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Espada Ropera is a weapon in Dark Souls 2.


Espada Ropera.png

Espada Ropera+10

Stats
icon-wp_physicalAttack.png 235 (*164) icon-wp_counterStrength.png 140
icon-magicbonus.png 0 (*164) icon-wp_poiseDamage.png 10
icon-firebonus.png 0(*164) icon-wp_stability.png 20
icon-lightningbonus.png 0(*164) icon-durabilitiy.png 45
icon-darkbonus.png 0(*164) icon_weight.png 2
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
11
E
18
A (*B)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Piercing Sword
Attack Type Thrust
Enchantable Yes
Special Parry
*When infused: 164 physical dmg/164 elemental dmg and B scaling with chosen element. Dex scaling changes to B.


Thrusting sword of Chancellor Wellager. Forged with rare geisteel.

A masterpiece of the great blacksmith Llewellyn that he brought along as a gift when he left Mirrah for Drangleic. 

Acquired From

.

Hints and Tips:

  • Upgraded with regular Titanite to +10.
  • Regular Rapier moveset, also parries with right strong attack, but with a better scaling on dex, this one has A scaling instead of B.
  • Excellent weapon for dex build, at 40 Dex and 11 Str, the Attack rating of the fully upgraded weapon is 310(235+75). At 40 dex and 40 str it has an attack rating of 319 (235+84).
  • You can wield Royal Dirk on the left hand to compensate the horizontal attack and rolling attack, also it's quite easy to connect the powerstance, hence the intended "Rapier And Dagger" style.


Trivia:

  • Historically, Espada Ropera (Dress Sword) was a sword developed in the mid-15th century in Spain. The name referred to swords worn by civilians, as opposed for those meant for battlefield use.
  • Compared to earlier thrusting swords, the espada ropera was lighter, thinner, and more ornate.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Espada Ropera Move Set & Power Stance
Required in Build:
((Link to build))






Espada Ropera Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 117 - - - - 140
10
E A - - - - - - 45 10 30 30 20
Regular +10 235 - - - - ^ E A - - - - - - 45 10 30 30 20
Magic 81 81 - - - ^ E C C - - - - - 42.9 26.6 27.9 27.9 17.9
Magic +10 164 164 - - - ^ E B B - - - - - 42.9 26.6 27.9 27.9 17.9
Fire 81 - 81 - - ^ E C - C - - - - 42.9 7.9 46.6 17.9 17.9
Fire +10 164 - 164 - - ^ E B - B - - - - 42.9 7.9 46.6 17.9 17.9
Lightning 81 - - 81 - ^ E C - -   - - - 42.9 7.9 27.9 46.6 17.9
Lightning +5 164 - - 164 - ^ E B - - B - - - 42.9 7.9 27.9 46.6 17.9
Dark 81 - - - 81 ^ E C - - - C - - 42.9 7.9 27.9 17.9 36.6
Dark +10 164 - - - 164 ^ E B - - - B - - 42.9 7.9 27.9 17.9 36.6
Poison 81 - - - - ^ E C - - - - 112 - 42.9 7.9 27.9 27.9 17.9
Poison +10 164 - - - - ^ E B - - - - 140 - 42.9 7.9 27.9 27.9 17.9
Bleed 81 - - - - ^ E C - - - - - 112 42.9 7.9 27.9 17.9 17.9
Bleed +10 164 - - - - ^ E B - - - - - 140 42.9 7.9 27.9 17.9 17.9
Raw 134 - - - - ^ E E - - - - - - 45 10 30 30 20
Raw +10 270 - - - - ^ E E - - - - - - 45 10 30 30 20
Enchanted 117 - - - - ^ E D D - - - - - 45 10 30 30 20
Enchanted +10 235 - - - - ^ E D C - - - - - 45 10 30 30 20
Mundane 58 - - - - ^ E D - - - - - - 45 10 30 30 20
Mundane+10 117 - - - - ^ E C - - - - - - 45 10 30 30 20

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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