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Dragonrider Bow is a weapon in Dark Souls 2.


Dragonrider Bow.png

Dragonrider Bow+5

Stats
icon-wp_physicalAttack.png 180(*172)(*162) icon-wp_counterStrength.png 100
icon-magicbonus.png 100 (*144)(*90) icon-wp_poiseDamage.png 5
icon-firebonus.png 0(*60) icon-wp_stability.png 10
icon-lightningbonus.png 0(*60) icon-durabilitiy.png 40
icon-darkbonus.png 0(*60) icon_weight.png 3.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
20
B
18
D (*E)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*C *C *C *C
Weapon Type Bow
Attack Type Projectile/Strike
Enchantable Yes
Special No
*When infused: 162 physical dmg/60 elemental dmg and C scaling with chosen element. Dex scaling changes to E.



Bow wielded by Dragonrider, King Vendrick's royal guard.

Merely drawing this bow requires inhuman strength, but each shot has deadly potential.

Demands great skill of its wielder, and thus served to test the worthiness of those who aspired to join Dragonriders. 





Acquired From:

Hints and Tips:

  • Strongest bow in terms of damage per shot; in turn sacrificing draw speed and stamina consumption with each shot.

Upgrade Cost:

Youtube relevant videos:
((Links only please, no embeds, no PvP videos))
AznSenseition's Showcase of the bow
Required in Build:
((Link to build))












Dragonrider Bow Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Dragonrider Bow 72 80 - - - 100
5
B D C - -   - -   -   - -
Dragonrider Bow +5 180 100 - - - ^ B D C - -   - -   -   - -
Magic 69 115 - - - ^ B E C - - - - - - 16.6 - - -
Magic +5 172 144 - - - ^ B E C -     - - - 16.6 - -  
Fire 64 72 48 - - ^ B E C C - - - - - - 16.6 - -
Fire +5 162 90 60 - - ^ B E C C - - - - - - 16.6 - -
Lightning 64 72 - 48 - ^ B E C - C - - - - - - 16.6 -
Lightning +5 162 90 - 60 - ^ B E C - C - - - - - - 16.6 -
Dark 64 72 - - 48 ^ B E C - - C - - - - - - 16.6
Dark +5 162 90 - - 60 ^ B E C - - C - - - - - - 16.6
Poison (N/A) - - - - - - - - - - - - - - - - - - -
Bleed (N/A) - - - - - - - - - - - - - - - - - - -
Raw 82 92 - - - ^ E E D - - - - - - - - - -
Raw +10 207 115 - - - ^ E E D - - - - - - - - - -
Enchanted 72 80 - - - ^ D E D - - - - - - - - - -
Enchanted +5 180 100 - - - ^ D E D - - - - - - - - - -
Mundane 36 - - - - ^ C E E - - - - - - - - - -
Mundane +5 90 - - - - ^ C E E - - - - - - - - - -

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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