Flame Lizard (Flame Salamander)

flame lizard enemies dark souls2 wiki guide
HP NG: 3,325
NG+: 5,678
NG+7: 11,100
Weakness Magic, Poison, Plunging Attacks
Resistance Resistant to Fire (It still will damage them.)
Respawns Yes (12 times each outside of Covenant.)

Flame Lizard (Flame Salamander) is an enemy in Dark Souls 2 (DKS2). They are first encountered in a tunnel found by jumping off a ledge near Cardinal Tower bonfire. Flame Salamanders resemble lizards and share a frog-like ability to inflate their vocal sacs with hot air. Impervious to fire, they boast high HP and swift movements. Their attacks include spewing fireballs, tongue lashing, and thrashing. Enemies have their own behavior and unique attacks, killing enemies provide various drops that reward players with items and souls.

 

Flame Lizard (Flame Salamander) Information in Dark Souls 2

"Fire Salamanders are lizard-like in appearance, and possess the frog-like ability to engorge their vocal sacs with hot air from their lungs
Fire Salamanders are impervious to fire, have high HP, and move swiftly. They deal great damage by spewing fireballs, tongue lashing, and thrashing
Fire salamanders' physical attacks consume great amounts of stamina to block, and some may outright crush players even with their shields up
Poison is recommended to whittle down Salamander HP, and their tongue lashes are relatively easy to dodge by rolling.
"

 They can be seen again in Memory of the Old Iron King as regular enemies and Iron Passage as statues.

Location Note: see Forest of Fallen Giants, Flame Lizard Pit for details on this tricky-to-access area. 

 

Dark Souls 2 Flame Lizard (Flame Salamander) Location

 

Flame Lizard (Flame Salamander) Drops in DKS2

 

DKS2 Flame Lizard (Flame Salamander) Strategy Tips

  • General: The two in the pit under Cardinal Tower bonfire can be sniped. They are high hp, so it can take a while. For the ones in the lair, try luring them back to the lair entry-way. At some point, they'll start to back off, and you can get good hits in. Rinse and repeat for easy Soul Farming. Contains a weak spot on their underside just above what would be their collarbone. When hit, it pretty much doubles the damage it takes.
  • Ranged: Can be defeated with ease at range using arrows, first from the ladder at cardinal bonfire, second from the fire tunnel, just open the door beside the chest with fire longsword, move back to near the start of the tunnel and use box, his fire attack will hit the door, the third is at the door beside the last giant boss fight stay by the door and use arrows, the last is by the hill out of the fire cave, a spot can be found where he cannot hit you with fire but you can hit him with arrows.
  • Casters: It is possible kill the salamander in Forest of the Fallen Giants with sorceries and the binoculars, 30 - 20 hits of Soul Arrow is more than 1000 HP.

 

Flame Lizard (Flame Salamander) Move Set in Dark Souls 2

  • Head Butt: Can do this multiple times in a row; try dodging
    • Physical Damage
    • Cannot be blocked
  • Body Sweep: Similar to head butt, but happens when you're next to it, trying to strafe.
    • Physical Damage
    • Cannot be blocked
  • Lunge: lunges forward and can fly across the cave. The attack still has active frames even after the Salamander physically stops and loses his momentum.
    • Physical Damage
    • Cannot be blocked
  • Three Fire Ball
    • Fire Damage
    • Can be blocked
  • Tongue Sweep
    • Physical Damage
    • Can be blocked
  • Tongue Stab Ball
    • Physical Damage
    • Can be blocked

 

Dark Souls 2 Flame Lizard (Flame Salamander) Notes and Tips

  • The first salamander can be killed very early in the game, respawning 12 times, and makes for big cash early on. Slide down the ladder from the bonfire and cast any soul arrow at the salamander in the pit below. Locking on works regardless of the distance here. Finish with a few throwing knives or arrows if you didn't kill him with casts.
  • The second salamander cant be locked onto and fired on safely with casts due to the step forward casting takes, and it wastes alot of your reward to use arrows here, so wait til you can make the jump to the pile of rubbish by the big opening to the outside, with falling gear or high hp, before taking on this second one. Walk up above his hole and cast at range.
  • The third salamander inside the pit below can be safely lured to the low-hanging rock on the right side of the top of the tunnel leading down by kiting them as you walk under the overhang, keep kiting them under the overhang and they wont be able to walk past it, making for an easy kill. Also a great way to learn how kiting works early on in the game
  • The fourth salamander can be kited same as the 3rd above, or drawn to the locked door requiring the Iron key and killed safely from the narrow passage leading down to the door, which is too narrow for his head
  • If a plunge attack hits the top of a Flame Lizards head with certain weapons, it will activate a unique critical attack animation.

