Drakekeeper's Great Hammer+10Stats |
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450(*315) | 100 | ||||||||||||||||||
0 (*315) | 60 | ||||||||||||||||||
0(*315) | 30 | ||||||||||||||||||
0(*315) | 70 | ||||||||||||||||||
0(*315) | 20.0 | ||||||||||||||||||
Requirements & Bonus | |||||||||||||||||||
50 A(*B) |
10 | – | – | ||||||||||||||||
*B | *B | *B | *B | ||||||||||||||||
Weapon Type | Great Hammer | ||||||||||||||||||
Attack Type | Strike | ||||||||||||||||||
Enchantable | Yes | ||||||||||||||||||
Special | No |
Drakekeeper's Great Hammers is a Great Hammer and one of the available Weapons in Dark Souls 2. Despite its massive size, the Great Club offers excellent directional control, allowing strategic attacks to catch opponents off guard. Additionally, it can be power stanced with the Large Club
An extremely sturdy pitch-black great hammer.
Colossal warriors staunchly watch over the shrine, ready to defend its resident, or allow one worthy enough to be granted audience.
How to get Drakekeeper's Great Hammers in DS2?
- Dropped by the Great Hammer wielding Drakekeepers in Dragon Shrine
DS2 Drakekeeper's Great Hammers Hints and Tips
- Upgraded with regular Titanite. Cannot be infused with Bleed.
- As of regulation 1.08 this weapon has exactly same AR as Demon's Great hammer when fully upgraded, and weighs 6 units less.
- This weapon responds very well to infusion.
Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Dual Wielding & Drakekeeper's Great Hammer power stance
Required in Build:
((Link to build))
DS2 Drakekeeper's Great Hammer Upgrades
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
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Name |
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Regular | 225 | - | - | - | - | 100 60 |
B | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 | |
Regular +10 | 450 | - | - | - | ^ | A | - | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 | |
Magic | 157 | 157 | - | - | - | ^ | B | - | C | - | - | - | - | - | 42.9 | 26.6 | 27.9 | 27.9 | 37.9 |
Magic +10 | 315 | 315 | - | - | - | ^ | B | - | B | - | - | - | - | - | 42.9 | 26.6 | 27.9 | 27.9 | 37.9 |
Fire | 157 | - | 157 | - | - | ^ | B | - | - | C | - | - | - | - | 42.9 | 7.9 | 46.6 | 27.9 | 37.9 |
Fire +10 | 315 | - | 315 | - | - | ^ | B | - | - | B | - | - | - | - | 42.9 | 7.9 | 46.6 | 27.9 | 37.9 |
Lightning | 157 | - | - | 157 | - | ^ | B | - | - | - | C | - | - | - | 42.9 | 7.9 | 27.9 | 46.6 | 37.9 |
Lightning +10 | 315 | - | - | 315 | - | ^ | B | - | - | - | B | - | - | - | 42.9 | 7.9 | 27.9 | 46.6 | 37.9 |
Dark | 157 | - | - | - | 157 | ^ | B | - | - | - | - | C | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 56.6 |
Dark +10 | 315 | - | - | - | 315 | ^ | B | - | - | - | B | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 56.6 | |
Poison | 157 | - | - | - | - | ^ | B | - | - | - | - | - | 112 | - | 42.9 | 7.9 | 27.9 | 27.9 | 37.9 |
Poison +10 | 315 | - | - | - | - | ^ | B | - | - | - | - | - | 140 | - | 42.9 | 7.9 | 27.9 | 27.9 | 37.9 |
Bleed (N/A) | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Raw | 258 | - | - | - | - | ^ | E | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 | ||
Raw +10 | 517 | - | - | - | - | ^ | D | - | - | - | - | - | - | - | 40 | 10 | 30 | 30 | 40 |
Enchanted | 225 | - | - | - | - | ^ | D | - | D | - | - | - | - | - | 40 | 10 | 30 | 30 | 40 |
Enchanted +10 | 450 | - | - | - | - | ^ | D | - | C | - | - | - | - | - | 40 | 10 | 30 | 30 | 40 |
Mundane | 112 | - | - | - | - | ^ | C | - | - | - | - | - | - | - | 40 | 10 | 30 | 30 | 40 |
Mundane+10 | 225 | - | - | - | - | ^ | C | - | - | - | - | - | - | - | 40 | 10 | 30 | 30 | 40 |
Drakekeeper's Great Hammers Table Key in Dark Souls II
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
---|---|---|---|---|
Strength |
Physical |
Physical |
Bleeding |
Durability |
Dexterity |
Magic |
Magic |
Poison |
Weight |
Intelligence |
Fire |
Fire |
Petrify |
|
Faith |
Lightning |
Lightning |
Curse |
|
Magic Bonus |
Counter Strength |
Stability |
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Poise Damage |
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Lighting Bonus |
Cast Speed |
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Dark Bonus |
Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
My Iron King Hammer +5 2HR2 hits harder despite having less AR, than this hammer when its infused with fire having more AR.
- Anonymous
I love this thing... Also dual-wielding it puts a smile in my face every time.
Wheres the "consumes no stamina to swing" trait that the owner has?
1
+10
-1