 - - - - ^ D E - - - - - - 60 10 40 40 30
Raw +5 333 - - - - ^ D E - - - - - - 60 10 40 40 30
Enchanted 207 - - - - ^ D E A - - - - - 60 10 40 40 30
Enchanted+5 290 - - - - ^ C E A - - - - - 60 10 40 40 30
Mundane 103 - - - - ^ C D - - - - - - 60 10 40 40 30
Mundane +5 145 - - - - ^ C D - - - - - - 60 10 40 40 30

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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