 

Enemies
Abandoned Hollow  ♦  Aldia Warlock  ♦  Alonne Knight  ♦  Alonne Knight Captain  ♦  Amana Aberration  ♦  Amana Priestess  ♦  Archdrake Pilgrim  ♦  Armored Skeleton  ♦  Armorer Dennis  ♦  Ashen Crawler  ♦  Ashen Idol  ♦  Ashen Warrior  ♦  Aslatiel of Mirrah  ♦  Aurous Knight  ♦  Banedigger  ♦  Barrel Carrier  ♦  Basilisk  ♦  Belfry Gargoyle  ♦  Bell Keeper  ♦  Bell Keeper Mage  ♦  Black Drakeblood Knight  ♦  Blue Sentinel  ♦  Bonewheel Skeleton  ♦  Boromir  ♦  Bowman Guthry  ♦  Butcher Phantom  ♦  Catarina Knight  ♦  Chariot Lance Executioner  ♦  Charred Loyce Knight  ♦  Corrosive Egg Crawlers  ♦  Covetous Demon  ♦  Cragslipper  ♦  Crescent Sickle Phantom  ♦  crystal lizard  ♦  Curse Jar  ♦  Dark Priestess  ♦  Dark Spirit - A Chip Off the Ol' Rock  ♦  Dark Spirit - Abyss Ironclad  ♦  Dark Spirit - Forrest Grotesque  ♦  Dark Spirit - Pretender to the Xanthous Throne  ♦  Dark Spirit - Shadowveil Assassin  ♦  Dark Spirit - Tenebrous Rogue  ♦  Dark Spirit - The Ghost of Princes Past  ♦  Dark Spirit - Underworld Deadeye  ♦  Darkdweller  ♦  Darksucker  ♦  Desert Sorceress  ♦  Dingy Cleric Phantom  ♦  Dragon  ♦  Dragon Acolyte  ♦  Dragon Knight  ♦  Dragonfang Villard  ♦  DragonRider  ♦  Drakekeeper  ♦  Drakekeeper Knight Phantom  ♦  Dual Avelyn Bell Keeper  ♦  Dual Avelyn Faraam  ♦  Dual Avelyn Phantom  ♦  Ducal Spider  ♦  Eleum Loyce Giant  ♦  elite knight  ♦  Enemies  ♦  Entity of Avarice  ♦  Executioner  ♦  Falconer  ♦  Faraam Knight Phantom  ♦  Fencer Sharron  ♦  Flexile Sentry  ♦  Foreign Wanderer (Under Traveler)  ♦  Forlorn  ♦  forrest Grotesque  ♦  Frozen Reindeer  ♦  Fume Sorcerer  ♦  Gaoler  ♦  Giant Warrior  ♦  grand Tusk  ♦  Grave Warden  ♦  Great Basilisk  ♦  Great Giant Warrior  ♦  Great Poison Brumer  ♦  Greatbow Phantom  ♦  Greatsword Bell Keeper  ♦  Greatsword Phantom  ♦  Guardian Dragon  ♦  Gyrm Warrior  ♦  Gyrm Worker  ♦  Hammersmith  ♦  Headless Vengarl  ♦  Heide Knight  ♦  Hollow Crawler  ♦  Hollow Infantry  ♦  Hollow Mage  ♦  Hollow Mage (Black)  ♦  Hollow Peasant  ♦  Hollow Priest  ♦  Hollow Primal Knight  ♦  Hollow Prisoner  ♦  Hollow Rogue  ♦  Hollow Royal Soldier  ♦  Hollow Varangian  ♦  Hunting Dog  ♦  Hunting Rat  ♦  Infantry  ♦  Invisible Hollow  ♦  Invisible Rogues  ♦  Iron Warrior  ♦  Ironclad Soldier  ♦  Knight Phantom  ♦  Leydia Pyromancer  ♦  Lion Clan Warrior  ♦  Looking Glass Varlet  ♦  Maldron the Assassin  ♦  Masked Manikin  ♦  Melinda the Butcher  ♦  Merciless Roenna  ♦  Mongrel Rat  ♦  Nameless Usurper  ♦  Nimble Shadow  ♦  Ogre  ♦  Old Ironclad Soldier  ♦  Oliver The Collector  ♦  Poison Statue Cluster  ♦  Possessed Armor  ♦  Primal Knight  ♦  Prisoned Sinner  ♦  Prowler Hound  ♦  Prowling Magus  ♦  Rampart Golem  ♦  Rampart Hedgehog  ♦  Rampart Soldier  ♦  Rampart Spearman  ♦  Rampart Stray Dog  ♦  Roaming Soul  ♦  Roaming Soul - Foreign Wanderer  ♦  Rotten Vermin  ♦  Royal Soldier  ♦  Royal Swordsman  ♦  Ruin Sentinel  ♦  Rupturing Hollow  ♦  Sanctum Knight  ♦  Sanctum Priestess  ♦  Sanctum Soldier  ♦  Screenshots  ♦  Skeleton  ♦  Spider Drone  ♦  Spiders  ♦  Stone Knight  ♦  Stone Soldier  ♦  Stray Hound  ♦  Swollen Mongrel  ♦  Syan Soldier  ♦  The Imperfect  ♦  The Pursuer  ♦  Tseldoran Settler  ♦  Undead Aberration  ♦  Undead Crypt Knight  ♦  Undead Devourer  ♦  Undead Huntsman  ♦  Undead Laborer  ♦  Vorgel the Sinner  ♦  Wall Spectre  ♦  Wall Watchman  ♦  Washing Pole Phantom  ♦  Witchtree  ♦  Woodland Child Gully  ♦  Woodland Child Victor



