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Enemies >> Bosses
Demon of Song is a boss in Dark Souls 2. demon_of_song.png A giant, grotesque frog demon with a corpse skull and arms protruding from the sides of its mouth, and a long tail.
Upon entering the boss area you can find the Demon of Song sitting and waiting, as if to lure prey in. The face will use its corpse arms to pull the upper and lower jaw of its body together to hide and protect itself, whilst making itself look like as if it is imitating an actual frog.

  • When the demon developed a taste for human flesh, it was contained within the Shrine of Amana, but the line of priestesses who looked after the shrine and appeased the creature have died off.

HP: 6,500 (Standard Game)
Souls Awarded: 26,000 (Standard Game) 52,000 (NG+)
Drops: Demon of Song Soul, Key to the Embedded


Attacks


Description

Counter Measures

Charge
Squats and then thrusts with its back legs to charge forward, sliding through the water towards the player with a surprisingly large hit area.

Body Slam
Boss will raise up high on its hind legs and attempt to land on the player, crushing them.

Grab
Uses both of its corpse arms to attempt to grab the player if they are close by.

Slap
He will smack its hands or legs on the ground towards the closest player. A slow attack with usually two slaps (if you side roll he will swipe twice, first from left then from right), preceded by the Demon of Song raising its hands. Note that he may use a slap attack also while he is closed; in this case the range is shorter since he will use the 'frog's arms, also he will hit blindly in front of and near him

Water Spit
Boss will lift its head slightly up as if taking a breath in, and then spit out a large amount of water that travels forward quite a distance 1-3 times.

Escape
The boss jumps up high backwards to release from any heavy player attacks. Sometimes it's also preparing for Body Slam.

NPC Summons

Felicia the Brave can be summoned for this encounter. Her summon sign is located a fair distance away from the fog gate, just after the Crumbled Ruins bonfire, in a small circular room.

Strategies

The Demon of Song is quite slow in its attacks and easily telegraphs, with many opportunities to attack.

Melee Strategy

The best way to kill this boss, if you're melee, is to not use the lock on feature and to just position yourself in front of the him (preferably where his arms reach maximum length). When he goes in for a melee attack, he will always follow it up with one more strike or grab. Quickly, after the boss finishes its second melee attack, close in to his face and hit as many slashes or smashes as you can, (You can also hit his arms) after hitting a few shots, always go back to your initial position and repeat the same process. It is also recommended to equip a Chloranthy Ring as it makes stamina recovery faster, when blocking consecutive hits.
Sometimes he will use water spit if you are a bit too far, so to avoid this just roll out of his aim as he does this 3 consecutive times depending on what side you are rolling to. When the boss actually decides to jump out backwards, quickly sprint over to where his head is and repeat the same position strategy. If you get too close to him while his lining up another attack, this attack will most likely be a grab/hug, to avoid getting caught in this move, simply just roll backwards until he executes the attack.
  • It is advisable to wear any piece of armour with high physical defence, as most of the attacks are melee related.

Alternatively, you can stand just stick to his face , when the 'opening' animation start step back (or roll back) out of his attack range and, once his attack is over, charge. Once he close himself stay in position and repeat (you can either use or avoid lock since the 'opening' animation last enaught for you to get out of range). This way he will stay where he is and you will have him keep using a 2 slam attack and rarely the grab but you can just use the same tactic: step back and attack once he's closing. If he jump backwards follow him. Only notes is that he might still use the body slam, this time while stepping back also mouve on the left or on the right and you should easily avoid him and finding yourself close to his face. I tested this tactic by far more than once and and i've never seen his split. If well executed can let you win untuched (with not even blocking anything tho it's better being redy to rise the shield while stepping back, just for precaution). If you get hit don't rush and wait for him to execute his next attack: once out of range, heal; since after the attack he will always close himself you'll have plenty of time.

Alternate Melee Strategy

If going solo, ensure you have a shield with 100 physical defence. Keep yourself just outside the fighting arc of the boss and constantly circle it using lock on. When it 'stands' to do it's body slam, continue to circle, moving backwards as you do and raise your shield. The boss will most likely miss (if you are hit, your shield/stamina will take the full force so long as you've moved enough). After this move, it's susceptible to 4-5 hits before it regains its footing. Repeat this and with a decent weapon (I used a magic mace+10) the fight should be over in 5-6 cycles. It's not the fastest method, but for a pure melee build, it's one of the safest.
This will avoid the grab attack (Which can do ~750dmg in NG) completely as you'll never be close enough while it's attacking. If the boss uses the Water spit, continue to circle and raise your shield. The third spray will hit your shield but again, won't cause you anything more than stamina loss. Because of the distance you're maintaining, the boss won't try to use it's escape unless you overdo your attacks. During the body slam, be careful of rolling as if you screw it up, you're dead.

