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Drakeblood Greatsword is a weapon in Dark Souls 2.


Drakeblood Greatsword.png

Drakeblood Greatsword+5

Stats
icon-wp_physicalAttack.png 210(*196)(*188) icon-wp_counterStrength.png 140
icon-magicbonus.png 50 (*71)(*44) icon-wp_poiseDamage.png 35
icon-firebonus.png 0(*44) icon-wp_stability.png 40
icon-lightningbonus.png 50(*71)(*46) icon-durabilitiy.png 60
icon-darkbonus.png 0(*30) icon_weight.png 6.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
20
E
18
S (*A)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*C *C *C *C
Weapon Type Greatsword
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 188 physical dmg/44 elemental dmg and C scaling with chosen element. Dex scaling changes to A.


Greatsword wielded by the Drakeblood Knights, led by the honorable Sir Yorgh. The insignia chiseled upon its hilt symbolizes dragon's blood.

To the Drakeblood Knights, fresh dragon blood was sacrosanct. They believed that by obtaining it, they could achieve a true understanding of life, transcending their own banal existence.


Acquired From

  • Treasure in Crown of the Sunken King DLC. From Dragon's Sanctum, at the bonfire with the two legged mouth monsters, continue through the level until you reach the "Eternal Sanctum Key". Before continuing further through the level, look for a cave opening. Follow this path and the sword is on a dead body.




Hints and Tips:


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos))

Required in Build:
((Link to build))










Drakeblood Greatsword Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 150 34 - 34 - 140
35
E A - - - - - - 60 10 40 40 20
Regular +5 210 50 - 50 - ^ E S - - - - - - 60 10 40 40 20
Magic 140 48 - 31 - ^ E B C - - - - - 58.7 20 38.7 38.7 18.7
Magic +5 196 71 - 46 - ^ E A C - - - - - 58.7 20 38.7 38.7 18.7
Fire 134 30 20 30 - ^ E B - C - - - - 57.7 7.7 58.3 37.7 17.7
Fire +5 188 44 30 44 - ^ E A - C - - - - 57.7 7.7 58.3 37.7 17.7
Lightning 140 31 - 48 - ^ E B - - C - - - 58.7 8.7 38.7 50 18.7
Lightning +5 196 46 - 71 - ^ E A - - C - - - 58.7 8.7 38.7 50 18.7
Dark 134 30 - 30 20 ^ E B - - - C - - 57.7 7.7 37.7 37.7 38.3
Dark +5 188 44 - 44 30 ^ E A - - - C - - 57.7 7.7 37.7 37.7 38.3
Poison 134 30 - 30 - ^ E B - - - - 96 - 57.7 7.7 37.7 37.7 38.3
Poison +5 188 44 - 44 - ^ E A - - - - 121 - 57.7 7.7 37.7 37.7 38.3
Bleed 134 30 - 30 - ^ E B - - - - - 96 57.7 7.7 37.7 37.7 38.3
Bleed +5 188 44 - 44 - ^ E A - - - - - 121 57.7 7.7 37.7 37.7 38.3
Raw 172 39 - 39 - ^ E E - - - - - - 60 10 40 40 20
Raw +5 241 57 - 57 - ^ E D - - - - - - 60 10 40 40 20
Enchanted 150 34 - 34 - ^ E D D - - - - - 60 10 40 40 20
Enchanted +5 210 50 - 50 - ^ E D C - - - - - 60 10 40 40 20
Mundane 75 17 - 17 - ^ E C - - - - - - 60 10 40 40 20
Mundane +5 105 25 - 25 - ^ E C - - - - - - 60 10 40 40 20

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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