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    • Anonymous

      Use flash sweat and summon Luet, he is waiting like ten steps next to the door to their nest.
      He is wearing the enemy aggro ring, so you are free to attack those ugly lizards without having to dodge anything.

      • Anonymous

        3 pages for same enemies
        https://darksouls2.wiki.fextralife.com/Flame+Lizard
        https://darksouls2.wiki.fextralife.com/Fire+Salamander
        https://darksouls2.wiki.fextralife.com/Flame+Salamander

        • Anonymous

          I freaken hate how fast these guys are at spinning around while shooting they lava spit. They shouldn't be allowed do both at the same time. Poorly designed.

          • Anonymous

            "The first salamander can be killed very early in the game, respawning 12 times, and makes for big cash early on"
            bro who made this guide

            • Anonymous

              I just started the game and i killed him by just using soul arrow and idk how to get the loot as i die when i go down

              • Anonymous

                So just beat these as a sl 55 with 50 vig.
                It was enough to out tank em. But...
                These guys suck. I feel like they were either poorly designed or unfinished. It isn't animated well and it looks terrible spinning like a top. Also, for as much HP and grief they cause, they should be at least wirth the same as the ogres...

                F these guys.

                • Anonymous

                  Beat almost every single boss in the game in the first try on my second playthrough of the game and I STILL die multiple times to these retarded googley-eyed hellspawns... I HATE THEM SO DAMN MUCH

                  • Anonymous

                    Alright i figured out what's wrong with these things.
                    i'm betting they're a enemy that was scrapped, and then reused elsewhere.

                    I'm betting they where originally a lot smaller, a bit bigger than crystal lizards maybe.
                    A third the hp, and shot a projectile more like fire orb.
                    tiny enemies/characters dont really get detailed animations, and would have a hard time rotating to track a player on stumpy little legs, hence, the janky infinite rotation. an enemy like this wouldnt be all *that* intimidating, so the player could reasonably expect to beat a lot of them, as such, they have a rare drop for fireball (and theoretically better fireball spells).

                    now imagine for a moment, they decide that these things wouldnt fit in another area, and decided "**** it, scale them up, increase hp, and make them cast forbidden sun" cut, print.

                    would really explain what is, in my objectively correct opinion, the single worst designed enemy in the entire franchise.