Ranged Strategy (Cleric, Mage, Archer)

At the start of the encounter, just after entering the fog, the boss is shown just standing at the other end of the cave with its jaws open. This will make it easy to hit 1 - 2 arrows or spells right at the start, giving you a health advantage. When engaging in the actual fight with the boss, use the melee aggro method (melee positioning strategy) to bait his attacks. All you have to do is make sure you position yourself just in front of the boss a bit further away from his arm's reach. As soon as the boss decides to attack you, roll away at a distance and fire away spells and arrows directly to his head or arms. The miracle Sunlight Blade (or any type of lightning based damage) is incredibly helpful.

Video Strategy:

Demon of Song: Ranged, Sword & Board and Power Stance
Sorcery
Faith/Sorcery/Hexes (Co-op)
(Fantasma702) Sorcerer Guide - Make sure you attack only when it's head is exposed. When shielded this enemy takes no damage.
JudasBlitzkrieg - Melee strategy

Hints

  • The boss cannot be harmed when he retracts his jaws.
  • Lunge attacks may easily hit his body and therefore bounce on him even while he is open
  • Two soul geysers will make the fight easier.
  • It's very weak against lightning.
  • It's also very weak to dark, tested with +10 Magic Sorcerer's Staff at NG+.
  • You can only damage the boss by hitting its face or arms.
  • Watch when the boss tries to "stand" up because it may either be a full fatal body slam or just a block-breaking nudge.
  • For a melee approach, use a shield that grants 100% physical block as it makes recovering easier.
  • Spells such as Fire Storm and Scraps of Life have a very low chance to hit
  • You can Poison it before the fight starts if you start firing arrows the second you get through the fog gate. I was able to get five shots off before he got his mask down. His health continued to drain after the mask was down, but numbers were not showing up on the screen. This also works with toxic cloud type spells



    • 07 Nov 2017 01:51  

      As so I saw what his was i ran around the gods cycle while firing spell arrows and pyromancy's. And the Nov makes a good a distraction

      • 23 Oct 2017 14:18  

        This boss is a complete pushover in NG. As a pure melee build I used magic varangian sword +10 and royal kite shield due to its 100% physical def.
        I just baited out attacks from Demon of song and when it recovered I went for a 3-4 hit combo. Easy.

        • Anonymous

          22 Jun 2017 04:32  

          NPC Summons for SOTFS:
          Lone Hunter Schmidt - in the Circular building halfway between the last bonfire and the Crumbled Ruins bonfire
          Felicia the Brave - right at the last bonfire

          They don't do a lot apart from eating damage and looking smug. They don't know what and when to damage. So maybe don't summon them.
          Apparently the boss was a complete pushover for me on normal. But on NG+ I am the pushover. So is Felicia the Brave.

          • Anonymous

            19 May 2017 06:33  

            this boss is really easy for range attacking. Went in with a +7 Heavy crossbow and +8 alonne greatbow, didnt take forever either

            • Anonymous

              08 Mar 2017 08:52  

              I took the NPC with me for the boss fight, however I couldn't survive till the fog gate. Later tried it myself and was able to defeat the boss solo in second try.

              • Anonymous

                21 Feb 2017 15:39  

                People usually say roll or dodge but you really don't need too ...well yes's for a boss like the old iron king you will do well to roll but for the other guys just use a damn shield . People need to use 100% protection shields more often because they stop almost all useless attacks from enemies.
                That's how I bet the rotten , with a shield.
                And plus's this boss is pretty easy because you can get a good few shots at it with your bow from the very start.

                • Anonymous

                  15 Feb 2017 13:42  

                  I see a lot of comments about bosses where people warn that summoning is detrimental because an NPC isn't great and of course the boss' HP is boosted. For the most part I don't agree - having someone else for the boss to aggro on almost always outweighs the boosted HP. There are two bosses where I do agree that summons of NPCs are bad (not talking about human players). Old Iron King, where whatshername can get knocked into lava and is pretty useless, and here. The summon has a bad weapon for getting the Demon of Song, doesn't understand when it's vulnerable, and gets pretty wrecked by it. She'll do pretty negligible damage just because of the invulnerability mechanic, and for her weapon to work, she has to hang about right in front of the boss, where she gets smashed. Do not summon the NPC for this fight!!!

                  • Anonymous

                    Slap29 Aug 2016 10:59  

                    I have had it happen 3 times now where the boss will unexpectedly slap 5 times in a row, killing me. :/

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