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Dragon Chime is a weapon in Dark Souls 2.


Dragon Chime.png

Dragon Chime+5

Stats
icon-wp_physicalAttack.png 0 icon-wp_counterStrength.png 100
icon-magicbonus.png 0 icon-wp_poiseDamage.png 5
icon-firebonus.png 0 icon-wp_stability.png 5
icon-lightningbonus.png 250(*287)(*212) icon-durabilitiy.png 60
icon-darkbonus.png 200(*170)(*230) icon_weight.png 1.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
- - 50
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
- - S A
Weapon Type Chime
Attack Type Spell/Strike
Enchantable Yes
Special No


A sacred chime shaped as a dragon. A catalyst for miracles and hexes.

This chime sat long in the Dark Chasm, but still one senses a sublime purity.

Only those with the deepest faith can wield this chime, but they will be rewarded with greatly amplified spells. 

Acquired From


Notes

  • It is wise to infuse this chime with Lightning through the use of a Boltstone at McDuff the blacksmith. This creates, with the required 50 Faith, the highest lightning AR of any chime in the game.
  • Among the miracle-focused chimes, the Dragon Chime has the highest casting speed in game. Excellent for throwing Sunlight Spears and Blinding Bolts.
  • Upgraded with: Twinkling Titanite

 

 

 

 

 

 


 

Dragon Chime Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%) Cast
Speed
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_CastSpeed.png
Dragon Chime - - - 166 166 100
5
- - - - S B - - 25 20 20 30 20 145
Dragon Chime +1 - - - 182 172 ^ - - - - S B - - 25 20 20 30 20 145
Dragon Chime +2 - - - 199 179 ^ - - - - S B - - 25 20 20 30 20 145
Dragon Chime +3 - - - 216 186 ^ - - - - S B - - 25 20 20 30 20 145
Dragon Chime +4 - - - 233 193 ^ - - - - S B - - 25 20 20 30 20 145
Dragon Chime +5 - - - 250 200 ^ - - - - S B - - 25 20 20 30 20 145
Lightning - - - 190 141 ^ - - - - S B - - 24.3 19.3 19.3 35 19.3 145
Lightning+5 - - - 287 170 ^ - - - - S A - - 24.3 19.3 19.3 35 19.3 145
Dark - - - 141 190 ^ - - - - S B - - 24.3 19.3 19.3 19.3 26.6 145
Dark +5 - - - 212 230 ^ - - - - S A - - 24.3 19.3 19.3 19.3 26.6 145

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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