Falconer (Hollow Falconer)

Falconer
HP NG+:588
NG+7: 1,100
Weakness Magic
Resistance Fire
Lightning
Dark
Immune

Alluring Skulls, Yearn

Falconer (Hollow Falconer) is an enemy in Dark Souls 2 (DKS2). They are first encountered in the Shaded Woods. Hailing from the city of Volgen, Falconers were often employed as elite bodyguards. In the fields, these once-mercenary warriors have succumbed to hollowing, losing all sense of their former duties.  Enemies have their own behavior and unique attacks, killing enemies provide various drops that reward players with items and souls.

 

Falconer (Hollow Falconer) Information in Dark Souls 2

"Falconers are mercenaries from the city of Volgen, usually hired as bodyguards for the elite. The ones found in the fields, however, are hollow, and have no sense of their former duties
Falconers are equipped with swords, bows, and a falcon that can attack the player. They draw their swords at close range, fire arrows at long range, and send falcons at mid-range
Players must deal with multiple falconers at once when starting NG+, so players would do well to prevent getting surrounded by them
"

 

Dark Souls 2 Falconer (Hollow Falconer) Location

 

Falconer (Hollow Falconer) Drops

 

DKS2 Falconer (Hollow Falconer) Strategy Tips

  • Dodge attacks and dispatch.

 

Falconer (Hollow Falconer) Move Set in DKS2

  • Bird Dive: The falconer will get his bird to dive at you in a straight line.
    • Physical Damage
    • Can be blocked
  • Sword Stab: The falconer will stab up to 3 times at the player.
    • Physical Damage
    • Can be blocked
  • Running Stab: Same as sword stab, but executed as they run at the player
    • Physical Damage
    • Can be blocked
  • Kick: Kicks forward at the player
    • Physical Damage
    • Can be blocked

 

DKS2 Falconer (Hollow Falconer) Notes and Tips

  • Is still affected by Soul Appease Miracle.

 

Archer Variant in Dark Souls 2

 

Dark Souls 2 Archer Variant Move Set

  • Shoot: Shoots an arrow at the player.
    • Physical Damage
    • Can be blocked
  • Sword Slash: Falconer will draw a sword/shield once in melee range, can perform up to a 3 slash/stab combo.
    • Physical Damage
    • Can be blocked
  • Jump Stab: Does a small backward jump, followed by a single stab forward.
    • Physical Damage
    • Can be blocked
  • Parry: Attempts to parry the player.
    • Physical Damage
    • Can be blocked

 

Archer Variant Drops in DKS2

 

