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Falchion is a weapon in Dark Souls 2.


Falchion.png

Falchion+10

Stats
icon-wp_physicalAttack.png 240 (*180) icon-wp_counterStrength.png 150
icon-magicbonus.png 0 (*100) icon-wp_poiseDamage.png 10
icon-firebonus.png 0(*100) icon-wp_stability.png 15
icon-lightningbonus.png 0(*100) icon-durabilitiy.png 60
icon-darkbonus.png 0(*100) icon_weight.png 0.5
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
9
E
13
A (*C)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*C *C *C *C
Weapon Type Curved Sword
Attack Type Slash
Enchantable Yes
Special No
*When infused: 180 physical dmg/100 elemental dmg and B scaling with chosen element. Dex scaling changes to C.



A standard curved sword.

Each slash of a curved sword does less damage than a straight sword, but can deal a series of hits in flowing succession.

The sharp blade is effective at causing bleeding, but is soon dulled. Beware when facing rock-solid foes.


Acquired From



Hints and Tips:

  • An Enchanted Falchion can be found behind Vorgel the Sinner after defeating the Belfry Gargoyles in Belfry Luna.
  • Very good early game weapon for a DEX-build in most PVE and PVP situations, but unreliable against bosses. The Falchion's moveset allows you to easily stay in range of your opponent while attacking. Because you step forwards slightly with each swing, it's difficult for enemies to escape your combo.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))


Required in Build:
((Link to build))
 



Falchion Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 120 - - - - 110/20 E B - - - - - 53 45 10 30 30 20
Regular +10 240 - - - - ^ E A - - - - - 80 45 10 30 30 20
Magic 90 67 - -   ^ E C C - - - - 39 42.9 26.6 27.9 27.9 17.9
Magic +10 180 100 - -   ^ E C C - - - - 60 42.9 26.6 27.9 27.9 17.9
Fire 90 - 67 - - ^ E C - C - - - 39 42.9 7.9 46.6 27.9 17.9
Fire +10 180 - 100 - - ^ E C - C - - - 60 42.9 7.9 46.6 27.9 17.9
Lightning 90 - - 67   ^ E C - - C - - 39 42.9 7.9 27.9 46.6 17.9
Lightning +10 180 - - 100   ^ E C - - C - - 60 42.9 7.9 27.9 46.6 17.9
Dark 90 - - - 67 ^ E C - - - C - 39 42.9 7.9 27.9 27.9 36.6
Dark +10 180 - - - 100 ^ E C - - - C - 60 42.9 7.9 27.9 27.9 36.6
Poison 108 - - -   ^ E C - - - - 96 47 42.9 7.9 27.9 27.9 36.6
Poison +10 216 - - -   ^ E C - - - - 120 72 42.9 7.9 27.9 27.9 17.9
Bleed 115 - - -   ^ E C - - - - - 76 42.9 7.9 27.9 27.9 17.9
Bleed +10 230 - - -   ^ E C - - - - - 116 44.1 9.1 29.1 29.1 19.1
Raw 138 - - -   ^ E C - - - - - 60 45 10 30 30 20
Raw +10 276 - - - - ^ E E - - - - - 92 45 10 30 30 20
Enchanted 120 - - -   ^ E E D - -     53 45. 10 30 30 20
Enchanted +10 240 - - - - ^ E D D - - - - 80 45 10 30 30 20
Mundane 60 - - - - ^ E D - - - - - 26 45 10 30 30 20
Mundane +10 120 - - - - ^ E D - - - - - 40 45 10 30 30 20

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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