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Updated Mar 14, 2016 12:52 pm

Dark Souls II, Scholar of the First Sin dks2sotfs300.jpg is an upgrade and bundle of Dark Souls II that brings the game to Playstation 4 and Xbox One, as well as DX11 features on PC. It also bundles all previous DLCs and provides additional features and content. Players can purchase the bundled content for PS3 and Xbox360 as well.

Scholar of the First Sin Edition

  • Recent update for SOTFS - see Calibration 1.15 for patch details. Help update wiki values!
  • The patch to update content for current owners on PS3, Xbox360 and PC went live on February 5th 2015
  • You can read the extensive February 5th patch notes for PS3, Xbox and DX9 here: Patch 1.10
  • Important: The bundled DLC version does not add DLC keys automatically to your inventory. You must find these keys through game progress. Please see: Dragon Talon, Frozen Flower and Heavy Iron Key for details.

New Boss


New NPC


New Placement

  • Undead Crypt: the first bonfire (Undead Crypt Entrance) is now in front of the stairs, not under them.
  • Brightstone Cove Tseldora: the first bonfire (Royal Army Campsite) is now outside the tent at the entrance.

New Event

  • Alternative, dark ending (after defeat Aldia).

New Items


New Items Effect


Lore Changes

These items have had their descriptions altered or expanded by the Scholar of the First Sin Patch.

Screenshot

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Official Announcement for Scholar of the First Sin [1]


We’re very excited to announce Dark Souls II: Scholar of the First Sin!
Click the image to enlarge a comparison
SotFS_Details_600.jpg


WATCH THE ANNOUNCEMENT TRAILER HERE
http://youtu.be/v0GxBZcVmHc

Dark Souls II: Scholar of the First Sin will be launching in the Americas on April 7, 2015 on Xbox 360, Xbox One, PS3, PS4, and PC/Steam (DirectX 9/DirectX11)!

Dark Souls II: Scholar of the First Sin will include the three previously released DLC packs - Crown of the Sunken King, Crown of the Old Iron King, and Crown of the Ivory King - along with additional features.

All versions of the game will include the following features ( Existing Dark Souls II owners will receive a patch to implement these elements):

  • Additional NPCs added for an enhanced story experience.
  • Parameter adjustments for improved game balance.
  • Augmented item descriptions.
  • Improved online matchmaking functionality.

Xbox One, PS4, and DirectX 11 versions of the game will include the following features (in addition to those listed above):

  • Additional upgrades to graphics, sound, performance.
  • Increase in maximum online players in single session (6 total).

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Very Exciting! Join the forums for additional details and discussions on Dark Souls II: Scholar of the First Sin at FextraLife

Details translated from a famitsu interview by Tanimaru:

- New NPC-related events

- A new NPC that will act as a narrator or guide. The NPC will be providing more story elements, and has an unusual form:

http://i.imgur.com/HZHLJB8.jpg

This NPC has a lot of knowledge of Drangleic, and will lead players "somewhere they’ve never been before". This NPC ties in to the subtitle of this release (Scholar of the First Flame). Tanimura mentions that we'll have to play for ourselves to find out more about this.

- There will be some revisions to the item descriptions. Supposedly, Tanimura mentioned: "Rather than make everything easy to understand or reveal the whole truth, our approach is more like dropping a few more hints that will spur the imagination of players". This means the item descriptions will still keep the same level of ambiguity as before.

Things related to multiplayer (not sure if these are for all versions, this remains to be seen):

- They're planning to make it so that players in NG will be able to connect to players in NG+ and beyond. Also they plan to "relax" the matchmaking requirements and "break down the barriers" by allowing players to self-adjust their total accumulated souls.

- The game will same level of detail that is available in the current Windows version (No word on the Windows DirectX 11 version yet).

- Tanimura gives an example of an area that will have its number of enemies increased. There will be more spiders in Brightstone Cove Tseldora:

http://i.imgur.com/OyPn8pA.jpg
  1. http://bandainamcous.tumblr.com/post/103526088996/were-very-excited-to-announce-dark-souls-ii
    http://fextralife.com/dark-souls-ii-coming-to-ps4-xbox-one-all-dlc-and-new-features/



    • 03 May 2017 17:38  

      ive got both sotfs and normal dark souls 2 but no new enemy placements no dragon in heide tower i do get the keys but nothing else which is realy annoying i need some help

      • 29 Apr 2017 04:03  

        I need help, in my version of sotfs in my ps3 the forlorn wont show up and the 3 dlc keys are automatically in my inventory plus the first bonfire (Royal Army Campsite) is still inside the tent

        • This or normal?29 Aug 2016 10:56  

          I have not played dark souls 2 yet but I want to get it. I was going to buy this sotfs edition but I've heard the new loot and enemy placements are for the worse, is that true? I'm kinda leaning towards buying the original because I don't think the graphical changes would effect me that much on pc. Correct me if I'm wrong. Thanks!

          • Watchdragon Parma29 Aug 2016 10:56  

            I added the Watchdragon Parma on "New Item Effects" and edited the page to add the effect (as anonymous). Watchdragon Parma, after patch 1.10, increases item discovery when equipped, but I don't know how many. I don't know if it stacks with other "increase item discovery" items.

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