Enemies
Abandoned Hollow  ♦  Aldia Warlock  ♦  Alonne Knight  ♦  Alonne Knight Captain  ♦  Amana Aberration  ♦  Amana Priestess  ♦  Archdrake Pilgrim  ♦  Armored Skeleton  ♦  Armorer Dennis  ♦  Ashen Crawler  ♦  Ashen Idol  ♦  Ashen Warrior  ♦  Aslatiel of Mirrah  ♦  Aurous Knight  ♦  Banedigger  ♦  Barrel Carrier  ♦  Basilisk  ♦  Belfry Gargoyle  ♦  Bell Keeper  ♦  Bell Keeper Mage  ♦  Black Drakeblood Knight  ♦  Blue Sentinel  ♦  Bonewheel Skeleton  ♦  Boromir  ♦  Bowman Guthry  ♦  Butcher Phantom  ♦  Catarina Knight  ♦  Chariot Lance Executioner  ♦  Charred Loyce Knight  ♦  Corrosive Egg Crawlers  ♦  Covetous Demon  ♦  Cragslipper  ♦  Crescent Sickle Phantom  ♦  crystal lizard  ♦  Curse Jar  ♦  Dark Priestess  ♦  Dark Spirit - A Chip Off the Ol' Rock  ♦  Dark Spirit - Abyss Ironclad  ♦  Dark Spirit - Forrest Grotesque  ♦  Dark Spirit - Pretender to the Xanthous Throne  ♦  Dark Spirit - Shadowveil Assassin  ♦  Dark Spirit - Tenebrous Rogue  ♦  Dark Spirit - The Ghost of Princes Past  ♦  Dark Spirit - Underworld Deadeye  ♦  Darkdweller  ♦  Darksucker  ♦  Desert Sorceress  ♦  Dingy Cleric Phantom  ♦  Dragon  ♦  Dragon Acolyte  ♦  Dragon Knight  ♦  Dragonfang Villard  ♦  DragonRider  ♦  Drakekeeper  ♦  Drakekeeper Knight Phantom  ♦  Dual Avelyn Bell Keeper  ♦  Dual Avelyn Faraam  ♦  Dual Avelyn Phantom  ♦  Ducal Spider  ♦  Eleum Loyce Giant  ♦  elite knight  ♦  Enemies  ♦  Entity of Avarice  ♦  Executioner  ♦  Faraam Knight Phantom  ♦  Fencer Sharron  ♦  Flame Lizard  ♦  Flexile Sentry  ♦  Foreign Wanderer (Under Traveler)  ♦  Forlorn  ♦  forrest Grotesque  ♦  Frozen Reindeer  ♦  Fume Sorcerer  ♦  Gaoler  ♦  Giant Warrior  ♦  grand Tusk  ♦  Grave Warden  ♦  Great Basilisk  ♦  Great Giant Warrior  ♦  Great Poison Brumer  ♦  Greatbow Phantom  ♦  Greatsword Bell Keeper  ♦  Greatsword Phantom  ♦  Guardian Dragon  ♦  Gyrm Warrior  ♦  Gyrm Worker  ♦  Hammersmith  ♦  Headless Vengarl  ♦  Heide Knight  ♦  Hollow Crawler  ♦  Hollow Infantry  ♦  Hollow Mage  ♦  Hollow Mage (Black)  ♦  Hollow Peasant  ♦  Hollow Priest  ♦  Hollow Primal Knight  ♦  Hollow Prisoner  ♦  Hollow Rogue  ♦  Hollow Royal Soldier  ♦  Hollow Varangian  ♦  Hunting Dog  ♦  Hunting Rat  ♦  Infantry  ♦  Invisible Hollow  ♦  Invisible Rogues  ♦  Iron Warrior  ♦  Ironclad Soldier  ♦  Knight Phantom  ♦  Leydia Pyromancer  ♦  Lion Clan Warrior  ♦  Looking Glass Varlet  ♦  Maldron the Assassin  ♦  Masked Manikin  ♦  Melinda the Butcher  ♦  Merciless Roenna  ♦  Mongrel Rat  ♦  Nameless Usurper  ♦  Nimble Shadow  ♦  Ogre  ♦  Old Ironclad Soldier  ♦  Oliver The Collector  ♦  Poison Statue Cluster  ♦  Possessed Armor  ♦  Primal Knight  ♦  Prisoned Sinner  ♦  Prowler Hound  ♦  Prowling Magus  ♦  Rampart Golem  ♦  Rampart Hedgehog  ♦  Rampart Soldier  ♦  Rampart Spearman  ♦  Rampart Stray Dog  ♦  Roaming Soul  ♦  Roaming Soul - Foreign Wanderer  ♦  Rotten Vermin  ♦  Royal Soldier  ♦  Royal Swordsman  ♦  Ruin Sentinel  ♦  Rupturing Hollow  ♦  Sanctum Knight  ♦  Sanctum Priestess  ♦  Sanctum Soldier  ♦  Screenshots  ♦  Skeleton  ♦  Spider Drone  ♦  Spiders  ♦  Stone Knight  ♦  Stone Soldier  ♦  Stray Hound  ♦  Swollen Mongrel  ♦  Syan Soldier  ♦  The Imperfect  ♦  The Pursuer  ♦  Tseldoran Settler  ♦  Undead Aberration  ♦  Undead Crypt Knight  ♦  Undead Devourer  ♦  Undead Huntsman  ♦  Undead Laborer  ♦  Vorgel the Sinner  ♦  Wall Spectre  ♦  Wall Watchman  ♦  Washing Pole Phantom  ♦  Witchtree  ♦  Woodland Child Gully  ♦  Woodland Child Victor



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    • Anonymous

      “You get used to it once you start farming them for sunlight medals.
      I don't even see their silly walking animation anymore.
      All I see is Falconer Armor, Falconer Gloves, Falconer Boots...“

      Cypher - The Matrix (1999)

      • Anonymous

        It's a shame these guys are so bizarrely designed, broken and underused in their complete form. They are one of the more interesting human enemy types in the games to me. The whole falconing mechanic could have added a ton of good combat scenarios.