                    • Anonymous

                      The guy below me definately has a better idea, but you can actually strafe the first one up top, you run to the left of his head, and get inbetween his head and his arm, and walk into him. when he tracks, you'll get pulled to the side, safe from the fireballs (sometimes)
                      then get 1-2 hits in and repeat

                      • Anonymous

                        Farmed the four in forest of the fallen giants with full item discovery gear until they all despawned. I got 2x Fireball, 1x Fire Orb and 2x Great Fireball, along with a billion cracked red eye orbs. Strategy was to poison + toxic the first two up top since they are immobile with poison/toxic mist, then for the two underneath I disposed of by spamming soul spear with a +5 Staff of wisdom, needing 8 spears total to kill both. The worst part about these enemies are their insane tracking, for whatever reason these creatures can just turn around on a dime, making strafing a mostly useless strat against them

                        • Anonymous

                          Every souls game has "That Enemy", you know, that one enemy that is just absolutely horrible to fight, way too strong for the usually not worth it "reward" you get for killing them, and are more difficult than most bosses? Well as far as I'm concerned these derpy janky hellspawns are "That Enemy" of this game

                          • Anonymous

                            These POS's have killed me far more times than most bosses in this game has, These things almost make Ds1 Titanite Demons seem fun.

                            • Anonymous

                              The pit would be fine if they didn't respawn, since it'd feel like you're progressing through that area, instead of just wasting your time.

                              • Anonymous

                                Get hooked in the crescent on the left side of his head, infront of his left front leg, and sprint foward wrapping around him as he turns staying inside the little area between his head and foot. swing on them after the 3 round tracer burst

                                • Anonymous

                                  I love how the maker of these couldn't even animate an idle. They just said "Rotate them around Y to face the player and call it done"
                                  Laziness Restored

                                  • Anonymous

                                    This enemy is the perfect example of bad IA design, artificial difficulty and not tested, all of that made fighting one of whis lizards very unfairm i got perma stunlok with the headbutt attack and insta killed by the flamethrower because the character get up when the fire passed again on them.

                                    • Anonymous

                                      Why do these guys carry around a few square miles of invisible walls strapped to their heads? They turn 10 degrees and I'm sent sliding into a corner where the camera proceeds to do the unholiest breakdance conceived by my mortal eyes

                                      • Anonymous

                                        Y'know, I don't like crying to enemies or bosses, everything has a fair flaw or strategy to face it... but these things... at distance? they burn your ass, at close range? unpredictable attacks that are impossible to escape or block, hell, their spins are light-speed. It's cheese or getting cheesed

                                        • Anonymous

                                          The only way I ever managed to melee these, is by ledging myself between their legs in a peculiar way, and spinning together with them at around 2-5 full rotations between attacks then hitting them once or twice while they spitballed.

                                          May cause dizziness.

                                          • Anonymous

                                            So I just had one of the lizards do a move I've never seen before. It did a wide reaching flamethrower attack that caused a burning status while I was on the ground. Performed by the lizard guarding the Rebel's greatshield and dlc key.

                                            • Anonymous

                                              every dark souls game has a stupidly hard 4 legged encounter;
                                              DS1: The optional cats near sif
                                              DS2: Salamander pit
                                              DS3: The two pontiff beasts (which really is nowhere near as bad as the others)

                                              • Anonymous

                                                Screw these things, yet another cheap enemy. Their fireball locks on to the player as if they were turrets and they're able to quickly adjust their position when you are out of sight and cannot be out run. Also what's with the high hp??? No way should they be this annoying this early.
                                                ...

                                                • Anonymous

                                                  If you're struggling against the ones that only spit fireballs, use this tactic: get up close, let them face you and start the attack, roll to the right on the first one, roll again on the second one, the third one will always be in the same direction as the second one, so attack it while it's attacking and recovering. Repeat this until you kill it, and be careful to not get stuck in the corner against the one that blocks the cave entrance.

                                                  • Anonymous

                                                    This is the most childish and obnoxious enemy in all of dark souls. Literally no way to deal with these guys with melee at all, they hitbox everywhere amd cant even be blocked. Only way to deal with them is just cheese with arrows. But whatever, act like a baby get treated like one.

