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Equipment >> Weapons

Curved Twinblade is a weapon in Dark Souls 2.

Curved Twinblade.png

Curved Twinblade+5

Stats
icon-wp_physicalAttack.png
170(*127)
icon-wp_counterStrength.png
110
icon-magicbonus.png
0 (*85)
icon-wp_poiseDamage.png
25
icon-firebonus.png
0(*85)
icon-wp_stability.png
30
icon-lightningbonus.png
0(*85)
icon-durabilitiy.png
125
icon-darkbonus.png
0(*85)
icon_weight.png
10.0
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
16
E
20
B(*C)


icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
*C
*C
*C
*C
Weapon Type
Twinblade
Attack Type
Slash/Thrust
Enchantable
Yes
Special
No
*When infused: 127 physical dmg/85 elemental dmg and C scaling with chosen element. Dex scaling changes to C.



"A twinblade imported from a foreign land. The razor-sharp blades cause bleeding, but as a result, are easily worn and dulled. When wielded by a master, this dual-tipped blade is an unparalleled weapon that hardly allows a foe any opportunity to retaliate..."
More description"



Acquired From

  • Covenant of Blood Rank 1 : 50 rank points.
  • Obtained from Chancellor Wellager in Drangleic Castle in NG++ for 10,000 Souls. (Not purchasable using bonfire ascetics; Chancellor Wellager NG++ items can only be obtained by progressing the game to NG++).



Hints and Tips:

  • Basically a Dex dedicated version of Stone Twinblade if you don't infuse it, this one however has slightly higher durability and the default Bleed auxiliary.
  • Unique to twinblade type weapons, Curved Twinblade inflicts Bleed build up, however, not as high as other Bleed weapons for singular hit due to balance issue because it's a twinblade.
  • If you have no regard to Dex scaling, you may infuse it with Bleed to boost up the Bleed buildup, paired with Shadow Gauntlet, Crest of Blood and even Bleeding Serum, this will make it good on inflicting Bleed.
  • Alternately, Infusing with Poison will inflict Poison build up with a fire rate on par with Twinblade and Channeler's Trident with an additional small amount of Bleed build up.
  • As other twinblades, this weapon will benefit a lot from the use of Stone ring. (tested on Syan knights and Loyce knights).

Youtube relevant videos:
((Links only please, no embeds, no PvP videos))
Curved Twinblade Move Set & Power Stance
Required in Build:
Dexterity (Mainly)






Curved Twinblade Upgrades


Attack ValuesBonus
Parameter Bonus
Auxiliary Effects
Damage Reduction (%)
Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular
113
-
-
-
-
110/25
E
B
-
-
-
-
-
27
60
10
40
40
30
30
Regular +5
170
-
-
-
-
110/25
E
B
-
-
-
-
-
40
60
10
40
40
30
30
Magic
84
56
-
-
-
110/25
E
C
C
-
-
-
-
20
57.9
26.6
37.9
37.9
27.9
30
Magic +5
127
85
-
-
-
110/25
E
C
C
-
-
-
-
30
57.9
26.6
37.9
37.9
27.9
30
Fire
84
-
56
-
-
110/25
E
C
-
C
-
-
-
20
57.9
7.6
56.6
37.9
27.9
30
Fire +5
127
-
85
-
-
110/25
E
C
-
C
-
-
-
30
57.9
7.6
56.6
37.9
27.9
30
Lightning
84
-
-
56
-
110/25
E
C
-
-
C
-
-
20
57.9
7.9
37.9
56.6
27.9
30
Lightning +5
127
-
-
85
-
110/25
E
C
-
-
C
-
-
30
57.9
7.9
37.9
56.6
27.9
30
Dark
85
-
-
-
56
110/25
E
C
-
-
-
C
-
20
57.9
7.9
37.9
37.9
46.6
30
Dark +5
127
-
-
-
85
110/25
E
C
-
-
-
C
-
30
57.9
7.9
37.9
37.9
46.6
30
Poison
101
-
-
-
-
110/25
E
C
-
-
-
-
96
24
57.9
7.9
37.9
37.9
27.9
30
Poison +5
153
-
-
-
-
110/25
E
C
-
-
-
-
120
36
57.9
7.9
37.9
37.9
27.9
30
Bleed
108
-
-
-
-
110/25
E
C
-
-
-
-
-
38
59.1
9.1
39.1
39.1
29.1
30
Bleed +5
163
-
-
-
-
110/25
E
C
-
-
-
-
-
57
59.1
9.1
39.1
39.1
29.1
30
Raw
129
-
-
-
-
110/25
E
E
-
-
-
-
-
31
60
10
40
40
30
20
Raw +5
195
-
-
-
-
110/25
E
E
-
-
-
-
-
46
60
10
40
40
30
20
Enchanted
113
-
-
-
-
110/25
E
E
D
-
-
-
-
27
60
10
40
40
30
30
Enchanted+5
170
-
-
-
-
110/25
E
D
D
-
-
-
-
40
60
10
40
40
30
30
Mundane
56
-
-
-
-
110/25
E
D
-
-
-
-
-
13
60
10
40
40
30
30
Mundane +5
85
-
-
-
-
110/25
E
D
-
-
-
-
-
20
60
10
40
40
30
30

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



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