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Equipment >> Shields

Drangleic Shield is a Standard Shield in Dark Souls 2.

Drangleic Shield

Drangleic Shield.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
16
-
-
-
Durability:
70
Attack Type:
Strike /Parry
Weight:
6.0
Auxiliary:
-
Counter
110
Enchantable?
Yes/No
Special Attack:
No


  • "Captain Drummond's shield. Even with its embossing terribly worn, this shield exudes pride and authority."

  • "An heirloom passed from grandfather to father, and then from father to son. Drummond, and those before him, held this shield when facing those who would threaten their great land."

Acquired From


Hints and Tips:

  • This is probably the best medium shield available early game with 100% physical block and high stability, and can easily last you to the end of the game (though there are better ones later on). It is highly recommended that you defeat the Pursuer as early as possible and grab this shield if you have the strength to wield it.
  • Useful until you get Defender's Shield, which is considered to be an endgame item.
  • Prior to Calibration 1.15, the magic reduction was only 50 for an non-infused, non-upgraded Drangleic Shield. After this calibration, it now has 70 magic reduction.

Youtube relevant videos:

Required in Build:
((Link to build))

In-game appearance:
external image 4KzRmas.png


Attack ValuesBonus

Parameter Bonus
Auxiliary Effects& Damage Reduction%

Damage Reduction (%)
Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png
icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Drangleic Shield
86
-
-
-
-
C
C
-
-
-
-
0
25.0
0
25.0
25.0
25.0
100,0
70.0
55.0
55.0
35.0
55
Drangleic Shield +5
130
-
-
-
-
C
C
-
-
-
-
0
34.3
0
34.3
34.3
34.3
100.0
76.2
60.6
60.6
43.1
63
Magic
54
66
-
-
-
D
D
C
-
-
-
0
22.7
0
22.7
22.7
22.7
97.7
88.3
52.7
52.7
32.7
55
Magic +5
81
100
-
-
-
D
D
C
-
-
-
0
32.3
0
32.3
32.3
32.3
97.9
92.2
58.6
58.6
41.1
63
Fire
54
-
66
-
-
D
D
-
C
-
-
0
22.7
0
22.7
22.7
22.7
97.7
67.7
73.3
52.7
32.7
55
Fire +5
81
-
100
-
-
C
D
-
B
-
-
0
32.3
0
32.3
32.3
32.3
97.9
74.2
76.6
58.6
41.1
63
Lightning
54
-
-
66
-
D
D
-
-
C
-
0
22.7
0
22.7
22.7
22.7
97.7
67.7
52.7
73.3
32.7
55
Lightning +5
81
-
-
100
-
C
D
-
-
B

0
32.3
0
32.3
32.3
32.3
97.9
74.2
58.6
76.6
41.1
63
Dark
54
-
-
-
66
D
D
-
-
-
C
0
22.7
0
22.7
22.7
22.7
97.7
67.7
52.7
52.7
53.3
55
Dark +5
81
-
-
-
100
C
D
-
-
-
B
0
32.3
0
32.3
32.3
32.3
97.9
74.2
58.6
58.6
59.1
63
Poison
54
-
-
-
-
D
D
-
-
-
-
13
43.3
0
22.7
22.7
22.7
97.7
67.7
52.7
52.7
32.7
55
Poison +5
81
-
-
-
-
C
D
-
-
-
-
20
50.4
0
32.3
32.3
32.3
97.9
74.2
58.6
58.6
41.1
63
Bleed
54
-
-
-
-
D
D
-
-
-
-
0
22.7
13
43.3
22.7
22.7
97.7
67.7
52.7
52.7
32.7
55
Bleed +5
81
-
-
-
-
C
D
-
-
-
-
0
32.3
20
50.4
32.3
32.3
97.9
74.2
58.6
58.6
41.1
63

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



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