                                                    • Anonymous

                                                      New to DS2, but I'm basically most of the way through the game. I thought I was doing something obviously stupid, good to see based on all the comments that the enemies are just flat bull*****

                                                      • Anonymous

                                                        Melee Guide posed by u/Wowgreatmovie1 on r/DarkSouls2 Don't know if there already is a "guide", but i wanted to give my observation that i gathered after fighting these things for hours last night. I do not recommend fighting them even with knowing their moveset and weaknesses. Their cheap attacks are a real pain in the ass. If you really want to kill them, do it ranged, please. Do no suffer the same fate as me. Useful information: Their tails are just fashion. They don't have a tail attack. The tails also can't be damaged and they don't count to the main bodys hitbox. Okay, here we go: The two salamanders behind the iron door have 7 different attacks: 1; The classic triple fireball. They will not use it unless you're far away from them. This one hits hard, is incredibly accurate, has a large aoe and a fast fire rate too. Dodge dodge dodge from afar, and circle up close on the lizards side. 2; The fire breath. Rarely used, but incredibly lethal up close, because they can turn around in half a second while doing the attack and it's a one-hit. When you see their throats getting loaded up, run out of their range. Also, the fire breaths range is longer than it shows, the flames disappear, but they can still damage you and travel invisible further. So keep a big distance. 3; A 180 degree tongue lick. Probably the easiest to dodge and it leaves him a bit open for 1-2 strikes. 4; A straight tongue shot. Second easiest to dodge, because it's his attack with the least amount of hitbox overall, but when you're exactly before his mouth, almost undodgeable. The tongues hitbox is about 3x as large as it really shows. Seriously, i've stood where their side head pieces end, and it still got me even though there was no connection between their mouth/tongue and my character. 5; A 180 degree head swing, a bit like the previously mentioned 180 degree tongue lick. Unpredictable and fast, but doesn't have the range of the tongue lick. 6; The flying stomach slam. This one is the easiest to predict, because you can see their stomach and feet getting ready when they're about to jump. DON'T grab onto their bodies when they do it, get a bit away, because the hitbox of the attack is horrendous. Every area of their body you touch will damage you (the tail is the only safe part). Yes, they jump away from you, while you are behind them and they hit you. Makes no sense and is exactly why they are so hard, because of ridiculous cheap attacks like this. Also, after the land, don't instantly grab onto their body again, the attack hasn't instantly ended when they land, they can still damage you while they are lying on their stomach and standing up. It's safe again when their legs are positioned normally again. 7; Now the last and most dangerous move: The "Forward walk". Absolutely unpredictable, because it's hilariously fast. Even if you're on the side or behind them, they will start this attack, turn to you around in less than half a second and damage you. The cheapest attack in the whole game, if not all soulsborne games. Every other attack of the fire salamanders has a counter or is somehow predictable, except this one. Doesn't matter where you stand, where and how you dodge, when they spam this move you're dead and you can't do anything against it. First off, fight always against one, that should be obvious. The two on the upper level of the pit only have the triple fireball attack, which makes them much easier. The only real problem is getting close to them. Sprint, dodge, jump, get somehow on their side legs and keep circling around, they can't reach you there. Circle around and regenerate stamina while they shoot, attack when they load up. Easy. Now to the real threat. The melee ones, how's the tactic to defeat them? We start at the iron door, where we sprint to the one at the left side of the cave/pit. STAY on this side and don't try to go after the salamander when he makes a stomach slam to the other side. Wait for him to come back, but don't stay too far away or he will start doing the triple fireball attack. Now, the trick is: Stay on his lower right leg (From our characters perspective, the left leg, next to his tail). That is the "safezone". Attack when he ends an attack of his, and don't get greedy. 1 heavy attack with a fast weapon or 1 light attack with a slow weapon. They don't rest long after an attack. Also, when you see an attack of theirs starting, NEVER press against their body. It could be either a stomach slam or a forward walk, which have a whole body hitbox. When they do a stomach slam, chase their path, but don't grab their bodies after they land, wait next to their tail until they positioned themselves again. Of course, if you have a weapon with a good range like a spear, you can get an attack in while they stand up. Keep circling around and NEVER leave this safezone. Sprint and dodge forward "into them" and a bit to the left side, so you don't touch their body. 3 of their melee attacks are useless here. That's mostly it. Hope that they use the forward walk as rarely as possible. They have everything. Their attacks are unpredictable, fast and spammy. Their movement is incredibly fast for their body size. They can make a 360 turn in half a second. Their range and aoe is crazy high. They don't rest long after an attack. They have ranged attacks. Their health and damage is disgusting, which is even worse in NG+'s. Well, hope that for those that do want to try melee them this helps.

