Equipment >> Shields


Drakekeeper's Shield is a Standard Shield in Dark Souls 2.


Drakekeeper's Shield

Drakekeeper's Shield.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
17 - - -
Durability: 110* Attack Type: Strike /Parry
Weight: 7.0* Auxiliary: -
Counter 110 Enchantable? Yes/No
Special Attack: No
*since patch 1.15 (before 90 / 6.0)


  • "An extremely sturdy pitch-black shield."

 

  • "Colossal warriors staunchly watch over the shrine, ready to defend its resident, or allow one worth enough to be granted audience."

 

Acquired From

 

Hints and Tips:

  • Upgraded with regular Titanite to +10.
  • When fully upgraded, it's superior to unupgraded Defender's Shield and Bone Shield.
  • When infused with dark, it gains the best defenses for medium shields across the board at the cost of losing 100% physical damage reduction.
  • Since patch 1.15, the weight has been increased from 6.0 to 7.0 and the durability from 80 to 110. It is less viable for a light build compared to Defender's Shield. It is also harder to farm as there is only ONE sword and shield Drakekeepers in the whole game (SotFS).




Youtube relevant videos:
((Please link or make the embed small))


Required in Build:
((Link to build))


  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Drakekeeper's Shield 102 - - - - C - - - - - 0
65.0
0
65.0
65.0 65.0 100.0 65.0 65.0 65.0 45.0 55
Drakekeeper's Shield +10 205 - - - - B - - - - - 0
73.7
0
73.7
73.7 73.7 100.0 73.7 73.7 73.7 58.7 63
Magic 64 78 - - - C - C - - - 0
62.7
0
62.7
62.7 62.7 97.7 83.3 62.7 62.7 42.7 55
Magic +10 129 157 - - - C - B - - - 0
72
0
72
72 72 98.2 87.5 72 72 57 63
Fire 64 - 78 - - C - - C - - 0
62.7
0
62.7
62.7 62.7 97.7 62.7 83.3 62.7 42.7 55
Fire +10 129 - 157 - - C - - B - - 0
72
0
72
72 72 98.2 72 87.5 72 57 63
Lightning 67 - - 78 - C - - - C - 0
62.7
0
62.7
62.7 62.7 97.7 62.7 62.7 83.3 42.7 55
Lightning +10 129 - - 149 - C - - - B - 0
72
0
72
72 72 98.2 72 72 87.5 57 63
Dark 67 - - - 78 C - - - - C 0
62.7
0
62.7
62.7 62.7 97.7 62.7 62.7 62.7 63.2 55
Dark +10 129 - - - 157 C - - - - B 0
72
0
72
72 72 98.2 72 72 72 72.5 63
Poison 64 - - - - C - - - - - 15
83.3
0
62.7
62.7 62.7 97.7 62.7 62.7 62.7 42.7 55
Poison +10 129 - - - - C - - - - - 31
87.5
0
72
72 72 98.2 72 72 72 57 63
Bleed 64 - - - - C - - - - - 0
62.7
15
83.3
62.7 62.7 97.7 62.7 62.7 62.7 42.7 55
Bleed +10 129 - - - - C - - - - - 0
72
31
87.5
72 72 98.2 72 72 72 57 63

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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