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Darkdrift is a weapon in Dark Souls 2.


Darkdrift.png

Darkdrift+10

Stats
icon-wp_physicalAttack.png 260 (*182) icon-wp_counterStrength.png 130
icon-magicbonus.png 0 (*182) icon-wp_poiseDamage.png 15
icon-firebonus.png 0(*182) icon-wp_stability.png 30
icon-lightningbonus.png 0(*182) icon-durabilitiy.png 20
icon-darkbonus.png 0(*182) icon_weight.png 3
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
12 28
A (*B)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Katana
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 182 physical dmg/182 elemental dmg and B scaling with chosen element. Dex scaling changes to B.


Katana of Grave Warden Agdayne.

Has a crystal-clear blade and a strong attack that slices through enemy shields.
 
This katana was originally wielded by the one who gave us first death, and still exists imperfectly between planes.

Effect: shield piercing (strong attack) 


Acquired From




Hints and Tips:

  • Upgraded with regular Titanite to +10.
  • Darkdrift's strong attack has a shield piercing effect.
  • Does slightly less poise damage compared to other katanas (15 instead of 20) but is also the lightest katana by far, weighing a mere 3 units.
  • Has less counter damage than most other katanas which is crucial for generating high damage blows.
  • Don't approach Agdayne with your torch lit or he and the other undead warriors will become hostile.
  • The katana's blade is barely visible, usually only glimmering when performing an action, or when then camera is angled correctly.
  • Unlike most unique weapons, the Darkdrift upgrades by normal titanite.
  • If you receive the Darkdrift from Agdayne, and then procede to kill him, you can buy a second from Merchant Hag Melentia.
  • Despite having A scaling on Dex, it only adds up 50 damage at 65 Dex, because this weapon does not scale with other stats.
  • If infused with Mundane, it eliminates the need of raising Dex, and it'll surpass normal path with all stats as 40, by having 130 + 210 damage.
  • Mundane infusion also allows it to be used even after the weapon is broken, despite the base damage is lost.
  • Powerstance Strong Attack with two Darkdrifts is quite handy for shield piercing and stunlock, however the blade is considered short.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))

Required in Build:
((Link to build))


Darkdrift Upgrades

  Attack Values Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 130 - - - - 130
15
- C - - - - - - 45 10 30 30 20
Regular +10 260 - 0 0 0 ^ - A - - - - - - 45 10 30 30 20
Magic 91 91 - - - ^ - D C - - - - - 42.9 26.6 27.9 27.9 17.9
Magic +10 182 182 - - - ^ - B B - - - - - 42.9 26.6 27.9 27.9 17.9
Fire 91 - 91 - - ^ - D - C - - - - 42.9 7.9 46.6 27.9 17.9
Fire+10 182 - 182 - - ^ - B - B - - - - 42.9 7.9 46.6 27.9 17.9
Lightning 91 - - 91 - ^ - B - - B - - - 42.9 7.9 27.9 46.6 17.9
Lightning +10 182 - - 182 - ^ - B - - B - - - 42.9 7.9 27.9 46.6 17.9
Dark 91 - - - 91 ^ - D - - - C - - 42.9 7.9 27.9 27.9 36.6
Dark+10 182 - - - 182 ^ - B - - - B - - 42.9 7.9 27.9 27.9 36.6
Bleed 91 - - - - ^ - D - - - - - 112 42.9 7.9 27.9 27.9 17.9
Bleed +10 182 - - - - ^ - B - - - - - 140 42.9 7.9 27.9 27.9 17.9
Poison 91 - - - - ^ - D - - - - 112 - 42.9 7.9 27.9 27.9 17.9
Poison +10 182 - - - - ^ - B - - - - 140 - 42.9 7.9 27.9 27.9 17.9
Raw 149 - - - - ^ - E - - - - - - 45 10 30 30 20
Raw +10 299 - - - - ^ - E - - - - - - 45 10 30 30 20
Enchanted 130 - - - - ^ - E D - - - - - 45 10 30 30 20
Enchanted+10 260 - - - - ^ - D C - - - - - 45 10 30 30 20
Mundane 65 - - - - ^ - E - - - - - - 45 10 30 30 20
Mundane+10 130 - - - - ^ - C - - - - - - 45 10 30 30 20

 

 Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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