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Dragonslayer Greatbow is a weapon in Dark Souls 2.


Dragonslayer Greatbow.png

Dragonslayer Greatbow+10

Stats
icon-wp_physicalAttack.png 290 (*203) icon-wp_counterStrength.png 100
icon-magicbonus.png 0 (*203) icon-wp_poiseDamage.png 15
icon-firebonus.png 0(*203) icon-wp_stability.png 10
icon-lightningbonus.png 0(*203) icon-durabilitiy.png 70
icon-darkbonus.png 0(*203) icon_weight.png 10
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
30
B
20
C (*D)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Greatbow
Attack Type Projectile/Strike
Enchantable Yes
Special No
*When infused: 203 physical dmg/203 elemental dmg and B scaling with chosen element. Dex scaling changes to D.


A greatbow said to be used to down ancient dragons flying high above the clouds.

Extremely large for a mere bow, and more destructive than any ranged weapon imaginable.

Shooting this bow requires the grounding of its stability anchor, which takes time and leaves the shooter vulnerable.

Also requires great arrows. 


Acquired From


Hints & Tips

to upgrade

  • Must be re-anchored between shots, regardless of remaining stamina, which means this bow is much slower than the Alonne Greatbow - both on the initial shot as well as every subsequent shot.
  • The animation causes the shooter to take a short step back after every shot. Holding forward while in aimed mode between shots will counter this effect with a short step forward, but one should be careful near ledges one way or the other.

Youtube relevant videos:
((Links only please, no embeds, no PvP videos.))
Dark Souls 2 Dragon Slayer Great Bow / Allonne Great Bow Comparison
Required in Build:
((Link to build))






Dragonslayer Greatbow Upgrades

  Attack Values Bonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 116 - - - - 100 15 B C - - - - - - - - - - -
Regular +5 290 - - - - ^ B C - - - - - - - - - - -
Magic 81 81 - - - ^ B D C - - - - - - 16.6 - - -
Magic +5 203 203 - - - ^ B D B - - - - - - 16.6 - - -
Fire 81 - 81 - - ^ B D - C - - - - - - 16.6 - -
Fire +5 203 - 203 - - ^ B D - B - - - - - - 16.6 - -
Lightning 81 - - 81 - ^ B D - - C - - - - - - 16.6 -
Lightning +5 203 - - 203 - ^ B D - - B - - - - - - 16.6 -
Dark 81 - - - 81 ^ B D - - - C - - - - - - 16.6
Dark +5 203 - - - 203 ^ B D - - - B - - - - - - 16.6
Poison (N/A) - - - - - - - - - - - - - - - - - - -
Bleed (N/A) - - - - - - - - - - - - - - - - - - -
Raw 133 - - - - ^ E E - - - - - - - - - - -
Raw +5 333 - - - - ^ E E - - - - - - - - - - -
Enchanted 116 - - - - ^ D E D - - - - - - - - - -
Enchanted +5 290 - - - - ^ D E D - - - - - - - - - -
Mundane 58 - - - - ^ E D - - - - - - - - - - -
Mundane +5 145 - - - - ^ C E - - - - - - - - - - -

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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