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Equipment >> Weapons >> Twinblades

Dragonrider Twinblade is a weapon in Dark Souls 2.

Dragonrider Twinblade.png

Dragonrider Twinblade+5

Stats
icon-wp_physicalAttack.png
185(*142)(*152)
icon-wp_counterStrength.png
120
icon-magicbonus.png
110(*157)(*90)
icon-wp_poiseDamage.png
25
icon-firebonus.png
0(*60)
icon-wp_stability.png
30
icon-lightningbonus.png
0(*60)
icon-durabilitiy.png
120
icon-darkbonus.png
0(*60)
icon_weight.png
18
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
20
D (*E)
22
C(*D)
C (*B)

icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
*B
*B
*B
*B
Weapon Type
Twinblade
Attack Type
Slash/Thrust
Enchantable
Yes
Special
No
*When infused: 152 physical dmg/60 elemental dmg and B scaling with chosen element. Str scaling changes to E. Dex scaling changes to D. Int scaling changes to B.


Twinblade of the Dragonriders, King Vendrick's royal guard.
Twinblades are wielded with an unusual technique.This one strikes hard but is very heavy.
Demands great skill of its wielder, and thus served to test the worthiness of those who aspired to join the Dragonriders.


Acquired From:

Trade Dragonrider Soul with Straid for 1500 souls


Hints and Tips:

Upgraded with: Petrified Dragon Bone.
Poison version gets B scaling with INT at +3, and considering the number of hits per combo (while two-handing it) it could prove very useful for an intelligence build to inflict both poison and damage while breaking poise
Very effective if enchanted with Magic Weapon etc.
Youtube relevant videos:
((Links only please, no embeds, no PvP videos))
Dual Wielding & Dragonrider Twinblade Power Stance
Required in Build:
Petrified Dragon Bone












Dragonrider Twinblade Upgrades


Attack ValuesBonus
Parameter Bonus
Auxiliary Effects
Damage Reduction (%)
Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular
74
80
-
-
-
120/25
D
C
C
-
-
-
-
-
60
10
40
40
30
30
Regular +5
185
110
-
-
-
120/25
D
C
C
-


-
-
60
10
40
40
30
30
Magic
56
114
-
-
-
120/25
E
D
C
-
-
-
-
-
58.7
20.0
38.7
38.7
28.7
30
Magic +5
142
157
-
-
-
120/25
E
D
B
-
-
-
-
-
58.7
20.0
38.7
38.7
28.7
30
Fire
61
66
44
-
-
120/25
E
D
C
C
-
-
-
-
57.9
7.6
56.6
37.9
27.9
30
Fire +5
152
90
60
-
-
120/25
E
D
B
B
-
-
-
-
57.9
7.6
56.6
37.9
27.9
30
Lightning
61
66
-
44
-
120/25
E
D
C
-
C
-
-
-
57.9
7.9
37.9
56.6
27.9
30
Lightning +5
152
90
-
60

120/25
E
D
B
-
B

-
-
57.9
7.9
37.9
56.6
27.9
30
Dark
61
66
-
-
44
120/25
E
D
C
-
-
C
-
-
57.9
7.9
37.9
37.9
46.6
30
Dark +5
152
90
-
-
60
120/25
E
D
B
-
-
B
-
-
57.9
7.9
37.9
37.9
46.6
30
Poison
66
72
-
-
-
120/25
E
D
C
-
-
-
90
-
57.9
7.9
37.9
37.9
27.9
30
Poison +5
166
99
-
-
-
120/25
E
D
B
-
-
-
120
-
57.9
7.9
37.9
37.9
27.9
30
Bleed
66
72
-
-
-
120/25
E
D
C
-
-
-
-
96
57.9
7.9
37.9
37.9
27.9
30
Bleed +5
166
99
-
-
-
120/25
E
D
B
-
-
-
-
120
57.9
7.9
37.9
37.9
27.9
30
Raw
85
92
-
-
-
120/25
E
E
D
-
-
-
-
-
60
10
40
40
30
20
Raw +5
212
126
-
-
-
120/25
E
E
D
-
-
-
-
-
60
10
40
40
30
20
Enchanted
74
80
-
-
-
120/25
E
E
D
-
-
-
-
-
60
10
40
40
30
30
Enchanted+5
185
110
-
-
-
120/25
E
E
C
-
-
-
-
-
60
10
40
40
30
30
Mundane
37
40
-
-
-
120/25
E
E
E
-
-
-
-
-
60
10
40
40
30
30
Mundane +5
92
55
-
-
-
120/25
E
E
D
-
-
-
-
-
60
10
40
40
30
30

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



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