                                                        • Anonymous

                                                          There is also a glitch associated with the flame salamander. When killed right before using the side to side fire breath attack (a move I noticed has been forgotten on the move list) it fades away but there's a continuous explosion coming from the place where it dies for the remainder of time it would've taken for it to have finished the attack. Sounds like the explosion from its fire ball attack except rapid fire and can easily destroy you if you're in range. Here's a rather poor quality video documenting it:

                                                          • Anonymous

                                                            There is also a glitch associated with the flame salamander. When killed right before using the side to side fire breath attack (a move I noticed has been forgotten on the move list) it fades away but there's a continuous explosion coming from the place where it dies for the remainder of time it would've taken for it to have finished the attack. Sounds like the explosion from its fire ball attack except rapid fire and can easily destroy you if you're in range. There's a rather poor quality video posted on YouTube documenting this if you search for flame salamander glitch.

                                                            • Anonymous

                                                              The worst "animation" I've seen on an enemy in a Dark Souls game. Second to none. Not even Falconers or those poor Alonne Knights when you see them from afar.

                                                              • Anonymous

                                                                Similar to the SotFS Falconers, the lack of animation paired with the absurd tenacity of their character lock makes Flame Salamanders look INCREDIBLY stupid when they spin in place with their nose glued directly to your frantically strafing crotch. Just one of the dumbest looking and badly designed monsters in gaming history.

                                                                • Anonymous

                                                                  I've gotten plenty of Fireball and Fire Orb pyromancies to drop from them in the pit. But never Great Fireball. Not even once, and I have farmed the hell out of that location multiple times. Sorry, I don't buy it.

                                                                  • Anonymous

                                                                    If you use the iron key to open the door down near where the boss is, you can then summon Luet from just outside the boss room and use him to tank the salamanders while you hack them from the rear.

                                                                    • Anonymous

                                                                      be warned if you're a melee character, the columns in the flame lizard pit do not actually block their fireball breath

                                                                      • Anonymous

                                                                        so i strafed around the one in the bottom of the pit during his dive attack, moved in for the kill after he landed and the invisible shockwave hitbox did about 300 dmg to me and killed me. if these guys were humanoids wearing armor they would be the perfect single example of everything wrong with the design of ds2

                                                                        • Anonymous

                                                                          I just love how they can do a full 360+ without moving a muscle and not even magic is involved. Just imagine a flamethrower operated by an office chair, which is aided by a laser targeting system. The Flame Salamander is exactly that.

                                                                          • Anonymous

                                                                            If you want to go down undamaged, first shoot it from the top... When it only has very little health left (killable with 1 shot), do a plunge attack... An animation will play and you take no fall damage... And you're down the pit!

                                                                            Just poison the other one.

                                                                            • Anonymous

                                                                              Strong contender for "Most bullshit, unfair enemy in the game",from a tipple flame breath that with less than 40 points in hp will be lethal with two hits, and tracks the player with laser guided accuracy to the point it actually looks comical, the way this huge lizard is able to track your movements, no mater how fast, as it breath attack, To a tongue jab attack that literally starts, winds up, attacks, and lands the hit in a space of less than 3 frames, or roughly 0.3 seconds, Barely, BARELY above the physical limit of what the human body is, at peak reflex performance (the fastest a human body was ever recorded responding to stimuli of any sort, even reflexively, is around 0.17 seconds) making defending against the attack more a matter of "were you already blocking, with stam to burn, before the salamander even started his wind up animation" . Sure, they have a HUGE weakness to poison, but even that band-aid does not cover the gaping flesh wound that is an enemy that is utterly unfair on so many levels that a human body, with normal human reflexes is barely even capable of avoiding all its attacks, and not without luck on your side to. This enemy's attacks are a fantastic example of from, and b-team, at they absolute*****tiest.

                                                                              • Anonymous

                                                                                The pit can be accessed by a leaping attack to the Flame Lizard closest to the elevators leading to the Iron Door. When done properly you will land on his head and commence with an attack animation (thrusting your weapon into the top of the Flame Lizards head), this will negate all damage from the fall.

                                                                                • Anonymous

                                                                                  With the heavy crossbow and 20 - 22 wood bolts you can kill one flame salamander meaning the cost of killing one salamander is 525 souls x 2 due to there being 2 and the cost is 1050 souls

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