Forbidden Sun |
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---|---|
Spell Type | |
Slots Used | 3 Slot |
Spell Uses | 1-3 |
Type | Long Range |
Forbidden Sun is a Pyromancy in Dark Souls 2 (DKS2). Forbidden Sun, a pyromancy cultivated through Aldian rituals. Unleashes a colossal fireball with an expansive explosion, wreaking havoc over a broad area. Pyromancies are offensive fire spells that do not demand Faith or Intelligence prerequisites and can be executed with a Pyromancy Flame or Dark Pyromancy Flame. The fire damage scales with Intelligence and Faith, yet there are no specific stat requirements for casting pyromancies. However, opponents resistant to fire damage remain unaffected by Pyromancy Spells.
"Pyromancy developed in Aldian rites.
Fires a giant fireball with a widely encompassing explosion.
What could possibly justify such excessive destructive power? In all likelihood, the madmen of Aldia never even questioned the need."
Dark Souls 2 Forbidden Sun Acquired From
- Royal Sorcerer Navlaan
You must speak to him while he is trapped behind the barrier and while you are hollowed. Anything else will result in him telling you to leave him alone.
Burning a Bonfire Ascetic will not reset Royal sorcerer Navlaan's state if you talk to him under incorrect conditions.
To get Forbidden Sun, you must accept the assassination mission to kill Felkin the Outcast and obtain his Sunset Staff.
However, you do not need to kill Felkin. Instead, if you talk to Felkin with 20 Faith and 20 Intelligence, he will give you the
Hexer Set and a Sunset Staff. So long as the staff is in your inventory, Navlaan will think you killed Felkin, and he will give you the spell.
Alternatively, you can get the staff from the mimic that is to the left of the first bonfire in Aldia's Keep.
Note: The mimic does not drop the staff in Scholar of the First Sin.
Forbidden Sun Notes and Tips in Dark Souls 2
- At 42 ATN or lower, you only get one cast. At 43 ATN a second cast is added, and a third is added at 94 ATN.
If you pull the lever you will NOT get this from Royal Sorcerer Navlaan. - Damage can be increased with Penal Handcuffs.
- This spell has one of the best cast-time-to-damage ratios. This makes it perfect for punishing people attempting to heal mid-fight in PvP.
- Tip: It's recommended to wear the Hexer's Hood (better than Saint's as pyro scales with int and faith, but Saint's only boosts faith) so you have 3 casts without needing 94 ATN.
Acid Surge ♦ Chaos Set ♦ Chaos Storm ♦ Combustion ♦ Dance of Fire ♦ Fire Orb ♦ Fire Seed ♦ Fire Snake ♦ Fire Storm ♦ Fire Tempest ♦ Fireball ♦ Flame Swathe ♦ Flame Weapon ♦ Flames ♦ Flash Sweat ♦ Great Chaos Fireball ♦ Great Combustion ♦ Great Fireball ♦ Immolation ♦ Iron Flesh ♦ Lingering Flame ♦ Magic ♦ Outcry ♦ Poison Mist ♦ Pyromancies ♦ Toxic Mist ♦ Warmth |
- Anonymous
I accidentally killed him when I got followed immediately after I pulled the lever before talking to him so I got screwed lol
- Anonymous
Funny story- I was testing this pyromancy out at 55 Faith with a +10 PF. I accidentally had my character aimed at Melentia.
That was how I got to find out it does solid damage and comes out surprisingly fast.
Shame that it costs 3 slots, but with the Crown of the Iron King or perhaps Hexer's Hood, you can make do.
- Anonymous
- Anonymous
I pulled the GOD DAMN lever!!!! NOOOOOOOOOOOOOOOOOOOO!!!!!?)+/)(
- Anonymous
This pyromancy is complete garbage, deals mediocre damage, easy to dodge, requires 3 slots and only has 1 use. Meanwhile Great Chaos Fireball has one-shot potential, its harder to dodge, uses 2 slots and has more uses.
- Anonymous
- Anonymous
another no sense spell, 3 slots 1 use, but you have great fire ball 1 slot 3 uses, almost the same dmg, dark souls series is very very bad administered
- Anonymous
- Anonymous
pvp- great spell
pve- meh af, prefer regular great fireballs or chaos orb
- Anonymous
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- Anonymous
A very powerful spell but with very low casting opportunities. My remedy is to use the Crown of the Old Iron King (replenishes 20% of uses on each scroll equipped or at least 1 use for low count scrolls that dont meet the 20%) to have a new casting oportunity every 2 minutes. Having 2 uses would be great and optimal, but even with 1 cast, the crown can do its work and you will have a shot to weaken/kill that tough enemy and regain a new cast some minutes later to dispose of any other tough enemy without needing to rest at a bonfire.
- Anonymous
- Anonymous
- Anonymous
hexers hood (along with 55 faith & 55 int) doesnt raise it to 3 casts
- Anonymous
- Anonymous
Can you close his cage back up if you opened it on accident
- Anonymous
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- Anonymous
140SL | 1.6M SM - really good spell if you're going with an INT build. the soft cap for pyromancies is fth+int = 60, so, if you're doin a 60 int build (even a faith build) its a really good spell to have, and if you're going with 50 ATN, you have two casts. press crystal soul spear, and then forbidden sun if your target tries to heal, you will most likely win any invasion / pvp combat. bit cheesy but hey its dark souls 2.
- Anonymous
- Anonymous
- Anonymous
What horrible game design. Out of the 5 direct projectile pyromancies 2 are gated behind nonsensical ambiguous questlines and impossible PvP milestones.
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