        • Anonymous

          Love how they didn't even bothered to fix the broken animations for these enemies when they had the perfect opportunity to do so with the Scholar edition.

          • Anonymous

            If you hit these guys while they're in parry-stance and it does enough damage to kill them, they just parry you anyway and only decide to actually die when the animation ends, not to mention they're cheaters who can parry weapons that can't be parried like two-handed giant weapon attacks (Two-handed Ultra Greatswords Great Hammers/Axes), What even?

            • Anonymous

              Gigachad "Input read to perfectly predict you with their bow shots, backstab you from the front like a Ds1 PvPer, and sprint like they just pooped themselves" enemy

              • Anonymous

                Jankiest enemy in any souls game, reads your inputs with their bow shots, and can parry unparriable weapons like two-handed ultra greatswords and great hammers, and most notable of all, their infamous diarrhea pants sprint, just a really jank and weird enemy in general

                • after extensive testing on dark souls 2 on ps3 on the most recent patch, with dark caitha's chime +10, and great resonant soul, and int/fth both at 45, and joined CoC, you can 1 shot the falconers at things betwixt only up to bonfire intensity 3. at 4, they require 2 shots.

                  leaving CoC you can one shot them up to bonfire intensity 5. at 6 they require 2 shots. for the sake of argument i respecc'ed to 65fth/65int and it was still requiring 2 shots, at both level 4/coc and level 6/no covenant, which really hinders the farm because at 2 shots i feel more comfortable killing the red phantoms vs using yearn and running, so that makes the farm exponentially more time consuming.

                  for ps4 i got the plat by doing coop, but since the ps3 community is so small now, i'm having to resort to offline farming.

                  • Anonymous

                    It took me about 45 minutes to farm 10 sunlight medals - using symbol of avarice, gold serpent ring +2, watchdragon parma, prisoners tatters and occasionally using rusted coins.
                    Join champions covenant to make sure they keep respawning and farm the group of 5 near the forked road bonfire in the shaded woods.

                    • Anonymous

                      If DS2 ever had a remaster then the first thing would be making those guys' movements make sense. I can't take it, he just skied on the ground, bahahahaha*cough cough*.

                      Also their arrows are still better than DS1 arrows, I say. They are still less homing than those shitty homing arrows.

                      • Anonymous

                        If DS2 ever had a remaster then the first thing would be making those guys' movements make sense. I can't take it, he just skied on the ground, bahahahaha*cough cough*.

                        Also their arrows are still better than DS1 arrows, I say. They are still less homing than those shitty homing arrows.

                        • Anonymous

                          One of them just backstabbed me while I was facing him turning me 180 all while I still had my shield up. And the best thing, He chainbackstabbed me, meaning He did it twice in a row. That Falconer was a DS1 PvP god!

                          • Anonymous

                            These things are genuinely some of the most broken things I've ever seen in a video game, they run like they've just **** themselves, fire teleporting arrows, have a bullshit parry with no windup animation, seem to have no idea where they're even going half the time. Looking at these poor deranged things makes you understand why Aldia just wants to end everyone's suffering.

                            • Anonymous

                              Odd question maybe. Do you need to be in the sunlight covenent for them to drop the medals, or can you be in CoC to make sure they never despawn while farming for them? Offline mode only right now due to poor internet :(

                              • Anonymous

                                Should be a major update pointing out that they populate the royal army campsite right at the start of Brightstone Cove Tseldora, and are encountered in Shaded Woods headed to the Shrine of Winter from the second bonfire. Both in standard NG. Don't know if it's unique to SotFS though.

                                • Anonymous

                                  why do they shoot multiple arrows every once in a while? why does it play the bow sound multiple times, even if they don't shoot multiple arrows? why do they move like a cartoon character?

                                  • Anonymous

                                    I'll never understand why they're fully shielded during some of their attack animations. Maybe it's so hard to tell because their shield is so tiny and would never protect someone in reality

                                    • Anonymous

                                      I feel bad for these enemies in Sotfs, their movement looks so weird, also they have a shield attack that turns you around an performs a backstab, it all looks so weird

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