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Drakekeeper's Great Hammer is a weapon in Dark Souls 2.


Drakekeeper's Great Hammer.png

Drakekeeper's Great Hammer+10

Stats
icon-wp_physicalAttack.png 450(*315) icon-wp_counterStrength.png 100
icon-magicbonus.png 0 (*315) icon-wp_poiseDamage.png 60
icon-firebonus.png 0(*315) icon-wp_stability.png 30
icon-lightningbonus.png 0(*315) icon-durabilitiy.png 70
icon-darkbonus.png 0(*315) icon_weight.png 20.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
50
A(*B)
10
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Great Hammer
Attack Type Strike
Enchantable Yes
Special No
*When infused: 315 physical dmg/315 elemental dmg and B scaling with chosen element. Str scaling changes to B.



An extremely sturdy pitch-black great hammer.

Colossal warriors staunchly watch over the shrine, ready to defend its resident, or allow one worthy enough to be granted audience. 




Acquired From





Hints and Tips:

  • Upgraded with regular Titanite. Cannot be infused with Bleed.
  • As of regulation 1.08 this weapon has exactly same AR as Demon's Great hammer when fully upgraded, and weighs 6 units less.
  • This weapon responds very well to infusion, at +10 with 50 strength it has gains a B scaling in Strength alongside a B scaling in whatever element you choose to infuse. This makes the total AR 315/315 in both physical and elemental damage.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Dual Wielding & Drakekeeper's Great Hammer power stance


Required in Build:
((Link to build))








Drakekeeper's Great Hammer Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 225 - - - - 100
60
B   - - - - - - 45 10 30 30 40
Regular +10 450 - - -   ^ A - - - - - - - 45 10 30 30 40
Magic 157 157 - - - ^ B - C - - - - - 42.9 26.6 27.9 27.9 37.9
Magic +10 315 315 - - - ^ B - B - - - - - 42.9 26.6 27.9 27.9 37.9
Fire 157 - 157 - - ^ B - - C - - - - 42.9 7.9 46.6 27.9 37.9
Fire +10 315 - 315 - - ^ B - - B - - - - 42.9 7.9 46.6 27.9 37.9
Lightning 157 - - 157 - ^ B - - - C - - - 42.9 7.9 27.9 46.6 37.9
Lightning +10 315 - - 315 - ^ B - - - B - - - 42.9 7.9 27.9 46.6 37.9
Dark 157 - - - 157 ^ B - - - - C - - 42.9 7.9 27.9 27.9 56.6
Dark +10 315 - - - 315 ^ B - - -   B - - 42.9 7.9 27.9 27.9 56.6
Poison 157 - - - - ^ B - - - - - 112 - 42.9 7.9 27.9 27.9 37.9
Poison +10 315 - - - - ^ B - - - - - 140 - 42.9 7.9 27.9 27.9 37.9
Bleed (N/A) - - - - - - - - - - - - - - - - - - -
Raw 258 - - - - ^ E - - -     - - 45 10 30 30 40
Raw +10 517 - - - - ^ D - - - - - - - 40 10 30 30 40
Enchanted 225 - - - - ^ D - D - - - - - 40 10 30 30 40
Enchanted +10 450 - - - - ^ D - C - - - - - 40 10 30 30 40
Mundane 112 - - - - ^ C - - - - - - - 40 10 30 30 40
Mundane+10 225 - - - - ^ C - - - - - - - 40 10 30 30 40

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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